580 lines
23 KiB
C
580 lines
23 KiB
C
/*
|
|
*IDirect3DSwapChain9 implementation
|
|
*
|
|
*Copyright 2002-2003 Jason Edmeades
|
|
*Copyright 2002-2003 Raphael Junqueira
|
|
*Copyright 2005 Oliver Stieber
|
|
*
|
|
*This library is free software; you can redistribute it and/or
|
|
*modify it under the terms of the GNU Lesser General Public
|
|
*License as published by the Free Software Foundation; either
|
|
*version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
*This library is distributed in the hope that it will be useful,
|
|
*but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
*Lesser General Public License for more details.
|
|
*
|
|
*You should have received a copy of the GNU Lesser General Public
|
|
*License along with this library; if not, write to the Free Software
|
|
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
|
|
/*TODO: some of the additional parameters may be required to
|
|
set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
|
|
but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
|
|
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
WINE_DECLARE_DEBUG_CHANNEL(fps);
|
|
|
|
#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
|
|
|
|
/* IDirect3DSwapChain IUnknown parts follow: */
|
|
static ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
DWORD refCount = InterlockedIncrement(&This->ref);
|
|
TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
|
|
return refCount;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
|
|
IWineD3DSwapChainImpl_AddRef(iface);
|
|
if(ppobj == NULL){
|
|
ERR("Query interface called but now data allocated\n");
|
|
return E_NOINTERFACE;
|
|
}
|
|
*ppobj = This;
|
|
return WINED3D_OK;
|
|
}
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
|
|
static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
DWORD refCount;
|
|
refCount = InterlockedDecrement(&This->ref);
|
|
TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
|
|
if (refCount == 0) {
|
|
IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
|
|
}
|
|
return refCount;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
*ppParent = This->parent;
|
|
IUnknown_AddRef(*ppParent);
|
|
TRACE("(%p) returning %p\n", This , *ppParent);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/*IWineD3DSwapChain parts follow: */
|
|
static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
WINED3DDISPLAYMODE mode;
|
|
int i;
|
|
|
|
/* release the ref to the front and back buffer parents */
|
|
if(This->frontBuffer) {
|
|
IWineD3DSurface_SetContainer(This->frontBuffer, 0);
|
|
if(D3DCB_DestroyRenderTarget(This->frontBuffer) > 0) {
|
|
FIXME("(%p) Something's still holding the front buffer\n",This);
|
|
}
|
|
}
|
|
|
|
if(This->backBuffer) {
|
|
int i;
|
|
for(i = 0; i < This->presentParms.BackBufferCount; i++) {
|
|
IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
|
|
if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) {
|
|
FIXME("(%p) Something's still holding the back buffer\n",This);
|
|
}
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->backBuffer);
|
|
}
|
|
|
|
for(i = 0; i < This->num_contexts; i++) {
|
|
DestroyContext(This->wineD3DDevice, This->context[i]);
|
|
}
|
|
/* Restore the screen resolution if we rendered in fullscreen
|
|
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
|
|
* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
|
|
* before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
|
|
*/
|
|
if(This->presentParms.Windowed == FALSE) {
|
|
mode.Width = This->orig_width;
|
|
mode.Height = This->orig_height;
|
|
mode.RefreshRate = 0;
|
|
mode.Format = This->orig_fmt;
|
|
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->context);
|
|
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
unsigned int sync;
|
|
int retval;
|
|
|
|
|
|
ActivateContext(This->wineD3DDevice, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
|
|
|
|
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
|
|
if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
|
|
IWineD3DSurfaceImpl cursor;
|
|
RECT destRect = {This->wineD3DDevice->xScreenSpace - This->wineD3DDevice->xHotSpot,
|
|
This->wineD3DDevice->yScreenSpace - This->wineD3DDevice->yHotSpot,
|
|
This->wineD3DDevice->xScreenSpace + This->wineD3DDevice->cursorWidth - This->wineD3DDevice->xHotSpot,
|
|
This->wineD3DDevice->yScreenSpace + This->wineD3DDevice->cursorHeight - This->wineD3DDevice->yHotSpot};
|
|
TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
|
|
/* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
|
|
* the application because we are only supposed to copy the information out. Using a fake surface
|
|
* allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
|
|
*/
|
|
memset(&cursor, 0, sizeof(cursor));
|
|
cursor.lpVtbl = &IWineD3DSurface_Vtbl;
|
|
cursor.resource.ref = 1;
|
|
cursor.resource.wineD3DDevice = This->wineD3DDevice;
|
|
cursor.resource.pool = WINED3DPOOL_SCRATCH;
|
|
cursor.resource.format = WINED3DFMT_A8R8G8B8;
|
|
cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
|
|
cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
|
|
cursor.glDescription.target = GL_TEXTURE_2D;
|
|
cursor.glDescription.level = 0;
|
|
cursor.currentDesc.Width = This->wineD3DDevice->cursorWidth;
|
|
cursor.currentDesc.Height = This->wineD3DDevice->cursorHeight;
|
|
cursor.glRect.left = 0;
|
|
cursor.glRect.top = 0;
|
|
cursor.glRect.right = cursor.currentDesc.Width;
|
|
cursor.glRect.bottom = cursor.currentDesc.Height;
|
|
/* The cursor must have pow2 sizes */
|
|
cursor.pow2Width = cursor.currentDesc.Width;
|
|
cursor.pow2Height = cursor.currentDesc.Height;
|
|
/* The surface is in the texture */
|
|
cursor.Flags |= SFLAG_INTEXTURE;
|
|
/* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
|
|
* which is exactly what we want :-)
|
|
*/
|
|
if (This->presentParms.Windowed) {
|
|
MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
|
|
}
|
|
IWineD3DSurface_Blt(This->backBuffer[0], &destRect, (IWineD3DSurface *) &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_NONE);
|
|
}
|
|
if(This->wineD3DDevice->logo_surface) {
|
|
/* Blit the logo into the upper left corner of the drawable */
|
|
IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->wineD3DDevice->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
|
|
}
|
|
|
|
if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
|
|
/* TODO: If only source rect or dest rect are supplied then clip the window to match */
|
|
TRACE("preseting HDC %p\n", This->context[0]->hdc);
|
|
|
|
/* Don't call checkGLcall, as glGetError is not applicable here */
|
|
if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
|
|
WINED3DLOCKED_RECT r;
|
|
BYTE *mem;
|
|
|
|
TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, hDestWindowOverride);
|
|
if(This->context[0] == This->wineD3DDevice->contexts[0]) {
|
|
/* The primary context 'owns' all the opengl resources. Destroying and recreating that context would require downloading
|
|
* all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
|
|
* and reload the resources
|
|
*/
|
|
ERR("Cannot change the destination window of the owner of the primary context\n");
|
|
} else {
|
|
This->win_handle = hDestWindowOverride;
|
|
|
|
/* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
|
|
* would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
|
|
* So lock read only, copy the surface out, then lock with the discard flag and write back
|
|
*/
|
|
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
|
|
mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
|
|
memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
|
|
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
|
|
|
|
DestroyContext(This->wineD3DDevice, This->context[0]);
|
|
This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, This->win_handle, FALSE /* pbuffer */, &This->presentParms);
|
|
|
|
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
|
|
memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
|
|
HeapFree(GetProcessHeap(), 0, mem);
|
|
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
|
|
}
|
|
}
|
|
|
|
SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */
|
|
|
|
TRACE("SwapBuffers called, Starting new frame\n");
|
|
/* FPS support */
|
|
if (TRACE_ON(fps))
|
|
{
|
|
DWORD time = GetTickCount();
|
|
This->frames++;
|
|
/* every 1.5 seconds */
|
|
if (time - This->prev_time > 1500) {
|
|
TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
|
|
This->prev_time = time;
|
|
This->frames = 0;
|
|
}
|
|
}
|
|
|
|
#if defined(FRAME_DEBUGGING)
|
|
{
|
|
if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES) {
|
|
if (!isOn) {
|
|
isOn = TRUE;
|
|
FIXME("Enabling D3D Trace\n");
|
|
__WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 1);
|
|
#if defined(SHOW_FRAME_MAKEUP)
|
|
FIXME("Singe Frame snapshots Starting\n");
|
|
isDumpingFrames = TRUE;
|
|
ENTER_GL();
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
LEAVE_GL();
|
|
#endif
|
|
|
|
#if defined(SINGLE_FRAME_DEBUGGING)
|
|
} else {
|
|
#if defined(SHOW_FRAME_MAKEUP)
|
|
FIXME("Singe Frame snapshots Finishing\n");
|
|
isDumpingFrames = FALSE;
|
|
#endif
|
|
FIXME("Singe Frame trace complete\n");
|
|
DeleteFileA("C:\\D3DTRACE");
|
|
__WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
|
|
#endif
|
|
}
|
|
} else {
|
|
if (isOn) {
|
|
isOn = FALSE;
|
|
#if defined(SHOW_FRAME_MAKEUP)
|
|
FIXME("Single Frame snapshots Finishing\n");
|
|
isDumpingFrames = FALSE;
|
|
#endif
|
|
FIXME("Disabling D3D Trace\n");
|
|
__WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
|
|
TRACE("Clearing the color buffer with pink color\n");
|
|
|
|
IWineD3DDevice_Clear((IWineD3DDevice*)This->wineD3DDevice, 0, NULL,
|
|
WINED3DCLEAR_TARGET, 0xff00ffff, 1.0, 0);
|
|
}
|
|
|
|
if(((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM ||
|
|
((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) {
|
|
/* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying */
|
|
IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
|
|
IWineD3DSurfaceImpl *back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
|
|
BOOL frontuptodate = front->Flags & SFLAG_INSYSMEM;
|
|
BOOL backuptodate = back->Flags & SFLAG_INSYSMEM;
|
|
|
|
if(front->resource.size == back->resource.size) {
|
|
/* Flip the DC */
|
|
{
|
|
HDC tmp;
|
|
tmp = front->hDC;
|
|
front->hDC = back->hDC;
|
|
back->hDC = tmp;
|
|
}
|
|
|
|
/* Flip the DIBsection */
|
|
{
|
|
HBITMAP tmp;
|
|
BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
|
|
tmp = front->dib.DIBsection;
|
|
front->dib.DIBsection = back->dib.DIBsection;
|
|
back->dib.DIBsection = tmp;
|
|
|
|
if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
|
|
else front->Flags &= ~SFLAG_DIBSECTION;
|
|
if(hasDib) back->Flags |= SFLAG_DIBSECTION;
|
|
else back->Flags &= ~SFLAG_DIBSECTION;
|
|
}
|
|
|
|
/* Flip the surface data */
|
|
{
|
|
void* tmp;
|
|
|
|
tmp = front->dib.bitmap_data;
|
|
front->dib.bitmap_data = back->dib.bitmap_data;
|
|
back->dib.bitmap_data = tmp;
|
|
|
|
tmp = front->resource.allocatedMemory;
|
|
front->resource.allocatedMemory = back->resource.allocatedMemory;
|
|
back->resource.allocatedMemory = tmp;
|
|
|
|
tmp = front->resource.heapMemory;
|
|
front->resource.heapMemory = back->resource.heapMemory;
|
|
back->resource.heapMemory = tmp;
|
|
}
|
|
|
|
/* Flip the PBO */
|
|
{
|
|
DWORD tmp_flags = front->Flags;
|
|
|
|
GLuint tmp_pbo = front->pbo;
|
|
front->pbo = back->pbo;
|
|
back->pbo = tmp_pbo;
|
|
|
|
if(back->Flags & SFLAG_PBO)
|
|
front->Flags |= SFLAG_PBO;
|
|
else
|
|
front->Flags &= ~SFLAG_PBO;
|
|
|
|
if(tmp_flags & SFLAG_PBO)
|
|
back->Flags |= SFLAG_PBO;
|
|
else
|
|
back->Flags &= ~SFLAG_PBO;
|
|
}
|
|
|
|
/* client_memory should not be different, but just in case */
|
|
{
|
|
BOOL tmp;
|
|
tmp = front->dib.client_memory;
|
|
front->dib.client_memory = back->dib.client_memory;
|
|
back->dib.client_memory = tmp;
|
|
}
|
|
if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
|
|
else back->Flags &= ~SFLAG_INSYSMEM;
|
|
if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
|
|
else front->Flags &= ~SFLAG_INSYSMEM;
|
|
} else {
|
|
IWineD3DSurface_ModifyLocation((IWineD3DSurface *) front, SFLAG_INDRAWABLE, TRUE);
|
|
IWineD3DSurface_ModifyLocation((IWineD3DSurface *) back, SFLAG_INDRAWABLE, TRUE);
|
|
}
|
|
}
|
|
|
|
if(This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE && GL_SUPPORT(SGI_VIDEO_SYNC)) {
|
|
retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
|
|
if(retval != 0) {
|
|
ERR("glXGetVideoSyncSGI failed(retval = %d\n", retval);
|
|
}
|
|
|
|
switch(This->presentParms.PresentationInterval) {
|
|
case WINED3DPRESENT_INTERVAL_DEFAULT:
|
|
case WINED3DPRESENT_INTERVAL_ONE:
|
|
if(sync <= This->vSyncCounter) {
|
|
retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
|
|
} else {
|
|
This->vSyncCounter = sync;
|
|
}
|
|
break;
|
|
case WINED3DPRESENT_INTERVAL_TWO:
|
|
if(sync <= This->vSyncCounter + 1) {
|
|
retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
|
|
} else {
|
|
This->vSyncCounter = sync;
|
|
}
|
|
break;
|
|
case WINED3DPRESENT_INTERVAL_THREE:
|
|
if(sync <= This->vSyncCounter + 2) {
|
|
retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
|
|
} else {
|
|
This->vSyncCounter = sync;
|
|
}
|
|
break;
|
|
case WINED3DPRESENT_INTERVAL_FOUR:
|
|
if(sync <= This->vSyncCounter + 3) {
|
|
retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
|
|
} else {
|
|
This->vSyncCounter = sync;
|
|
}
|
|
break;
|
|
default:
|
|
FIXME("Unknown presentation interval %08x\n", This->presentParms.PresentationInterval);
|
|
}
|
|
}
|
|
|
|
TRACE("returning\n");
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
POINT start;
|
|
|
|
TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
|
|
|
|
start.x = 0;
|
|
start.y = 0;
|
|
|
|
if (This->presentParms.Windowed) {
|
|
MapWindowPoints(This->win_handle, NULL, &start, 1);
|
|
}
|
|
|
|
IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
|
|
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
|
|
if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
|
|
TRACE("Back buffer count out of range\n");
|
|
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
|
|
* in wined3d to avoid problems in other libs
|
|
*/
|
|
*ppBackBuffer = NULL;
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
*ppBackBuffer = This->backBuffer[iBackBuffer];
|
|
TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
|
|
|
|
/* Note inc ref on returned surface */
|
|
if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
static BOOL showFixmes = TRUE;
|
|
pRasterStatus->InVBlank = TRUE;
|
|
pRasterStatus->ScanLine = 0;
|
|
/* No openGL equivalent */
|
|
if(showFixmes) {
|
|
FIXME("(%p) : stub (once)\n", This);
|
|
showFixmes = FALSE;
|
|
}
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
|
|
hr = IWineD3D_GetAdapterDisplayMode(This->wineD3DDevice->wineD3D, This->wineD3DDevice->adapter->num, pMode);
|
|
|
|
TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
|
|
pMode->Format, debug_d3dformat(pMode->Format));
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
|
|
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
|
|
|
|
/* Note Calling this method will increase the internal reference count
|
|
on the IDirect3DDevice9 interface. */
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
TRACE("(%p) : returning %p\n", This, *ppDevice);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
*pPresentationParameters = This->presentParms;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
|
|
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
HDC hDC;
|
|
TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
|
|
hDC = GetDC(This->win_handle);
|
|
SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
|
|
ReleaseDC(This->win_handle, hDC);
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
|
|
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
|
HDC hDC;
|
|
TRACE("(%p) : pRamp@%p\n", This, pRamp);
|
|
hDC = GetDC(This->win_handle);
|
|
GetDeviceGammaRamp(hDC, pRamp);
|
|
ReleaseDC(This->win_handle, hDC);
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
|
|
|
|
const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DSwapChainImpl_QueryInterface,
|
|
IWineD3DSwapChainImpl_AddRef,
|
|
IWineD3DSwapChainImpl_Release,
|
|
/* IWineD3DSwapChain */
|
|
IWineD3DSwapChainImpl_GetParent,
|
|
IWineD3DSwapChainImpl_Destroy,
|
|
IWineD3DSwapChainImpl_GetDevice,
|
|
IWineD3DSwapChainImpl_Present,
|
|
IWineD3DSwapChainImpl_GetFrontBufferData,
|
|
IWineD3DSwapChainImpl_GetBackBuffer,
|
|
IWineD3DSwapChainImpl_GetRasterStatus,
|
|
IWineD3DSwapChainImpl_GetDisplayMode,
|
|
IWineD3DSwapChainImpl_GetPresentParameters,
|
|
IWineD3DSwapChainImpl_SetGammaRamp,
|
|
IWineD3DSwapChainImpl_GetGammaRamp
|
|
};
|
|
|
|
WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface) {
|
|
WineD3DContext *ctx;
|
|
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
|
|
WineD3DContext **newArray;
|
|
|
|
TRACE("Creating a new context for swapchain %p, thread %d\n", This, GetCurrentThreadId());
|
|
|
|
ctx = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer,
|
|
This->context[0]->win_handle, FALSE /* pbuffer */, &This->presentParms);
|
|
if(!ctx) {
|
|
ERR("Failed to create a new context for the swapchain\n");
|
|
return NULL;
|
|
}
|
|
|
|
newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * This->num_contexts + 1);
|
|
if(!newArray) {
|
|
ERR("Out of memory when trying to allocate a new context array\n");
|
|
DestroyContext(This->wineD3DDevice, ctx);
|
|
return NULL;
|
|
}
|
|
memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
|
|
HeapFree(GetProcessHeap(), 0, This->context);
|
|
newArray[This->num_contexts] = ctx;
|
|
This->context = newArray;
|
|
This->num_contexts++;
|
|
|
|
TRACE("Returning context %p\n", ctx);
|
|
return ctx;
|
|
}
|
|
|
|
void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height) {
|
|
/* The drawable size of an onscreen drawable is the surface size.
|
|
* (Actually: The window size, but the surface is created in window size)
|
|
*/
|
|
*width = This->currentDesc.Width;
|
|
*height = This->currentDesc.Height;
|
|
}
|