79 lines
1.6 KiB
C
79 lines
1.6 KiB
C
/*
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* DPLAYX.DLL LibMain
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*
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* Copyright 1999,2000 - Peter Hunnisett
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*
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* contact <hunnise@nortelnetworks.com>
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*/
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#include "winerror.h"
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#include "winbase.h"
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#include "debugtools.h"
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#include "dplayx_global.h"
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DEFAULT_DEBUG_CHANNEL(dplay);
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static DWORD DPLAYX_dwProcessesAttached = 0;
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/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
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DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
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BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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TRACE( "(%u,0x%08lx,%p) & 0x%08lx\n", hinstDLL, fdwReason, lpvReserved, DPLAYX_dwProcessesAttached );
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switch ( fdwReason )
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{
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case DLL_PROCESS_ATTACH:
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{
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if ( DPLAYX_dwProcessesAttached++ == 0 )
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{
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/* First instance perform construction of global processor data */
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return DPLAYX_ConstructData();
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}
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break;
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}
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case DLL_PROCESS_DETACH:
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{
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if ( --DPLAYX_dwProcessesAttached == 0 )
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{
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/* Last instance performs destruction of global processor data */
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return DPLAYX_DestructData();
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}
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break;
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}
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case DLL_THREAD_ATTACH: /* Do nothing */
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case DLL_THREAD_DETACH: /* Do nothing */
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break;
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default:
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break;
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}
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return TRUE;
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}
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/***********************************************************************
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* DllCanUnloadNow (DPLAYX.10)
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*/
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HRESULT WINAPI DPLAYX_DllCanUnloadNow(void)
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{
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HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
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/* FIXME: Should I be putting a check in for class factory objects
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* as well
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*/
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TRACE( ": returning 0x%08lx\n", hr );
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return hr;
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}
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