Sweden-Number/dlls/wined3d
H. Verbeet 54ae3ebfd4 wined3d: Destroy depth_blt resources in the backend's destructor.
No need to expose this in the interface.
2008-07-10 12:17:06 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
ati_fragment_shader.c wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
baseshader.c wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
basetexture.c
clipper.c
context.c wined3d: Start the state splitup. 2008-07-08 10:45:56 +02:00
cubetexture.c
device.c wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
directx.c wined3d: Remove the state table from the shader backend. 2008-07-08 21:08:54 +02:00
drawprim.c wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
glsl_shader.c wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Move fog to the vertex states. 2008-07-09 10:49:17 +02:00
stateblock.c wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
surface.c wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: Destroy depth_blt resources in the backend's destructor. 2008-07-10 12:17:06 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00