Sweden-Number/dlls/d3d8
Jason Edmeades 564f5828b0 Add fps debug channel, so we can see how the d3d code is performing and
their impact of performance changes.
SetTransform almost rewritten in a much neater way, and in
coordination with drawprim it significantly reduces the number of
times that we reload the matrixes.
2003-07-19 03:02:42 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
Makefile.in Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
basetexture.c Add GetLevelCount to the basetexture class. 2003-07-02 00:37:40 +00:00
cubetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3d8_main.c For all DLLs with defined DllMain and which do not require 2003-06-30 20:53:48 +00:00
d3d8_private.h Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
directx.c Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
drawprim.c Add fps debug channel, so we can see how the d3d code is performing and 2003-07-19 03:02:42 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
resource.c - implemented render to surfaces (and render to new rendertargets) 2003-06-04 21:55:29 +00:00
shader.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
stateblock.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
surface.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
swapchain.c - some cleanup and warning fixes 2003-06-04 22:55:19 +00:00
texture.c Ensure MIPMAP levels is reset when rebinding an existing texture to a 2003-07-02 00:38:01 +00:00
utils.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - some cosmetic fixes 2003-07-08 21:01:48 +00:00
volumetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
vshaderdeclaration.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00