Sweden-Number/dlls/wined3d
Stefan Dösinger ee7e149998 wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
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Makefile.in makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles. 2008-03-04 20:55:01 +01:00
arb_program_shader.c wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
baseshader.c wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c
context.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
cubetexture.c
device.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
directx.c wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
drawprim.c wined3d: Handle zero primitive count. 2008-03-24 20:40:13 +01:00
glsl_shader.c wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
indexbuffer.c
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
query.c wined3d: Give occlusion queries their own vtable. 2008-03-03 11:58:10 +01:00
resource.c
state.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
stateblock.c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
surface.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
surface_base.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
surface_gdi.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
swapchain.c
texture.c
utils.c wined3d: Add D32F_LOCKABLE to getDepthStencilBits. 2008-03-03 12:00:39 +01:00
vertexbuffer.c wined3d: Remove VBFLAG_LOAD. 2008-02-28 20:10:40 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
wined3d_private_types.h