Sweden-Number/dlls/dsound
Michael Stefaniuc ac3cd73ca2 dsound: Aggregate IDirectSound8 instead of wrapping it. 2012-08-16 11:39:43 +02:00
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tests dsound: Cleanup error handling in IDirectSoundFullDuplex::Initialize(). 2012-08-16 11:38:52 +02:00
Makefile.in dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
buffer.c dsound: Avoid a TRUE:FALSE conditional expression. 2012-08-14 11:59:26 +02:00
capture.c dsound: IDirectSoundCapture / IUnknown use separate refcounts. 2012-08-16 11:38:17 +02:00
dsound.c dsound: Add COM aggregation to DirectSound for internal use. 2012-08-16 11:39:36 +02:00
dsound.spec Finish DirectSoundCapture/DirectSoundCapture8 split. 2005-06-04 09:38:14 +00:00
dsound_classes.idl dsound: Convert dll registration to the IRegistrar mechanism. 2010-12-03 14:28:28 +01:00
dsound_convert.c dsound: Resample to float, not device format. 2012-05-15 16:26:31 +02:00
dsound_main.c dsound: Cleanup the DirectSoundFullDuplex create functions. 2012-08-16 11:38:44 +02:00
dsound_private.h dsound: Add COM aggregation to DirectSound for internal use. 2012-08-16 11:39:36 +02:00
duplex.c dsound: Aggregate IDirectSound8 instead of wrapping it. 2012-08-16 11:39:43 +02:00
fir.h dsound: Added a windowed-sinc resampler. 2012-05-08 09:29:47 +02:00
mixer.c dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
primary.c dsound: Don't use IAudioClock::GetPosition to determine buffer fullness. 2012-05-16 18:30:18 +02:00
propset.c dsound: Mark enum_callback and search_callback static. 2011-10-03 15:51:17 -05:00
sound3d.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
version.rc resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00