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Makefile.in
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…
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arb_program_shader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
baseshader.c
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…
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basetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
clipper.c
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…
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context.c
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
cubetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
device.c
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
directx.c
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
drawprim.c
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wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
glsl_shader.c
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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…
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pixelshader.c
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wined3d: Fix the shader version on some instruction tokens.
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2007-07-23 11:59:08 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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…
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state.c
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wined3d: Downgrade an ERR.
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2007-08-03 12:30:12 +02:00 |
stateblock.c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
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2007-06-26 11:57:17 +02:00 |
surface.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
surface_gdi.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
swapchain.c
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
texture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
utils.c
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wined3d: Prepare pbuffer code for WGL transition.
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2007-08-08 15:32:01 +02:00 |
vertexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
vertexdeclaration.c
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wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
vertexshader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
volume.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Move fake context code over to WGL.
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2007-08-08 15:32:01 +02:00 |
wined3d_private.h
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
wined3d_private_types.h
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…
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