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Makefile.in
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arb_program_shader.c
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wined3d: Recognize SM5 dcl_gsinstances opcode.
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2017-04-21 13:43:11 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
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2017-04-21 10:53:55 +02:00 |
context.c
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cs.c
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wined3d: Allow the command stream thread to run asynchronously.
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2017-05-02 15:38:48 +02:00 |
device.c
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wined3d: Introduce wined3d_device_get_ds_sampler().
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2017-05-08 10:10:57 -05:00 |
directx.c
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wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
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2017-05-08 10:10:34 -05:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
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2017-05-08 10:11:10 -05:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Add parent ops for sampler objects.
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2017-04-26 15:54:46 +02:00 |
shader.c
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wined3d: Recognize SM5 dcl_gsinstances opcode.
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2017-04-21 13:43:11 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM5 dcl_gsinstances opcode.
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2017-04-21 13:43:11 +02:00 |
state.c
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wined3d: Add parent for rasterizer state objects.
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2017-04-27 19:00:25 +02:00 |
stateblock.c
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surface.c
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wined3d: Release context on CPU blit failure.
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2017-05-08 10:10:40 -05:00 |
swapchain.c
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wined3d: Allow the command stream thread to run asynchronously.
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2017-05-02 15:38:48 +02:00 |
texture.c
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wined3d: Allow the command stream thread to run asynchronously.
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2017-05-02 15:38:48 +02:00 |
utils.c
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wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
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2017-04-24 10:01:30 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Introduce wined3d_device_get_ds_sampler().
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2017-05-08 10:10:57 -05:00 |
wined3d_gl.h
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wined3d: Add ARB_tessellation_shader extension.
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2017-04-25 20:53:04 +02:00 |
wined3d_main.c
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wined3d: Avoid touching the output value on failure in get_config_key_dword();.
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2017-04-24 10:01:34 +02:00 |
wined3d_private.h
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wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
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2017-05-08 10:10:34 -05:00 |