Sweden-Number/include/wine/wined3d_types.h

739 lines
25 KiB
C

/*
* Direct3D wine types include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_WINED3D_TYPES_H
#define __WINE_WINED3D_TYPES_H
/* TODO: remove the dependency on d3d9 or d3d8 */
#if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
# error You must include d3d8.h or d3d9.h header to use this header
#endif
#define WINED3D_VSHADER_MAX_CONSTANTS 96
#define WINED3D_PSHADER_MAX_CONSTANTS 32
typedef struct _WINED3DVECTOR_3 {
float x;
float y;
float z;
} WINED3DVECTOR_3;
typedef struct _WINED3DVECTOR_4 {
float x;
float y;
float z;
float w;
} WINED3DVECTOR_4;
typedef struct WINED3DSHADERVECTOR {
float x;
float y;
float z;
float w;
} WINED3DSHADERVECTOR;
typedef struct WINED3DSHADERSCALAR {
float x;
} WINED3DSHADERSCALAR;
typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
typedef struct VSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEVSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} VSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADERINPUTDATA {
WINED3DSHADERVECTOR V[17];
} WINEVSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oPos;
WINED3DSHADERVECTOR oD[2];
WINED3DSHADERVECTOR oT[8];
WINED3DSHADERVECTOR oFog;
WINED3DSHADERVECTOR oPts;
} WINEVSHADEROUTPUTDATA;
typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
typedef struct PSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEPSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} PSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADERINPUTDATA {
WINED3DSHADERVECTOR V[2];
WINED3DSHADERVECTOR T[8];
WINED3DSHADERVECTOR S[16];
/*D3DSHADERVECTOR R[12];*/
} WINEPSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oC[4];
WINED3DSHADERVECTOR oDepth;
} WINEPSHADEROUTPUTDATA;
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef enum _WINED3DDEGREETYPE {
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
WINED3DDEGREE_CUBIC = 3,
WINED3DDEGREE_QUINTIC = 5,
WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
} WINED3DDEGREETYPE;
typedef enum _WINED3DFORMAT {
WINED3DFMT_UNKNOWN = 0,
WINED3DFMT_R8G8B8 = 20,
WINED3DFMT_A8R8G8B8 = 21,
WINED3DFMT_X8R8G8B8 = 22,
WINED3DFMT_R5G6B5 = 23,
WINED3DFMT_X1R5G5B5 = 24,
WINED3DFMT_A1R5G5B5 = 25,
WINED3DFMT_A4R4G4B4 = 26,
WINED3DFMT_R3G3B2 = 27,
WINED3DFMT_A8 = 28,
WINED3DFMT_A8R3G3B2 = 29,
WINED3DFMT_X4R4G4B4 = 30,
WINED3DFMT_A2B10G10R10 = 31,
WINED3DFMT_A8B8G8R8 = 32,
WINED3DFMT_X8B8G8R8 = 33,
WINED3DFMT_G16R16 = 34,
WINED3DFMT_A2R10G10B10 = 35,
WINED3DFMT_A16B16G16R16 = 36,
WINED3DFMT_A8P8 = 40,
WINED3DFMT_P8 = 41,
WINED3DFMT_L8 = 50,
WINED3DFMT_A8L8 = 51,
WINED3DFMT_A4L4 = 52,
WINED3DFMT_V8U8 = 60,
WINED3DFMT_L6V5U5 = 61,
WINED3DFMT_X8L8V8U8 = 62,
WINED3DFMT_Q8W8V8U8 = 63,
WINED3DFMT_V16U16 = 64,
WINED3DFMT_W11V11U10 = 65,
WINED3DFMT_A2W10V10U10 = 67,
WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
WINED3DFMT_D16_LOCKABLE = 70,
WINED3DFMT_D32 = 71,
WINED3DFMT_D15S1 = 73,
WINED3DFMT_D24S8 = 75,
WINED3DFMT_D24X8 = 77,
WINED3DFMT_D24X4S4 = 79,
WINED3DFMT_D16 = 80,
WINED3DFMT_D32F_LOCKABLE = 82,
WINED3DFMT_D24FS8 = 83,
WINED3DFMT_VERTEXDATA = 100,
WINED3DFMT_INDEX16 = 101,
WINED3DFMT_INDEX32 = 102,
WINED3DFMT_Q16W16V16U16 = 110,
/* Flaoting point formats */
WINED3DFMT_R16F = 111,
WINED3DFMT_G16R16F = 112,
WINED3DFMT_A16B16G16R16F = 113,
/* IEEE formats */
WINED3DFMT_R32F = 114,
WINED3DFMT_G32R32F = 115,
WINED3DFMT_A32B32G32R32F = 116,
WINED3DFMT_CxV8U8 = 117,
WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DFORMAT;
typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10,
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
WINED3DRS_ALPHAFUNC = 25,
WINED3DRS_DITHERENABLE = 26,
WINED3DRS_ALPHABLENDENABLE = 27,
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30,
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_EDGEANTIALIAS = 40,
WINED3DRS_ZBIAS = 47,
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
WINED3DRS_STENCILPASS = 55,
WINED3DRS_STENCILFUNC = 56,
WINED3DRS_STENCILREF = 57,
WINED3DRS_STENCILMASK = 58,
WINED3DRS_STENCILWRITEMASK = 59,
WINED3DRS_TEXTUREFACTOR = 60,
WINED3DRS_WRAP0 = 128,
WINED3DRS_WRAP1 = 129,
WINED3DRS_WRAP2 = 130,
WINED3DRS_WRAP3 = 131,
WINED3DRS_WRAP4 = 132,
WINED3DRS_WRAP5 = 133,
WINED3DRS_WRAP6 = 134,
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
WINED3DRS_VERTEXBLEND = 151,
WINED3DRS_CLIPPLANEENABLE = 152,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
WINED3DRS_POINTSIZE = 154,
WINED3DRS_POINTSIZE_MIN = 155,
WINED3DRS_POINTSPRITEENABLE = 156,
WINED3DRS_POINTSCALEENABLE = 157,
WINED3DRS_POINTSCALE_A = 158,
WINED3DRS_POINTSCALE_B = 159,
WINED3DRS_POINTSCALE_C = 160,
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
WINED3DRS_MULTISAMPLEMASK = 162,
WINED3DRS_PATCHEDGESTYLE = 163,
WINED3DRS_PATCHSEGMENTS = 164,
WINED3DRS_DEBUGMONITORTOKEN = 165,
WINED3DRS_POINTSIZE_MAX = 166,
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
WINED3DRS_COLORWRITEENABLE = 168,
WINED3DRS_TWEENFACTOR = 170,
WINED3DRS_BLENDOP = 171,
WINED3DRS_POSITIONORDER = 172,
WINED3DRS_NORMALORDER = 173,
WINED3DRS_POSITIONDEGREE = 172,
WINED3DRS_NORMALDEGREE = 173,
WINED3DRS_SCISSORTESTENABLE = 174,
WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
WINED3DRS_ANTIALIASEDLINEENABLE = 176,
WINED3DRS_MINTESSELLATIONLEVEL = 178,
WINED3DRS_MAXTESSELLATIONLEVEL = 179,
WINED3DRS_ADAPTIVETESS_X = 180,
WINED3DRS_ADAPTIVETESS_Y = 181,
WINED3DRS_ADAPTIVETESS_Z = 182,
WINED3DRS_ADAPTIVETESS_W = 183,
WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
WINED3DRS_TWOSIDEDSTENCILMODE = 185,
WINED3DRS_CCW_STENCILFAIL = 186,
WINED3DRS_CCW_STENCILZFAIL = 187,
WINED3DRS_CCW_STENCILPASS = 188,
WINED3DRS_CCW_STENCILFUNC = 189,
WINED3DRS_COLORWRITEENABLE1 = 190,
WINED3DRS_COLORWRITEENABLE2 = 191,
WINED3DRS_COLORWRITEENABLE3 = 192,
WINED3DRS_BLENDFACTOR = 193,
WINED3DRS_SRGBWRITEENABLE = 194,
WINED3DRS_DEPTHBIAS = 195,
WINED3DRS_WRAP8 = 198,
WINED3DRS_WRAP9 = 199,
WINED3DRS_WRAP10 = 200,
WINED3DRS_WRAP11 = 201,
WINED3DRS_WRAP12 = 202,
WINED3DRS_WRAP13 = 203,
WINED3DRS_WRAP14 = 204,
WINED3DRS_WRAP15 = 205,
WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
WINED3DRS_SRCBLENDALPHA = 207,
WINED3DRS_DESTBLENDALPHA = 208,
WINED3DRS_BLENDOPALPHA = 209,
WINED3DRS_FORCE_DWORD = 0x7fffffff
} WINED3DRENDERSTATETYPE;
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest D3DRS_ value */
typedef enum _WINED3DSWAPEFFECT {
WINED3DSWAPEFFECT_DISCARD = 1,
WINED3DSWAPEFFECT_FLIP = 2,
WINED3DSWAPEFFECT_COPY = 3,
WINED3DSWAPEFFECT_COPY_VSYNC = 4,
WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DSWAPEFFECT;
typedef enum _WINED3DSAMPLERSTATETYPE {
WINED3DSAMP_ADDRESSU = 1,
WINED3DSAMP_ADDRESSV = 2,
WINED3DSAMP_ADDRESSW = 3,
WINED3DSAMP_BORDERCOLOR = 4,
WINED3DSAMP_MAGFILTER = 5,
WINED3DSAMP_MINFILTER = 6,
WINED3DSAMP_MIPFILTER = 7,
WINED3DSAMP_MIPMAPLODBIAS = 8,
WINED3DSAMP_MAXMIPLEVEL = 9,
WINED3DSAMP_MAXANISOTROPY = 10,
WINED3DSAMP_SRGBTEXTURE = 11,
WINED3DSAMP_ELEMENTINDEX = 12,
WINED3DSAMP_DMAPOFFSET = 13,
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
} WINED3DSAMPLERSTATETYPE;
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
typedef enum _WINED3DTEXTURESTAGESTATETYPE {
WINED3DTSS_COLOROP = 1,
WINED3DTSS_COLORARG1 = 2,
WINED3DTSS_COLORARG2 = 3,
WINED3DTSS_ALPHAOP = 4,
WINED3DTSS_ALPHAARG1 = 5,
WINED3DTSS_ALPHAARG2 = 6,
WINED3DTSS_BUMPENVMAT00 = 7,
WINED3DTSS_BUMPENVMAT01 = 8,
WINED3DTSS_BUMPENVMAT10 = 9,
WINED3DTSS_BUMPENVMAT11 = 10,
WINED3DTSS_TEXCOORDINDEX = 11,
WINED3DTSS_BUMPENVLSCALE = 22,
WINED3DTSS_BUMPENVLOFFSET = 23,
WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
WINED3DTSS_ADDRESSW = 25,
WINED3DTSS_COLORARG0 = 26,
WINED3DTSS_ALPHAARG0 = 27,
WINED3DTSS_RESULTARG = 28,
WINED3DTSS_CONSTANT = 32,
WINED3DTSS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURESTAGESTATETYPE;
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
typedef struct _WINEDD3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
D3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DRECTPATCH_INFO;
typedef struct _WINED3DADAPTER_IDENTIFIER {
char *Driver;
char *Description;
char *DeviceName;
LARGE_INTEGER *DriverVersion;
DWORD *VendorId;
DWORD *DeviceId;
DWORD *SubSysId;
DWORD *Revision;
GUID *DeviceIdentifier;
DWORD *WHQLLevel;
} WINED3DADAPTER_IDENTIFIER;
typedef struct _WINED3DPRESENT_PARAMETERS {
UINT *BackBufferWidth;
UINT *BackBufferHeight;
WINED3DFORMAT *BackBufferFormat;
UINT *BackBufferCount;
D3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
D3DSWAPEFFECT *SwapEffect;
HWND *hDeviceWindow;
BOOL *Windowed;
BOOL *EnableAutoDepthStencil;
WINED3DFORMAT *AutoDepthStencilFormat;
DWORD *Flags;
UINT *FullScreen_RefreshRateInHz;
UINT *PresentationInterval;
} WINED3DPRESENT_PARAMETERS;
typedef struct _WINED3DSURFACE_DESC
{
WINED3DFORMAT *Format;
D3DRESOURCETYPE *Type;
DWORD *Usage;
D3DPOOL *Pool;
UINT *Size;
D3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
UINT *Width;
UINT *Height;
} WINED3DSURFACE_DESC;
typedef struct _WINED3DVOLUME_DESC
{
WINED3DFORMAT *Format;
D3DRESOURCETYPE *Type;
DWORD *Usage;
D3DPOOL *Pool;
UINT *Size;
UINT *Width;
UINT *Height;
UINT *Depth;
} WINED3DVOLUME_DESC;
typedef struct _WINED3DVERTEXELEMENT {
WORD Stream;
WORD Offset;
BYTE Type;
BYTE Method;
BYTE Usage;
BYTE UsageIndex;
} WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
typedef enum _WINED3DQUERYTYPE {
WINED3DQUERYTYPE_VCACHE = 4,
WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
WINED3DQUERYTYPE_VERTEXSTATS = 6,
WINED3DQUERYTYPE_EVENT = 8,
WINED3DQUERYTYPE_OCCLUSION = 9,
WINED3DQUERYTYPE_TIMESTAMP = 10,
WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
WINED3DQUERYTYPE_PIXELTIMINGS = 16,
WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
WINED3DQUERYTYPE_CACHEUTILIZATION = 18
} WINED3DQUERYTYPE;
#define WINED3DISSUE_BEGIN (1 << 1)
#define WINED3DISSUE_END (1 << 0)
#define WINED3DGETDATA_FLUSH (1 << 0)
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} WINED3DDEVICE_CREATION_PARAMETERS;
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
} WINED3DDEVINFO_BANDWIDTHTIMINGS;
typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
float TextureCacheHitRate;
float PostTransformVertexCacheHitRate;
} WINED3DDEVINFO_CACHEUTILIZATION;
typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
} WINED3DDEVINFO_INTERFACETIMINGS;
typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
float VertexProcessingTimePercent;
float PixelProcessingTimePercent;
float OtherGPUProcessingTimePercent;
float GPUIdleTimePercent;
} WINED3DDEVINFO_PIPELINETIMINGS;
typedef struct _WINED3DDEVINFO_STAGETIMINGS {
float MemoryProcessingPercent;
float ComputationProcessingPercent;
} WINED3DDEVINFO_STAGETIMINGS;
typedef struct WINED3DRESOURCESTATS {
BOOL bThrashing;
DWORD ApproxBytesDownloaded;
DWORD NumEvicts;
DWORD NumVidCreates;
DWORD LastPri;
DWORD NumUsed;
DWORD NumUsedInVidMem;
DWORD WorkingSet;
DWORD WorkingSetBytes;
DWORD TotalManaged;
DWORD TotalBytes;
} WINED3DRESOURCESTATS;
typedef enum _WINED3DRESOURCETYPE {
WINED3DRTYPE_SURFACE = 1,
WINED3DRTYPE_VOLUME = 2,
WINED3DRTYPE_TEXTURE = 3,
WINED3DRTYPE_VOLUMETEXTURE = 4,
WINED3DRTYPE_CUBETEXTURE = 5,
WINED3DRTYPE_VERTEXBUFFER = 6,
WINED3DRTYPE_INDEXBUFFER = 7,
WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
} WINED3DRESOURCETYPE;
#define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
} WINED3DDEVINFO_RESOURCEMANAGER;
typedef struct _WINED3DDEVINFO_VERTEXSTATS {
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} WINED3DDEVINFO_VERTEXSTATS;
/*Vertex cache optimization hints.*/
typedef struct WINED3DDEVINFO_VCACHE {
/*Must be a 4 char code FOURCC (e.g. CACH)*/
DWORD Pattern;
/*0 to get the longest strips, 1 vertex cache*/
DWORD OptMethod;
/*Cache size to use (only valid if OptMethod==1) */
DWORD CacheSize;
/*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
DWORD MagicNumber;
} WINED3DDEVINFO_VCACHE;
/*
* The wined3dcaps structure
*/
typedef struct _WINED3DVSHADERCAPS2_0 {
DWORD *Caps;
INT *DynamicFlowControlDepth;
INT *NumTemps;
INT *StaticFlowControlDepth;
} WINED3DVSHADERCAPS2_0;
typedef struct _WINED3DPSHADERCAPS2_0 {
DWORD *Caps;
INT *DynamicFlowControlDepth;
INT *NumTemps;
INT *StaticFlowControlDepth;
INT *NumInstructionSlots;
} WINED3DPSHADERCAPS2_0;
typedef struct _WINED3DCAPS {
D3DDEVTYPE *DeviceType;
UINT *AdapterOrdinal;
DWORD *Caps;
DWORD *Caps2;
DWORD *Caps3;
DWORD *PresentationIntervals;
DWORD *CursorCaps;
DWORD *DevCaps;
DWORD *PrimitiveMiscCaps;
DWORD *RasterCaps;
DWORD *ZCmpCaps;
DWORD *SrcBlendCaps;
DWORD *DestBlendCaps;
DWORD *AlphaCmpCaps;
DWORD *ShadeCaps;
DWORD *TextureCaps;
DWORD *TextureFilterCaps;
DWORD *CubeTextureFilterCaps;
DWORD *VolumeTextureFilterCaps;
DWORD *TextureAddressCaps;
DWORD *VolumeTextureAddressCaps;
DWORD *LineCaps;
DWORD *MaxTextureWidth;
DWORD *MaxTextureHeight;
DWORD *MaxVolumeExtent;
DWORD *MaxTextureRepeat;
DWORD *MaxTextureAspectRatio;
DWORD *MaxAnisotropy;
float *MaxVertexW;
float *GuardBandLeft;
float *GuardBandTop;
float *GuardBandRight;
float *GuardBandBottom;
float *ExtentsAdjust;
DWORD *StencilCaps;
DWORD *FVFCaps;
DWORD *TextureOpCaps;
DWORD *MaxTextureBlendStages;
DWORD *MaxSimultaneousTextures;
DWORD *VertexProcessingCaps;
DWORD *MaxActiveLights;
DWORD *MaxUserClipPlanes;
DWORD *MaxVertexBlendMatrices;
DWORD *MaxVertexBlendMatrixIndex;
float *MaxPointSize;
DWORD *MaxPrimitiveCount;
DWORD *MaxVertexIndex;
DWORD *MaxStreams;
DWORD *MaxStreamStride;
DWORD *VertexShaderVersion;
DWORD *MaxVertexShaderConst;
DWORD *PixelShaderVersion;
float *PixelShader1xMaxValue;
/* DX 9 */
DWORD *DevCaps2;
float *MaxNpatchTessellationLevel;
DWORD *Reserved5; /*undocumented*/
UINT *MasterAdapterOrdinal;
UINT *AdapterOrdinalInGroup;
UINT *NumberOfAdaptersInGroup;
DWORD *DeclTypes;
DWORD *NumSimultaneousRTs;
DWORD *StretchRectFilterCaps;
WINED3DVSHADERCAPS2_0 VS20Caps;
WINED3DPSHADERCAPS2_0 PS20Caps;
DWORD *VertexTextureFilterCaps;
DWORD *MaxVShaderInstructionsExecuted;
DWORD *MaxPShaderInstructionsExecuted;
DWORD *MaxVertexShader30InstructionSlots;
DWORD *MaxPixelShader30InstructionSlots;
DWORD *Reserved2;/* Not in the microsoft headers but documented */
DWORD *Reserved3;
} WINED3DCAPS;
typedef enum _WINED3DSTATEBLOCKTYPE {
WINED3DSBT_INIT = 0,
WINED3DSBT_ALL = 1,
WINED3DSBT_PIXELSTATE = 2,
WINED3DSBT_VERTEXSTATE = 3,
WINED3DSBT_FORCE_DWORD = 0xffffffff
} WINED3DSTATEBLOCKTYPE;
typedef struct glDescriptor {
UINT textureName;
int level;
int target;
int/*GLenum*/ glFormat;
int/*GLenum*/ glFormatInternal;
int/*GLenum*/ glType;
} glDescriptor;
/****************************
* * Vertex Shaders Declaration
* */
typedef enum _WINED3DDECLUSAGE {
WINED3DSHADERDECLUSAGE_POSITION = 0,
WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
WINED3DSHADERDECLUSAGE_BLENDINDICES,
WINED3DSHADERDECLUSAGE_NORMAL,
WINED3DSHADERDECLUSAGE_PSIZE ,
WINED3DSHADERDECLUSAGE_TEXCOORD0,
WINED3DSHADERDECLUSAGE_TEXCOORD1,
WINED3DSHADERDECLUSAGE_TEXCOORD2,
WINED3DSHADERDECLUSAGE_TEXCOORD3,
WINED3DSHADERDECLUSAGE_TEXCOORD4,
WINED3DSHADERDECLUSAGE_TEXCOORD5,
WINED3DSHADERDECLUSAGE_TEXCOORD6,
WINED3DSHADERDECLUSAGE_TEXCOORD7,
WINED3DSHADERDECLUSAGE_TANGENT,
WINED3DSHADERDECLUSAGE_BINORMAL,
WINED3DSHADERDECLUSAGE_TESSFACTOR,
WINED3DSHADERDECLUSAGE_POSITIONT,
WINED3DSHADERDECLUSAGE_DIFFUSE,
WINED3DSHADERDECLUSAGE_SPECULAR,
WINED3DSHADERDECLUSAGE_FOG,
WINED3DSHADERDECLUSAGE_DEPTH,
WINED3DSHADERDECLUSAGE_SAMPLE,
WINED3DSHADERDECLUSAGE_POSITION2,
WINED3DSHADERDECLUSAGE_POSITION21,
WINED3DSHADERDECLUSAGE_POSITION22,
WINED3DSHADERDECLUSAGE_POSITION23,
WINED3DSHADERDECLUSAGE_POSITION24,
WINED3DSHADERDECLUSAGE_POSITION25,
WINED3DSHADERDECLUSAGE_POSITION26,
WINED3DSHADERDECLUSAGE_POSITION27,
WINED3DSHADERDECLUSAGE_POSITION28,
WINED3DSHADERDECLUSAGE_NORMAL2,
WINED3DSHADERDECLUSAGE_POSITIONT2,
WINED3DSHADERDECLUSAGE_MAX_USAGE
} WINED3DSHADERDECLUSAGE;
#endif