Sweden-Number/dlls/d3d9/tests
Stefan Dösinger bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
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Makefile.in d3d9: Test buffer lock flags. 2010-02-02 14:09:57 +01:00
buffer.c d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
d3d9ex.c d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
device.c d3d9: Move the vertex buffer alignment test into buffer.c. 2010-02-02 14:10:11 +01:00
query.c d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
shader.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
stateblock.c wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
surface.c d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked. 2009-10-20 15:00:40 +02:00
texture.c d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
vertexdeclaration.c d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
visual.c wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
volume.c d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00