154 lines
4.9 KiB
C
154 lines
4.9 KiB
C
/* MESA private include file
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(c) 1998 Lionel ULMER
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This file contains all structures that are not exported
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through d3d.h and all common macros. */
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#ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
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#define __GRAPHICS_WINE_MESA_PRIVATE_H
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#include "d3d_private.h"
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#include "wine_gl.h"
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#include "x11drv.h"
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#undef USE_OSMESA
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#include "x11_private.h"
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/*****************************************************************************
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* IDirect3DLight MESA private structure
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*/
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typedef struct mesa_d3dl_private
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{
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GLenum light_num;
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} mesa_d3dl_private;
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/*****************************************************************************
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* IDirect3DTexture2 MESA private structure
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*/
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typedef struct mesa_d3dt_private
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{
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GLuint tex_name;
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} mesa_d3dt_private;
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/*****************************************************************************
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* IDirect3DViewport2 implementation structure
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*/
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typedef struct mesa_d3dv_private
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{
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GLenum nextlight;
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} mesa_d3dv_private;
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/* Matrix copy WITH transposition */
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#define conv_mat2(mat,gl_mat) \
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{ \
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TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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(gl_mat)[ 0] = (mat)->_11; \
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(gl_mat)[ 1] = (mat)->_21; \
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(gl_mat)[ 2] = (mat)->_31; \
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(gl_mat)[ 3] = (mat)->_41; \
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(gl_mat)[ 4] = (mat)->_12; \
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(gl_mat)[ 5] = (mat)->_22; \
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(gl_mat)[ 6] = (mat)->_32; \
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(gl_mat)[ 7] = (mat)->_42; \
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(gl_mat)[ 8] = (mat)->_13; \
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(gl_mat)[ 9] = (mat)->_23; \
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(gl_mat)[10] = (mat)->_33; \
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(gl_mat)[11] = (mat)->_43; \
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(gl_mat)[12] = (mat)->_14; \
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(gl_mat)[13] = (mat)->_24; \
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(gl_mat)[14] = (mat)->_34; \
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(gl_mat)[15] = (mat)->_44; \
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};
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/* Matrix copy WITHOUT transposition */
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#define conv_mat(mat,gl_mat) \
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{ \
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TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
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memcpy(gl_mat, (mat), 16 * sizeof(float)); \
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};
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typedef struct render_state {
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/* This is used for the device mode */
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GLenum src, dst;
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/* This is used for textures */
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GLenum mag, min;
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} RenderState;
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typedef struct mesa_d3dd_private {
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#ifdef USE_OSMESA
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OSMesaContext ctx;
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unsigned char *buffer;
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#else
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GLXContext ctx;
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#endif
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/* The current render state */
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RenderState rs;
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/* The last type of vertex drawn */
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D3DVERTEXTYPE vt;
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D3DMATRIX *world_mat;
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D3DMATRIX *view_mat;
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D3DMATRIX *proj_mat;
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} mesa_d3dd_private;
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#define _dump_colorvalue(s,v) \
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TRACE(" " s " : %f %f %f %f\n", \
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(v).r.r, (v).g.g, (v).b.b, (v).a.a);
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/* Common functions defined in d3dcommon.c */
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void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
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DWORD dwRenderState, RenderState *rs) ;
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/* All non-static functions 'exported' by various sub-objects */
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extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
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extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf);
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extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
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extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
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extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
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extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
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extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
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extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
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extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
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extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
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extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
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extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
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extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
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extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurface4Impl*);
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extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurface4Impl*);
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static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = {
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0x39a0da38,
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0x7e57,
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0x11d2,
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{ 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c }
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};
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static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = {
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0x31416d44,
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0x86ae,
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0x11d2,
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{ 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa }
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};
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extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
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extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
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extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt;
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#endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */
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