Sweden-Number/dlls/d3d9
Henri Verbeet 6ca15e9c13 wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
..
tests d3d9/tests: Add basic test for StretchRect() with multisample resources. 2018-02-16 19:19:43 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d9.spec
d3d9_main.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
d3d9_private.h wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
device.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
directx.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
query.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
shader.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
stateblock.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
surface.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
swapchain.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
texture.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
version.rc
vertexdeclaration.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
volume.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00