Sweden-Number/dlls/dplayx/dplayx_main.c

79 lines
1.6 KiB
C

/*
* DPLAYX.DLL LibMain
*
* Copyright 1999,2000 - Peter Hunnisett
*
* contact <hunnise@nortelnetworks.com>
*/
#include "winerror.h"
#include "winbase.h"
#include "debugtools.h"
#include "dplayx_global.h"
DEFAULT_DEBUG_CHANNEL(dplay);
static DWORD DPLAYX_dwProcessesAttached = 0;
/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
TRACE( "(%u,0x%08lx,%p) & 0x%08lx\n", hinstDLL, fdwReason, lpvReserved, DPLAYX_dwProcessesAttached );
switch ( fdwReason )
{
case DLL_PROCESS_ATTACH:
{
if ( DPLAYX_dwProcessesAttached++ == 0 )
{
/* First instance perform construction of global processor data */
return DPLAYX_ConstructData();
}
break;
}
case DLL_PROCESS_DETACH:
{
if ( --DPLAYX_dwProcessesAttached == 0 )
{
/* Last instance performs destruction of global processor data */
return DPLAYX_DestructData();
}
break;
}
case DLL_THREAD_ATTACH: /* Do nothing */
case DLL_THREAD_DETACH: /* Do nothing */
break;
default:
break;
}
return TRUE;
}
/***********************************************************************
* DllCanUnloadNow (DPLAYX.10)
*/
HRESULT WINAPI DPLAYX_DllCanUnloadNow(void)
{
HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
/* FIXME: Should I be putting a check in for class factory objects
* as well
*/
TRACE( ": returning 0x%08lx\n", hr );
return hr;
}