Sweden-Number/dlls/d3d8/resource.c

144 lines
5.5 KiB
C

/*
* IDirect3DResource8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DResource IUnknown parts follow: */
HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID riid,LPVOID *ppobj)
{
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)) {
IDirect3DResource8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DResource Interface follow: */
HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
IDirect3DDevice8Impl_AddRef(*ppDevice);
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
}
DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
}
void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
switch (This->ResourceType) {
case D3DRTYPE_SURFACE:
return ((IDirect3DSurface8Impl*) This)->myDesc.Pool;
case D3DRTYPE_TEXTURE:
return ((IDirect3DTexture8Impl*) This)->surfaces[0]->myDesc.Pool;
case D3DRTYPE_VOLUME:
return ((IDirect3DVolume8Impl*) This)->myDesc.Pool;
case D3DRTYPE_VOLUMETEXTURE:
return ((IDirect3DVolumeTexture8Impl*) This)->volumes[0]->myDesc.Pool;
case D3DRTYPE_CUBETEXTURE:
return ((IDirect3DCubeTexture8Impl*) This)->surfaces[0][0]->myDesc.Pool;
case D3DRTYPE_VERTEXBUFFER:
return ((IDirect3DVertexBuffer8Impl*) This)->currentDesc.Pool;
case D3DRTYPE_INDEXBUFFER:
return ((IDirect3DIndexBuffer8Impl*) This)->currentDesc.Pool;
default:
FIXME("(%p) Unrecognized type(%d,%s)\n", This, This->ResourceType, debug_d3dressourcetype(This->ResourceType));
return D3DPOOL_DEFAULT;
}
}
IDirect3DResource8Vtbl Direct3DResource8_Vtbl =
{
IDirect3DResource8Impl_QueryInterface,
IDirect3DResource8Impl_AddRef,
IDirect3DResource8Impl_Release,
IDirect3DResource8Impl_GetDevice,
IDirect3DResource8Impl_SetPrivateData,
IDirect3DResource8Impl_GetPrivateData,
IDirect3DResource8Impl_FreePrivateData,
IDirect3DResource8Impl_SetPriority,
IDirect3DResource8Impl_GetPriority,
IDirect3DResource8Impl_PreLoad,
IDirect3DResource8Impl_GetType
};