..
.cvsignore
Added version info.
2003-04-03 23:55:27 +00:00
Makefile.in
Make the fixed function pipeline support multiple streams for created
2003-06-13 18:09:05 +00:00
basetexture.c
Add GetLevelCount to the basetexture class.
2003-07-02 00:37:40 +00:00
cubetexture.c
- dsound and d3d works better when x11drv locks/unlocks are correct
2003-06-18 03:17:42 +00:00
d3d8.spec
- pixel shader program dump code
2003-06-04 22:45:57 +00:00
d3d8_main.c
For all DLLs with defined DllMain and which do not require
2003-06-30 20:53:48 +00:00
d3d8_private.h
Add fps debug channel, so we can see how the d3d code is performing and
2003-07-19 03:02:42 +00:00
d3dcore_gl.h
- currently always use sloaw path as fast path have some problems
2003-06-27 22:20:44 +00:00
device.c
Add fps debug channel, so we can see how the d3d code is performing and
2003-07-19 03:02:42 +00:00
directx.c
Add fps debug channel, so we can see how the d3d code is performing and
2003-07-19 03:02:42 +00:00
drawprim.c
Add fps debug channel, so we can see how the d3d code is performing and
2003-07-19 03:02:42 +00:00
indexbuffer.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
resource.c
- implemented render to surfaces (and render to new rendertargets)
2003-06-04 21:55:29 +00:00
shader.c
Make the fixed function pipeline support multiple streams for created
2003-06-13 18:09:05 +00:00
stateblock.c
- dsound and d3d works better when x11drv locks/unlocks are correct
2003-06-18 03:17:42 +00:00
surface.c
- some cosmetic fixes
2003-07-08 21:01:48 +00:00
swapchain.c
- some cleanup and warning fixes
2003-06-04 22:55:19 +00:00
texture.c
Ensure MIPMAP levels is reset when rebinding an existing texture to a
2003-07-02 00:38:01 +00:00
utils.c
Implement UpdateTexture for 2D textures only.
2003-07-03 18:10:22 +00:00
version.rc
Added version info.
2003-04-03 23:55:27 +00:00
vertexbuffer.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
volume.c
- some cosmetic fixes
2003-07-08 21:01:48 +00:00
volumetexture.c
- dsound and d3d works better when x11drv locks/unlocks are correct
2003-06-18 03:17:42 +00:00
vshaderdeclaration.c
Make the fixed function pipeline support multiple streams for created
2003-06-13 18:09:05 +00:00