984 lines
40 KiB
Plaintext
984 lines
40 KiB
Plaintext
<chapter id="winelib-toolkit">
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<title id="winelib-toolkit.title">The Winelib development toolkit</title>
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<sect1 id="winemaker">
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<title id="winemaker.title">Winemaker</title>
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<sect2 id="vc-projects">
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<title id="vc-projects.title">Support for Visual C++ projects</title>
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<para>
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Unfortunately Winemaker does not support the Visual C++ project
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files, ...yet. Supporting Visual C++ project files (the
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<filename>.dsp</filename> and some <filename>.mak</filename> files
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for older versions of Visual C++) is definitely on
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the list of important Winemaker improvements as it will allow it to
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properly detect the defines to be used, any custom include path, the
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list of libraries to link with, and exactly which source files to use
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to build a specific target. All things that the current version of
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Winemaker has to guess or that you have to tell it as will become
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clear in the next section.
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</para>
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<para>
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When the time comes Winemaker, and its associated build system, will
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need some extensions to support:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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per file defines and include paths. Visual C++ projects allow
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the user to specify compiler options for each individual file
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being compiled. But this is probably not very frequent so it
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might not be that important.
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</para>
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</listitem>
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<listitem>
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<para>
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multiple configurations. Visual C++ projects usually have at
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least a 'Debug' and a 'Release' configuration which are compiled
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with different compiler options. How exactly we deal with these
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configurations remains to be determined.
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2 id="source-analysis">
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<title id="source-analysis.title">Winemaker's source analysis</title>
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<para>
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Winemaker can do its work even without a Windows makefile or a
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Visual Studio project to start from (it would not know what to do
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with a windows makefile anyway). This involves doing many educated
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guesses which may be wrong. But by and large it works. The purpose
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of this section is to describe in more details how winemaker
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proceeds so that you can better understand why it gets things
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wrong and how to fix it/avoid it.
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</para>
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<para>
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At the core winemaker does a recursive traversal of
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your source tree looking for targets (things to build) and source
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files. Let's start with the targets.
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</para>
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<para>
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First are executables and DLLs. Each time it finds one of these in
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a directory, winemaker puts it in the list of things to build and
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will later generate a <filename>Makefile</filename> file in this
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directory. Note that Winemaker also knows about the commonly used
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<filename>Release</filename> and <filename>Debug</filename>
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directories, so it will attribute the executables and libraries
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found in these to their parent directory. When it finds an
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executable or a DLL winemaker is happy because these give it more
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information than the other cases described below.
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</para>
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<para>
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If it does not find any executable or DLL winemaker will look for
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files with a <filename>.mak</filename> extension. If they are not
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disguised Visual C++ projects (and currently even if they are),
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winemaker will assume that a target by that name should be built
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in this directory. But it will not know whether this target is an
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executable or a library. So it will assume it is of the default
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type, i.e. a graphical application, which you can override by using
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the <option>--cuiexe</option> and <option>--dll</option> options.
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</para>
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<para>
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Finally winemaker will check to see if there is a file called
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<filename>makefile</filename>. If there is, then it will assume
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that there is exactly one target to build for this directory. But
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it will not know the name or type of this target. For the type it
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will do as in the above case. And for the name it will use the
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directory's name. Actually, if the directory starts with
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<filename>src</filename> winemaker will try to make use of the name
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of the parent directory instead.
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</para>
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<para>
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Once the target list for a directory has been established,
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winemaker will check whether it contains a mix of executables and
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libraries. If it is so, then winemaker will make it so that each
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executable is linked with all the libraries of that directory.
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</para>
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<para>
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If the previous two steps don't produce the expected results (or
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you think they will not) then you should put winemaker in
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interactive mode (see <xref linkend="interactive"
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endterm="interactive.title">). This will allow you to specify the
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target list (and more) for each directory.
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</para>
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<para>
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In each directory winemaker also looks for source files: C, C++
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or resource files. If it also found targets to build in this
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directory it will then try to assign each source file to one of
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these targets based on their names. Source files that do not seem
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to match any specific target are put in a global list for this
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directory, see the <literal>EXTRA_xxx</literal> variables in the
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<filename>Makefile</filename>, and linked with each of the
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targets. The assumption here is that these source files contain
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common code which is shared by all the targets.
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If no targets were found in the directory where these files are
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located, then they are assigned to the parent's directory. So if a
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target is found in the parent directory it will also 'inherit' the
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source files found in its subdirectories.
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</para>
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<para>
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Finally winemaker also looks for more exotic files like
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<filename>.h</filename> headers, <filename>.inl</filename> files
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containing inline functions and a few others. These are not put in
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the regular source file lists since they are not compiled directly.
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But winemaker will still remember them so that they are processed
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when the time comes to fix the source files.
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</para>
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<para>
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Fixing the source files is done as soon as winemaker has finished
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its recursive directory traversal. The two main tasks in this step
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are fixing the CRLF issues and verifying the case of the include
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statements.
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</para>
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<para>
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Winemaker makes a backup of each source file (in such a way that
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symbolic links are preserved), then reads it fixing the CRLF
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issues and the other issues as it goes. Once it has finished
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working on a file it checks whether it has done any non
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CRLF-related modification and deletes the backup file if it did
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not (or if you used <option>--nobackup</option>).
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</para>
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<para>
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Checking the case of the include statements (of any form,
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including files referenced by resource files), is done in the
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context of that source file's project. This way winemaker can use
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the proper include path when looking for the file that is included.
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If winemaker fails to find a file in any of the directories of the
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include path, it will rename it to lowercase on the basis that it
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is most likely a system header and that all system headers names
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are lowercase (this can be overridden by using
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<option>--nolower-include</option>).
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</para>
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<para>
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Finally winemaker generates the <filename>Makefile</filename>
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files. From the above description
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you can guess at the items that winemaker may get wrong in
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this phase: macro definitions, include path, DLL path, DLLs to
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import, library path, libraries to link with. You can deal with
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these issues by using winemaker's <option>-D</>, <option>-P</>,
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<option>-i</>, <option>-I</>, <option>-L</> and <option>-l</>
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options if they are
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homogeneous enough between all your targets. Otherwise you may
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want to use winemaker's <link linkend="interactive">interactive
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mode</link> so that you can specify different settings for each
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project / target.
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</para>
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<para>
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For instance, one of the problems you are likely to encounter is
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that of the <varname>STRICT</varname> macro. Some programs will
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not compile if <varname>STRICT</varname> is not turned on, and
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others will not compile if it is. Fortunately all the files in a
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given source tree use the same setting so that all you have to do
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is add <literal>-DSTRICT</literal> on winemaker's command line
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or in the <filename>Makefile</filename> file(s).
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</para>
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<para>
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Finally the most likely reasons for missing or duplicate symbols
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are:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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The target is not importing the right set of DLLs, or is not
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being linked with the right set of libraries. You can avoid
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this by using winemaker's <option>-P</>, <option>-i</>,
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<option>-L</option> and <option>-l</> options or adding these
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DLLs and libraries to the <filename>Makefile</> file.
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</para>
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</listitem>
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<listitem>
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<para>
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Maybe you have multiple targets in a single directory and
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winemaker guessed wrong when trying to match the source files
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with the targets. The only way to fix this kind of problem is
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to edit the <filename>Makefile</filename> file manually.
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</para>
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</listitem>
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<listitem>
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<para>
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Winemaker assumes you have organized your source files
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hierarchically. If a target uses source files that are in a
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sibling directory, e.g. if you link with
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<filename>../hello/world.o</filename> then you will get missing
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symbols. Again the only solution is to manually edit the
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<filename>Makefile</filename> file.
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2 id="interactive">
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<title id="interactive.title">The interactive mode</title>
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<para>
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what is it,
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when to use it,
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how to use it
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</para>
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</sect2>
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<sect2 id="Makefile">
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<title id="Makefile.title">The Makefile files</title>
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<para>
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The <filename>Makefile</filename> is your makefile.
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So this is the file to modify if you want to customize things.
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Here's a detailed description of its content:
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</para>
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<programlisting>
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### Generic autoconf variables
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = .
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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</programlisting>
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<para>
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The above is part of the standard autoconf boiler-plate. These
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variables make it possible to have per-architecture directories for
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compiled files and other similar goodies (But note that this kind
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of functionality has not been tested with winemaker generated
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<filename>Makefile</filename> files yet).
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</para>
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<programlisting>
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SUBDIRS =
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DLLS =
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EXES = hello.exe
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</programlisting>
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<para>
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This is where the targets for this directory are listed. The names
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are pretty self-explanatory. <varname>SUBDIRS</varname> is usually
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only present in the top-level makefile. For libraries and
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executables, specify the full name, including the '.dll' or '.exe'
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extension. Note that these names must be in all lowercase.
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</para>
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<programlisting>
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### Global settings
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DEFINES = -DSTRICT
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INCLUDE_PATH =
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DLL_PATH =
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LIBRARY_PATH =
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LIBRARIES =
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</programlisting>
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<para>
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This section contains the global compilation settings: they apply
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to all the targets in this makefile. The <varname>LIBRARIES</>
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variable allows you to specify additional Unix libraries to link
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with. Note that you would normally not specify Winelib libraries
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there. To link with a Winelib library, one uses the <varname>DLLS</>
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variables of the Makefile. The exception is for C++ libraries where
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you currently don't have a choice but to link with them in the
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Unix sense. One library you are likely to find here is
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<literal>mfc</> (note, the '-l' is omitted).
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</para>
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<para>
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The other variable
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names should be self-explanatory. You can also use three additional
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variables that are usually not present in the file:
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<varname>CEXTRA</varname>, <varname>CXXEXTRA</varname> and
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<varname>WRCEXTRA</varname> which allow you to specify additional
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flags for, respectively, the C compiler, the C++ compiler and the
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resource compiler. Finally note that all these variable contain
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the option's name.
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</para>
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<para>
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Then come one section per target, each describing the various
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components that target is made of.
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</para>
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<programlisting>
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### hello.exe sources and settings
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hello_exe_C_SRCS = hello.c
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hello_exe_CXX_SRCS =
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hello_exe_RC_SRCS =
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hello_exe_SPEC_SRCS =
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</programlisting>
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<para>
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Each section will start with a comment indicating the name of the
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target. Then come a series of variables prefixed with the name of
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that target. Note that the name of the prefix may be slightly
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different from that of the target because of restrictions on the
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variable names.
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</para>
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<para>
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The above variables list the sources that are used togenerate the
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target. Note that there should only be one resource file in
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<varname>RC_SRCS</varname>, and that <varname>SPEC_SRCS</varname>
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will usually be empty for executables, and will contain a single
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spec file for libraries.
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</para>
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<programlisting>
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hello_exe_DLL_PATH =
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hello_exe_DLLS =
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hello_exe_LIBRARY_PATH =
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hello_exe_LIBRARIES =
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hello_exe_DEPENDS =
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</programlisting>
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<para>
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The above variables specify how to link the target. Note that they
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add to the global settings we saw at the beginning of this file.
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</para>
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<para>
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The <varname>DLLS</> field is where you would enumerate the list of
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DLLs that executable imports. It should contain the full DLL name
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including the '.dll' extension, but not the '-l' option.
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</para>
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<para>
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<varname>DEPENDS</>, when present, specifies a list of other
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targets that this target depends on. Winemaker will automatically
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fill this field when an executable and a library are built in the
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same directory.
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</para>
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<programlisting>
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hello_exe_OBJS = $(hello_exe_C_SRCS:.c=.o) \
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$(hello_exe_CXX_SRCS:.cpp=.o) \
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$(EXTRA_OBJS)
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</programlisting>
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<para>
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The above just builds a list of all the object files that
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correspond to this target. This list is later used for the link
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command.
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</para>
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<programlisting>
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### Global source lists
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C_SRCS = $(hello_exe_C_SRCS)
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CXX_SRCS = $(hello_exe_CXX_SRCS)
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RC_SRCS = $(hello_exe_RC_SRCS)
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SPEC_SRCS = $(hello_exe_SPEC_SRCS)
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</programlisting>
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<para>
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This section builds 'summary' lists of source files. These lists are
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used by the <filename>Make.rules</filename> file.
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</para>
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<note><para>
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FIXME:The following is not up-to-date.
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</para></note>
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<programlisting>
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### Generic autoconf targets
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all: $(DLLS:%=%.so) $(EXES:%=%.so)
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@MAKE_RULES@
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install::
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for i in $(EXES); do $(INSTALL_PROGRAM) $$i $(bindir); done
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for i in $(EXES:%=%.so) $(DLLS); do $(INSTALL_LIBRARY) $$i $(libdir); done
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uninstall::
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for i in $(EXES); do $(RM) $(bindir)/$$i;done
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for i in $(EXES:%=%.so) $(DLLS); do $(RM) $(libdir)/$$i;done
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</programlisting>
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<para>
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The above first defines the default target for this makefile. Here
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it consists in trying to build all the targets. Then it includes
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the <filename>Make.rules</filename> file which contains the build
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logic, and provides a few more standard targets to install /
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uninstall the targets.
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</para>
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<programlisting>
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### Target specific build rules
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$(hello_SPEC_SRCS:.spec=.tmp.o): $(hello_OBJS)
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$(LDCOMBINE) $(hello_OBJS) -o $@
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-$(STRIP) $(STRIPFLAGS) $@
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$(hello_SPEC_SRCS:.spec=.spec.c): $(hello_SPEC_SRCS:.spec) $(hello_SPEC_SRCS:.spec=.tmp.o) $(hello_RC_SRCS:.rc=.res)
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$(WINEBUILD) -fPIC $(hello_LIBRARY_PATH) $(WINE_LIBRARY_PATH) -sym $(hello_SPEC_SRCS:.spec=.tmp.o) -o $@ -spec $(hello_SPEC_SRCS)
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hello.so: $(hello_SPEC_SRCS:.spec=.spec.o) $(hello_OBJS) $(hello_DEP
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ENDS)
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$(LDSHARED) $(LDDLLFLAGS) -o $@ $(hello_OBJS) $(hello_SPEC_SRCS:.spec=.spec.o) $(hello_LIBRARY_PATH) $(hello_LIBRARIES:%=-l%) $(DLL_LINK) $(LIBS)
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test -f hello || $(LN_S) $(WINE) hello
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</programlisting>
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<para>
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Then come additional directives to link the executables and
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libraries. These are pretty much standard and you should not need
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to modify them.
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</para>
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</sect2>
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</sect1>
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|
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<sect1 id="wrc">
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<title id="wrc.title">Compiling resource files: WRC</title>
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<para>
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To compile resources you should use the Wine Resource Compiler,
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wrc for short, which produces a binary <filename>.res</filename>
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file. This resource file is then used by winebuild when compiling
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the spec file (see <xref linkend="spec-file"
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endterm="spec-file.title">).
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</para>
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<para>
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Again the makefiles generated by winemaker take care of this for you.
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But if you were to write your own makefile you would put something
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like the following:
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</para>
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<programlisting>
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WRC=$(WINE_DIR)/tools/wrc/wrc
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|
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WINELIB_FLAGS = -I$(WINE_DIR)/include -DWINELIB -D_REENTRANT
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WRCFLAGS = -r -L
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|
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.SUFFIXES: .rc .res
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.rc.res:
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$(WRC) $(WRCFLAGS) $(WINELIB_FLAGS) -o $@ $<
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</programlisting>
|
|
<para>
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|
There are two issues you are likely to encounter with resource files.
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</para>
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<para>
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The first problem is with the C library headers. WRC does not know
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where these headers are located. So if an RC file, of a file it
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includes, references such a header you will get a 'file not found'
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|
error from wrc. Here are a few ways to deal with this:
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</para>
|
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<itemizedlist>
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<listitem>
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<para>
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|
The solution traditionally used by the Winelib headers is to
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enclose the offending include statement in an
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<literal>#ifndef RC_INVOKED</literal> statement where
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<varname>RC_INVOKED</varname> is a macro name which is
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automatically defined by wrc.
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</para>
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</listitem>
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<listitem>
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<para>
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|
Alternately you can add one or more <option>-I</option> directive
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to your wrc command so that it finds you system files. For
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|
instance you may add <literal>-I/usr/include
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-I/usr/lib/gcc-lib/i386-linux/2.95.2/include</literal> to cater
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|
to both C and C++ headers. But this supposes that you know where
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these header files reside which decreases the portability of your
|
|
makefiles to other platforms (unless you automatically detect all
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the necessary directories in the autoconf script).
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</para>
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<para>
|
|
Or you could use the C/C++ compiler to perform the preprocessing.
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|
To do so, simply modify your makefile as follows:
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</para>
|
|
<programlisting>
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|
.rc.res:
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$(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS) $(WINELIB_FLAGS) -o $@
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|
|
</programlisting>
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|
<!-- FIXME: does this still cause problems for the line numbers? -->
|
|
</listitem>
|
|
</itemizedlist>
|
|
<para>
|
|
The second problem is that the headers may contain constructs that
|
|
WRC fails to understand. A typical example is a function which return
|
|
a 'const' type. WRC expects a function to be two identifiers followed
|
|
by an opening parenthesis. With the const this is three identifiers
|
|
followed by a parenthesis and thus WRC is confused (note: WRC should
|
|
in fact ignore all this like the windows resource compiler does).
|
|
The current work-around is to enclose offending statement(s) in an
|
|
<literal>#ifndef RC_INVOKED</literal>.
|
|
</para>
|
|
|
|
<para>
|
|
Using GIF files in resources is problematic. For best results,
|
|
convert them to BMP and change your <filename>.res</filename>
|
|
file.
|
|
</para>
|
|
<para>
|
|
If you use common controls/dialogs in your resource files, you
|
|
will need to add <function>#include <commctrl.h></function>
|
|
after the <function>#include <windows.h></function> line,
|
|
so that <command>wrc</command> knows the values of control
|
|
specific flags.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="wmc">
|
|
<title id="wmc.title">Compiling message files: WMC</title>
|
|
<para>
|
|
how does one use it???
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="spec-file">
|
|
<title id="spec-file.title">The Spec file</title>
|
|
|
|
<sect2 id="spec-intro">
|
|
<title id="spec-intro.title">Introduction</title>
|
|
<para>
|
|
In Windows the program's life starts either when its
|
|
<function>main</function> is called, for console applications, or
|
|
when its <function>WinMain</function> is called, for windows
|
|
applications in the 'windows' subsystem. On Unix it is always
|
|
<function>main</function> that is called. Furthermore in Winelib it
|
|
has some special tasks to accomplish, such as initializing Winelib,
|
|
that a normal <function>main</function> does not have to do.
|
|
</para>
|
|
<para>
|
|
Furthermore windows applications and libraries contain some
|
|
information which are necessary to make APIs such as
|
|
<function>GetProcAddress</function> work. So it is necessary to
|
|
duplicate these data structures in the Unix world to make these
|
|
same APIs work with Winelib applications and libraries.
|
|
</para>
|
|
<para>
|
|
The spec file is there to solve the semantic gap described above.
|
|
It provides the <function>main</function> function that initializes
|
|
Winelib and calls the module's <function>WinMain</function> /
|
|
<function>DllMain</function>, and it contains information about
|
|
each API exported from a Dll so that the appropriate tables can be
|
|
generated.
|
|
</para>
|
|
<para>
|
|
A typical spec file will look something like this:
|
|
</para>
|
|
<screen>
|
|
init WinMain
|
|
rsrc resource.res
|
|
</screen>
|
|
<para>
|
|
And here are the entries you will probably want to change:
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>init</term>
|
|
<listitem>
|
|
<para>
|
|
<literal>init</literal> defines what is the entry point of
|
|
that module. For a library this is customarily set to
|
|
<literal>DllMain</literal>, for a console application this
|
|
is <literal>main</literal> and for a graphical application
|
|
this is <literal>WinMain</literal>.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>rsrc</term>
|
|
<listitem>
|
|
<para>
|
|
This item specifies the name of the compiled resource file
|
|
to link with your module. If your resource file is called
|
|
<filename>hello.rc</filename> then the wrc compilation step
|
|
(see <xref linkend="wrc" endterm="wrc.title">) will generate
|
|
a file called <filename>hello.res</filename>. This is the
|
|
name you must provide here. Note that because of this you
|
|
cannot compile the spec file before you have compiled the
|
|
resource file. So you should put a rule like the following
|
|
in your makefile:
|
|
</para>
|
|
<programlisting>
|
|
hello.spec.c: hello.res
|
|
</programlisting>
|
|
<para>
|
|
If your project does not have a resource file then you must
|
|
omit this entry altogether.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>@</term>
|
|
<listitem>
|
|
<note><para>
|
|
FIXME: You must now export functions from DLLs.
|
|
</para></note>
|
|
<para>
|
|
This entry is not shown above because it is not always
|
|
necessary. In fact it is only necessary to export functions
|
|
when you plan to dynamically load the library with
|
|
<function>LoadLibrary</function> and then do a
|
|
<function>GetProcAddress</function> on these functions.
|
|
This is not necessary if you just plan on linking with the
|
|
library and calling the functions normally. For more details
|
|
about this see: <xref linkend="spec-reference"
|
|
endterm="spec-reference.title">.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect2>
|
|
|
|
<sect2 id="spec-compiling">
|
|
<title id="spec-compiling.title">Compiling it</title>
|
|
<note><para>
|
|
FIXME: This section is very outdated and does not correctly
|
|
describe the current use of winebuild and spec files. In
|
|
particular, with recent versions of winebuild most of the
|
|
information that used to be in the spec files is now specified on
|
|
the command line.
|
|
</para></note>
|
|
<para>
|
|
Compiling a spec file is a two step process. It is first
|
|
converted into a C file by winebuild, and then compiled into an
|
|
object file using your regular C compiler. This is all taken
|
|
care of by the winemaker generated makefiles of course. But
|
|
here's what it would like if you had to do it by hand:
|
|
</para>
|
|
<screen>
|
|
WINEBUILD=$(WINE_DIR)/tools/winebuild
|
|
|
|
.SUFFIXES: .spec .spec.c .spec.o
|
|
|
|
.spec.spec.c:
|
|
$(WINEBUILD) -fPIC -o $@ -spec $<
|
|
|
|
.spec.c.spec.o:
|
|
$(CC) -c -o $*.spec.o $<
|
|
</screen>
|
|
<para>
|
|
Nothing really complex there. Just don't forget the
|
|
<literal>.SUFFIXES</literal> statement, and beware of the tab if
|
|
you copy this straight to your Makefile.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2 id="spec-reference">
|
|
<title id="spec-reference.title">More details</title>
|
|
|
|
<para>
|
|
Here is a more detailed description of the spec file's format.
|
|
</para>
|
|
|
|
<programlisting>
|
|
# comment text
|
|
</programlisting>
|
|
<para>
|
|
Anything after a '#' will be ignored as comments.
|
|
</para>
|
|
|
|
<programlisting>
|
|
init FUNCTION
|
|
</programlisting>
|
|
<para>
|
|
This field is optional and specific to Win32 modules. It
|
|
specifies a function which will be called when the DLL is loaded
|
|
or the executable started.
|
|
</para>
|
|
|
|
<programlisting>
|
|
rsrc RES_FILE
|
|
</programlisting>
|
|
<para>
|
|
This field is optional. If present it specifies the name of the
|
|
.res file containing the compiled resources. See <xref
|
|
linkend="wrc" endterm="wrc.title"> for details on compiling a
|
|
resource file.
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL VARTYPE EXPORTNAME (DATA [DATA [DATA [...]]])
|
|
2 byte Variable(-1 0xff 0 0)
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines data storage at the ordinal specified. You
|
|
may store items as bytes, 16-bit words, or 32-bit words.
|
|
<literal>ORDINAL</literal> is replaced by the ordinal number
|
|
corresponding to the variable. <literal>VARTYPE</literal> should
|
|
be <literal>byte</literal>, <literal>word</literal> or
|
|
<literal>long</literal> for 8, 16, or 32 bits respectively.
|
|
<literal>EXPORTNAME</literal> will be the name available for
|
|
dynamic linking. <literal>DATA</literal> can be a decimal number
|
|
or a hex number preceded by "0x". The example defines the
|
|
variable <literal>Variable</literal> at ordinal 2 and containing
|
|
4 bytes.
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL equate EXPORTNAME DATA
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines an ordinal as an absolute value.
|
|
<literal>ORDINAL</literal> is replaced by the ordinal number
|
|
corresponding to the variable. <literal>EXPORTNAME</literal> will
|
|
be the name available for dynamic linking.
|
|
<literal>DATA</literal> can be a decimal number or a hex number
|
|
preceded by "0x".
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL FUNCTYPE EXPORTNAME([ARGTYPE [ARGTYPE [...]]]) HANDLERNAME
|
|
100 pascal CreateWindow(ptr ptr long s_word s_word s_word s_word
|
|
word word word ptr)
|
|
WIN_CreateWindow
|
|
101 pascal GetFocus() WIN_GetFocus()
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines a function entry point. The prototype
|
|
defined by <literal>EXPORTNAME ([ARGTYPE [ARGTYPE [...]]])</literal>
|
|
specifies the name available for dynamic linking and the format
|
|
of the arguments. <literal>ORDINAL</literal> is replaced
|
|
by the ordinal number corresponding to the function, or
|
|
<literal>@</literal> for automatic ordinal allocation (Win32 only).
|
|
</para>
|
|
<para>
|
|
<literal>FUNCTYPE</literal> should be one of:
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>pascal16</term>
|
|
<listitem>
|
|
<para>
|
|
for a Win16 function returning a 16-bit value
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>pascal</term>
|
|
<listitem>
|
|
<para>
|
|
for a Win16 function returning a 32-bit value
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>register</term>
|
|
<listitem>
|
|
<para>
|
|
for a function using CPU register to pass arguments
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>interrupt</term>
|
|
<listitem>
|
|
<para>
|
|
for a Win16 interrupt handler routine
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>stdcall</term>
|
|
<listitem>
|
|
<para>
|
|
for a normal Win32 function
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>cdecl</term>
|
|
<listitem>
|
|
<para>
|
|
for a Win32 function using the C calling convention
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>varargs</term>
|
|
<listitem>
|
|
<para>
|
|
for a Win32 function taking a variable number of arguments
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>
|
|
<literal>ARGTYPE</literal> should be one of:
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>word</term>
|
|
<listitem>
|
|
<para>
|
|
for a 16 bit word
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>long</term>
|
|
<listitem>
|
|
<para>
|
|
a 32 bit value
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>ptr</term>
|
|
<listitem>
|
|
<para>
|
|
for a linear pointer
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>str</term>
|
|
<listitem>
|
|
<para>
|
|
for a linear pointer to a null-terminated string
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>s_word</term>
|
|
<listitem>
|
|
<para>
|
|
for a 16 bit signed word
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>segptr</term>
|
|
<listitem>
|
|
<para>
|
|
for a segmented pointer
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>segstr</term>
|
|
<listitem>
|
|
<para>
|
|
for a segmented pointer to a null-terminated string
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>wstr</term>
|
|
<listitem>
|
|
<para>
|
|
for a linear pointer to a null-terminated wide
|
|
(16-bit Unicode) string
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>
|
|
Only <literal>ptr</literal>, <literal>str</literal>,
|
|
<literal>wstr</literal> and
|
|
<literal>long</literal> are valid for Win32 functions.
|
|
<literal>HANDLERNAME</literal> is the name of the actual Wine
|
|
function that will process the request in 32-bit mode.
|
|
</para>
|
|
<para>
|
|
Strings should almost always map to str,
|
|
wide strings - wstr.
|
|
As the general rule it depends on whether the
|
|
parameter is IN, OUT or IN/OUT.
|
|
</para>
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
IN: str/wstr
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
OUT: ptr
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
IN/OUT: str/wstr
|
|
</para>
|
|
</listitem>
|
|
</itemizedlist>
|
|
<para>
|
|
It is for debug messages. If the parameter is OUT
|
|
it might not be initialized and thus it should not
|
|
be printed as a string.
|
|
</para>
|
|
<para>
|
|
The two examples define an entry point for the
|
|
<function>CreateWindow</function> and <function>GetFocus</function>
|
|
calls respectively. The ordinals used are just examples.
|
|
</para>
|
|
<para>
|
|
To declare a function using a variable number of arguments in
|
|
Win16, specify the function as taking no arguments. The arguments
|
|
are then available with CURRENT_STACK16->args. In Win32, specify
|
|
the function as <literal>varargs</literal> and declare it with a
|
|
'...' parameter in the C file. See the wsprintf* functions in
|
|
<filename>user.spec</filename> and
|
|
<filename>user32.spec</filename> for an example.
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL stub EXPORTNAME
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines a stub function. It makes the ordinal
|
|
available for dynamic linking, but will terminate execution with
|
|
an error message if the function is ever called.
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL extern EXPORTNAME SYMBOLNAME
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines an entry that simply maps to a Wine symbol
|
|
(variable or function); <literal>EXPORTNAME</literal> will point
|
|
to the symbol <literal>SYMBOLNAME</literal> that must be defined
|
|
in C code. This type only works with Win32.
|
|
</para>
|
|
|
|
<programlisting>
|
|
ORDINAL forward EXPORTNAME SYMBOLNAME
|
|
</programlisting>
|
|
<para>
|
|
This field can be present zero or more times.
|
|
Each instance defines an entry that is forwarded to another entry
|
|
point (kind of a symbolic link). <literal>EXPORTNAME</literal>
|
|
will forward to the entry point <literal>SYMBOLNAME</literal>
|
|
that must be of the form <literal>DLL.Function</literal>. This
|
|
type only works with Win32.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
<sect1 id="linking">
|
|
<title id="linking.title">Linking it all together</title>
|
|
<note><para>
|
|
FIXME:The following is not up-to-date.
|
|
</para></note>
|
|
<para>
|
|
To link an executable you need to link together: your object files,
|
|
the spec file, any Windows libraries that your application depends
|
|
on, gdi32 for instance, and any additional library that you use. All
|
|
the libraries you link with should be available as '.so' libraries.
|
|
If one of them is available only in '.dll' form then consult
|
|
<xref linkend="bindlls" endterm="bindlls.title">.
|
|
</para>
|
|
<para>
|
|
It is also when attempting to link your executable that you will
|
|
discover whether you have missing symbols or not in your custom
|
|
libraries. On Windows when you build a library, the linker will
|
|
immediately tell you if a symbol it is supposed to export is
|
|
undefined. In Unix, and in Winelib, this is not the case. The symbol
|
|
will silently be marked as undefined and it is only when you try to
|
|
produce an executable that the linker will verify all the symbols are
|
|
accounted for.
|
|
</para>
|
|
<para>
|
|
So before declaring victory when first converting a library to
|
|
Winelib, you should first try to link it to an executable (but you
|
|
would have done that to test it anyway, right?). At this point you
|
|
may discover some undefined symbols that you thought were implemented
|
|
by the library. Then, you to the library sources and fix it. But you
|
|
may also discover that the missing symbols are defined in, say,
|
|
gdi32. This is because you did not link the said library with gdi32.
|
|
One way to fix it is to link this executable, and any other that also
|
|
uses your library, with gdi32. But it is better to go back to your
|
|
library's makefile and explicitly link it with gdi32.
|
|
</para>
|
|
<para>
|
|
As you will quickly notice, this has unfortunately not been
|
|
(completely) done for Winelib's own libraries. So if an application
|
|
must link with ole32, you will also need to link with advapi32,
|
|
rpcrt4 and others even if you don't use them directly. This can be
|
|
annoying and hopefully will be fixed soon (feel free to submit a
|
|
patch).
|
|
</para>
|
|
<!-- FIXME: try to give some sort of concrete example -->
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<!-- Keep this comment at the end of the file
|
|
Local variables:
|
|
mode: sgml
|
|
sgml-parent-document:("winelib-user.sgml" "book" "chapter" "")
|
|
End:
|
|
-->
|