Sweden-Number/dlls/d3d11
Stefan Dösinger 044f5e109f wined3d: Test if an offset is needed to get the correct filling convention.
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
..
tests wined3d: Test if an offset is needed to get the correct filling convention. 2021-11-04 22:36:28 +01:00
Makefile.in makefiles: Make -mno-cygwin the default. 2021-09-20 22:45:48 +02:00
async.c d3d11: Don't grab wined3d lock for query issue functions. 2021-10-15 18:32:35 +02:00
buffer.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
device.c d3d11: Correctly handle optional arguments in OMGetBlendState(). 2021-11-02 20:32:51 +01:00
inputlayout.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
shader.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
state.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
texture.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00