810 lines
36 KiB
C
810 lines
36 KiB
C
/*
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* IDirect3DDevice9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
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/* IDirect3D IUnknown parts follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
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IDirect3DDevice9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
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IWineD3DDevice_Release(This->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DDevice Interface follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
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return D3D_OK;
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}
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UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub, emulating 32Mb for now\n", This);
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/*
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* pretend we have 32MB of any type of memory queried.
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*/
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return (1024*1024*32);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) : returning %p\n", This, This->direct3d);
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/* Inc ref count */
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*ppD3D9 = (IDirect3D9*) This->direct3d;
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IDirect3D9_AddRef(*ppD3D9);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) copying to %p\n", This, pParameters);
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memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
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/* TODO:
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IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
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if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
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ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
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return D3DERR_INVALIDCALL;
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}
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if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
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ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
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return D3DERR_INVALIDCALL;
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}
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*/
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This->xHotSpot = XHotSpot;
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This->yHotSpot = YHotSpot;
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return D3D_OK;
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}
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void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
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This->xScreenSpace = XScreenSpace;
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This->yScreenSpace = YScreenSpace;
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return;
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}
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BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : visible(%d)\n", This, bShow);
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This->bCursorVisible = bShow;
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DSurface *retSurface = NULL;
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HRESULT rc = D3D_OK;
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
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if (rc == D3D_OK && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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}
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return rc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
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HDC hDC;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : pRamp@%p\n", This, pRamp);
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hDC = GetDC(This->win_handle);
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SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
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ReleaseDC(This->win_handle, hDC);
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return;
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}
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void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
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HDC hDC;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : pRamp@%p\n", This, pRamp);
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hDC = GetDC(This->win_handle);
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GetDeviceGammaRamp(hDC, pRamp);
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ReleaseDC(This->win_handle, hDC);
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return;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
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D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality, BOOL Lockable,
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IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
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IDirect3DSurface9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppSurface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DSurface9_Vtbl;
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object->ref = 1;
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hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
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Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppSurface = NULL;
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} else {
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*ppSurface = (LPDIRECT3DSURFACE9) object;
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
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IDirect3DSurface9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppSurface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DSurface9_Vtbl;
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object->ref = 1;
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hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
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&(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppSurface = NULL;
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} else {
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*ppSurface = (LPDIRECT3DSURFACE9) object;
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr = S_OK;
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/* If pRenderTarget == NULL, it seems to default to back buffer */
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if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
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/* If we are trying to set what we already have, don't bother */
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if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
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TRACE("Trying to do a NOP SetRenderTarget operation\n");
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} else {
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/* Otherwise, set the render target up */
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TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
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hr = E_FAIL; /* not supported yet */
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
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*ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr = S_OK;
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/* If we are trying to set what we already have, don't bother */
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if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
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TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
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} else {
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/* Otherwise, set the target up */
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TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
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hr = E_FAIL; /* not supported yet */
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
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*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_BeginScene(This->WineD3DDevice);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_EndScene(This->WineD3DDevice);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DBaseTexture *retTexture = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
|
|
if (rc == D3D_OK && NULL != ppTexture) {
|
|
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
|
|
IWineD3DBaseTexture_Release(retTexture);
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
|
|
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
|
|
memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
|
|
FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
*PaletteNumber = This->currentPalette;
|
|
FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return 0.0f;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
|
|
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
|
|
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
|
|
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
|
|
pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
|
|
OffsetInBytes, Stride);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DVertexBuffer *retStream = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
|
|
if (rc == D3D_OK && NULL != pStream) {
|
|
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
|
|
IWineD3DVertexBuffer_Release(retStream);
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
return IWineD3DDevice_SetIndices(This->WineD3DDevice,
|
|
pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
|
|
0);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DIndexBuffer *retIndexData = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
UINT tmp;
|
|
|
|
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
|
|
if (rc == D3D_OK && NULL != ppIndexData) {
|
|
IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
|
|
IWineD3DVertexBuffer_Release(retIndexData);
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
|
|
{
|
|
IDirect3DDevice9Impl_QueryInterface,
|
|
IDirect3DDevice9Impl_AddRef,
|
|
IDirect3DDevice9Impl_Release,
|
|
IDirect3DDevice9Impl_TestCooperativeLevel,
|
|
IDirect3DDevice9Impl_GetAvailableTextureMem,
|
|
IDirect3DDevice9Impl_EvictManagedRessources,
|
|
IDirect3DDevice9Impl_GetDirect3D,
|
|
IDirect3DDevice9Impl_GetDeviceCaps,
|
|
IDirect3DDevice9Impl_GetDisplayMode,
|
|
IDirect3DDevice9Impl_GetCreationParameters,
|
|
IDirect3DDevice9Impl_SetCursorProperties,
|
|
IDirect3DDevice9Impl_SetCursorPosition,
|
|
IDirect3DDevice9Impl_ShowCursor,
|
|
IDirect3DDevice9Impl_CreateAdditionalSwapChain,
|
|
IDirect3DDevice9Impl_GetSwapChain,
|
|
IDirect3DDevice9Impl_GetNumberOfSwapChains,
|
|
IDirect3DDevice9Impl_Reset,
|
|
IDirect3DDevice9Impl_Present,
|
|
IDirect3DDevice9Impl_GetBackBuffer,
|
|
IDirect3DDevice9Impl_GetRasterStatus,
|
|
IDirect3DDevice9Impl_SetDialogBoxMode,
|
|
IDirect3DDevice9Impl_SetGammaRamp,
|
|
IDirect3DDevice9Impl_GetGammaRamp,
|
|
IDirect3DDevice9Impl_CreateTexture,
|
|
IDirect3DDevice9Impl_CreateVolumeTexture,
|
|
IDirect3DDevice9Impl_CreateCubeTexture,
|
|
IDirect3DDevice9Impl_CreateVertexBuffer,
|
|
IDirect3DDevice9Impl_CreateIndexBuffer,
|
|
IDirect3DDevice9Impl_CreateRenderTarget,
|
|
IDirect3DDevice9Impl_CreateDepthStencilSurface,
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IDirect3DDevice9Impl_UpdateSurface,
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IDirect3DDevice9Impl_UpdateTexture,
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IDirect3DDevice9Impl_GetRenderTargetData,
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IDirect3DDevice9Impl_GetFrontBufferData,
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IDirect3DDevice9Impl_StretchRects,
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IDirect3DDevice9Impl_ColorFill,
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IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
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IDirect3DDevice9Impl_SetRenderTarget,
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IDirect3DDevice9Impl_GetRenderTarget,
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IDirect3DDevice9Impl_SetDepthStencilSurface,
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IDirect3DDevice9Impl_GetDepthStencilSurface,
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IDirect3DDevice9Impl_BeginScene,
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IDirect3DDevice9Impl_EndScene,
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IDirect3DDevice9Impl_Clear,
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IDirect3DDevice9Impl_SetTransform,
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IDirect3DDevice9Impl_GetTransform,
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IDirect3DDevice9Impl_MultiplyTransform,
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IDirect3DDevice9Impl_SetViewport,
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IDirect3DDevice9Impl_GetViewport,
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IDirect3DDevice9Impl_SetMaterial,
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IDirect3DDevice9Impl_GetMaterial,
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IDirect3DDevice9Impl_SetLight,
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IDirect3DDevice9Impl_GetLight,
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IDirect3DDevice9Impl_LightEnable,
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IDirect3DDevice9Impl_GetLightEnable,
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IDirect3DDevice9Impl_SetClipPlane,
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IDirect3DDevice9Impl_GetClipPlane,
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IDirect3DDevice9Impl_SetRenderState,
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IDirect3DDevice9Impl_GetRenderState,
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IDirect3DDevice9Impl_CreateStateBlock,
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IDirect3DDevice9Impl_BeginStateBlock,
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IDirect3DDevice9Impl_EndStateBlock,
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IDirect3DDevice9Impl_SetClipStatus,
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IDirect3DDevice9Impl_GetClipStatus,
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IDirect3DDevice9Impl_GetTexture,
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IDirect3DDevice9Impl_SetTexture,
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IDirect3DDevice9Impl_GetTextureStageState,
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IDirect3DDevice9Impl_SetTextureStageState,
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IDirect3DDevice9Impl_GetSamplerState,
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IDirect3DDevice9Impl_SetSamplerState,
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IDirect3DDevice9Impl_ValidateDevice,
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IDirect3DDevice9Impl_SetPaletteEntries,
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IDirect3DDevice9Impl_GetPaletteEntries,
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IDirect3DDevice9Impl_SetCurrentTexturePalette,
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IDirect3DDevice9Impl_GetCurrentTexturePalette,
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IDirect3DDevice9Impl_SetScissorRect,
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IDirect3DDevice9Impl_GetScissorRect,
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IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
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IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
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IDirect3DDevice9Impl_SetNPatchMode,
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IDirect3DDevice9Impl_GetNPatchMode,
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IDirect3DDevice9Impl_DrawPrimitive,
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IDirect3DDevice9Impl_DrawIndexedPrimitive,
|
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IDirect3DDevice9Impl_DrawPrimitiveUP,
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IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
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IDirect3DDevice9Impl_ProcessVertices,
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IDirect3DDevice9Impl_CreateVertexDeclaration,
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IDirect3DDevice9Impl_SetVertexDeclaration,
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IDirect3DDevice9Impl_GetVertexDeclaration,
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IDirect3DDevice9Impl_SetFVF,
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IDirect3DDevice9Impl_GetFVF,
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IDirect3DDevice9Impl_CreateVertexShader,
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IDirect3DDevice9Impl_SetVertexShader,
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IDirect3DDevice9Impl_GetVertexShader,
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IDirect3DDevice9Impl_SetVertexShaderConstantF,
|
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IDirect3DDevice9Impl_GetVertexShaderConstantF,
|
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IDirect3DDevice9Impl_SetVertexShaderConstantI,
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IDirect3DDevice9Impl_GetVertexShaderConstantI,
|
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IDirect3DDevice9Impl_SetVertexShaderConstantB,
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IDirect3DDevice9Impl_GetVertexShaderConstantB,
|
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IDirect3DDevice9Impl_SetStreamSource,
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IDirect3DDevice9Impl_GetStreamSource,
|
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IDirect3DDevice9Impl_SetStreamSourceFreq,
|
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IDirect3DDevice9Impl_GetStreamSourceFreq,
|
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IDirect3DDevice9Impl_SetIndices,
|
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IDirect3DDevice9Impl_GetIndices,
|
|
IDirect3DDevice9Impl_CreatePixelShader,
|
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IDirect3DDevice9Impl_SetPixelShader,
|
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IDirect3DDevice9Impl_GetPixelShader,
|
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IDirect3DDevice9Impl_SetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantI,
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IDirect3DDevice9Impl_GetPixelShaderConstantI,
|
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IDirect3DDevice9Impl_SetPixelShaderConstantB,
|
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IDirect3DDevice9Impl_GetPixelShaderConstantB,
|
|
IDirect3DDevice9Impl_DrawRectPatch,
|
|
IDirect3DDevice9Impl_DrawTriPatch,
|
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IDirect3DDevice9Impl_DeletePatch,
|
|
IDirect3DDevice9Impl_CreateQuery
|
|
};
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