Sweden-Number/dlls/d3d8
Paul Gofman 2ce72c6872 wined3d: Add full dirty region at texture creation.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-25 17:52:36 +01:00
..
tests wined3d: Add full dirty region at texture creation. 2022-03-25 17:52:36 +01:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
buffer.c d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release(). 2021-10-19 22:51:34 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Use wined3d_device_context methods. 2021-04-06 22:46:12 +02:00
device.c d3d11: Fail OMSetRenderTargets() if any of the views have the wrong binding flags. 2021-07-19 12:21:44 +02:00
directx.c d3d9: Fix handling of D3DENUM_WHQL_LEVEL. 2020-12-14 16:21:49 +01:00
shader.c
surface.c d3d8: Don't grab wined3d lock in surface AddRef/Release(). 2021-10-19 22:51:38 +02:00
swapchain.c dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
texture.c
version.rc
vertexdeclaration.c d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref(). 2021-10-19 22:51:44 +02:00
volume.c d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap(). 2021-10-19 22:51:29 +02:00