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Makefile.in
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arb_program_shader.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Keep a reference to the resource in rendertarget views.
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2014-08-21 12:24:21 +02:00 |
context.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
cs.c
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d3d10core: Implement d3d10_device_VSSetShaderResources().
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2014-09-16 12:24:59 +02:00 |
device.c
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d3d10core: Implement d3d10_device_PSGetShaderResources().
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2014-09-17 11:05:08 +02:00 |
directx.c
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wined3d: Fix trace output of emulated_textureram.
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2014-09-02 15:07:09 +02:00 |
drawprim.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Store bool uniforms location in the GLSL shader structures.
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2014-08-28 15:30:26 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Initialize the map binding in resource_init.
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2014-08-26 14:46:55 +02:00 |
sampler.c
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shader.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Handle half-float attributes in load_numbered_arrays().
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2014-08-28 15:30:23 +02:00 |
stateblock.c
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surface.c
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wined3d: Initialize the map binding in resource_init.
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2014-08-26 14:46:55 +02:00 |
swapchain.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
texture.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
utils.c
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wined3d: Allow sRGB read/write and VTF on WINED3DFMT_R8G8B8A8_UNORM.
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2014-09-01 13:12:44 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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d3d10core: Implement d3d10_device_VSGetShaderResources().
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2014-09-17 11:04:54 +02:00 |
volume.c
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wined3d: Initialize the map binding in resource_init.
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2014-08-26 14:46:55 +02:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_PSGetShaderResources().
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2014-09-17 11:05:08 +02:00 |
wined3d_gl.h
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
wined3d_main.c
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wined3d: Fix trace output of emulated_textureram.
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2014-09-02 15:07:09 +02:00 |
wined3d_private.h
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d3d10core: Implement d3d10_device_VSSetShaderResources().
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2014-09-16 12:24:59 +02:00 |