.. |
d3ddevice
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- do not forget to set the 'initial_upload_done' flag (to have better
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2003-07-16 23:28:37 +00:00 |
dclipper
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…
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ddraw
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'sizeof type' is best avoided as it won't always compile (e.g. 'int
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2003-06-18 19:45:22 +00:00 |
direct3d
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- proper (tested on Win2K) reference counting for Direct3D object
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2003-06-04 23:31:39 +00:00 |
dpalette
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…
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dsurface
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Some broken games do not put the TEXTURE flags in the surface caps.
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2003-07-15 20:45:01 +00:00 |
.cvsignore
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…
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Makefile.in
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Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
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2003-06-04 20:13:21 +00:00 |
convert.c
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…
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d3d_private.h
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- GL state change optimizations
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2003-06-16 01:23:58 +00:00 |
d3dcommon.c
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Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
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2003-05-20 17:49:40 +00:00 |
d3dexecutebuffer.c
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Fix matrix multiplication.
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2003-06-13 18:54:37 +00:00 |
d3dlight.c
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- fix (stupid) regressions introduced by last series of patch
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2003-06-04 23:36:48 +00:00 |
d3dmaterial.c
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- proper (tested on Win2K) reference counting for Direct3D object
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2003-06-04 23:31:39 +00:00 |
d3dtexture.c
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- do not forget to set the 'initial_upload_done' flag (to have better
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2003-07-16 23:28:37 +00:00 |
d3dvertexbuffer.c
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- proper (tested on Win2K) reference counting for Direct3D object
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2003-06-04 23:31:39 +00:00 |
d3dviewport.c
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- Viewport hack to get some old D3D1 games to work
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2003-06-04 23:39:13 +00:00 |
ddcomimpl.h
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…
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ddraw.spec
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…
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ddraw_private.h
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- proper (tested on Win2K) reference counting for Direct3D object
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2003-06-04 23:31:39 +00:00 |
gl_api.h
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- fix some regressions
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2003-06-16 19:41:34 +00:00 |
gl_private.h
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- fix some regressions
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2003-06-16 19:41:34 +00:00 |
helper.c
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…
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main.c
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For all DLLs with defined DllMain and which do not require
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2003-06-30 20:53:48 +00:00 |
mesa.c
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- added fast-path for color-keyed Blts
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2003-07-11 03:50:43 +00:00 |
mesa_private.h
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- GL state change optimizations
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2003-06-16 01:23:58 +00:00 |
struct_convert.c
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…
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version.rc
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Update version info to 8.1.
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2003-04-03 23:56:12 +00:00 |