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Makefile.in
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arb_program_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
ati_fragment_shader.c
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basetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
buffer.c
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wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
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2010-12-08 11:27:40 +01:00 |
clipper.c
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context.c
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wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
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2010-12-27 15:39:41 +01:00 |
cubetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
device.c
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wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
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2010-12-13 16:24:23 +01:00 |
directx.c
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wined3d: Update detection of vertex blend capabilities.
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2011-01-03 11:54:05 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10 13:02:26 +01:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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wined3d: Remove references to GLX_SGI_video_sync.
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2010-12-27 15:39:41 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
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2010-12-20 12:47:38 +01:00 |
volumetexture.c
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
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2010-12-27 15:39:41 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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2011-01-03 11:54:05 +01:00 |