1927 lines
56 KiB
C
1927 lines
56 KiB
C
/* Direct Play 3 and Direct Play Lobby 2 Implementation
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*
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* Copyright 1998 - Peter Hunnisett
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*
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* <presently under construction - contact hunnise@nortelnetworks.com>
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*
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*/
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#include "interfaces.h"
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#include "heap.h"
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#include "winerror.h"
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#include "debug.h"
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#include "winnt.h"
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#include "winreg.h"
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#include "compobj.h"
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#include "dplay.h"
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#include "thread.h"
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#define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID)))
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#define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2)
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#define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2)
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struct IDirectPlayLobby {
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LPDIRECTPLAYLOBBY_VTABLE lpVtbl;
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ULONG ref;
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DWORD dwConnFlags;
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DPSESSIONDESC2 sessionDesc;
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DPNAME playerName;
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GUID guidSP;
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LPVOID lpAddress;
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DWORD dwAddressSize;
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};
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struct IDirectPlayLobby2 {
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LPDIRECTPLAYLOBBY2_VTABLE lpVtbl;
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ULONG ref;
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DWORD dwConnFlags;
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DPSESSIONDESC2 lpSessionDesc;
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DPNAME lpPlayerName;
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GUID guidSP;
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LPVOID lpAddress;
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DWORD dwAddressSize;
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};
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/* Forward declarations of virtual tables */
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static DIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT;
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static DIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT;
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static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT;
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static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT;
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static DIRECTPLAY2_VTABLE directPlay2AVT;
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static DIRECTPLAY3_VTABLE directPlay3VT;
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struct IDirectPlay2 {
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LPDIRECTPLAY2_VTABLE lpVtbl;
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ULONG ref;
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};
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struct IDirectPlay3 {
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LPDIRECTPLAY3_VTABLE lpVtbl;
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ULONG ref;
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};
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/* Routine called when starting up the server thread */
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DWORD DPLobby_Spawn_Server( LPVOID startData )
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{
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DPSESSIONDESC2* lpSession = (DPSESSIONDESC2*) startData;
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DWORD sessionDwFlags = lpSession->dwFlags;
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TRACE( dplay, "spawing thread for lpConn=%p dwFlags=%08lx\n", lpSession, sessionDwFlags );
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FIXME( dplay, "thread needs something to do\n" );
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/*for(;;)*/
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{
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/* Check out the connection flags to determine what to do. Ensure we have
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no leftover bits in this structure */
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if( sessionDwFlags & DPSESSION_CLIENTSERVER )
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{
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/* This indicates that the application which is requesting the creation
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* of this session is going to be the server (application/player)
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*/
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if( sessionDwFlags & DPSESSION_SECURESERVER )
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{
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sessionDwFlags &= ~DPSESSION_SECURESERVER;
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}
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sessionDwFlags &= ~DPSESSION_CLIENTSERVER;
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}
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if( sessionDwFlags & DPSESSION_JOINDISABLED )
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{
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sessionDwFlags &= ~DPSESSION_JOINDISABLED;
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}
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if( sessionDwFlags & DPSESSION_KEEPALIVE )
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{
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sessionDwFlags &= ~DPSESSION_KEEPALIVE;
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}
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if( sessionDwFlags & DPSESSION_MIGRATEHOST )
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{
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sessionDwFlags &= ~DPSESSION_MIGRATEHOST;
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}
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if( sessionDwFlags & DPSESSION_MULTICASTSERVER )
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{
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sessionDwFlags &= ~DPSESSION_MULTICASTSERVER;
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}
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if( sessionDwFlags & DPSESSION_NEWPLAYERSDISABLED )
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{
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sessionDwFlags &= ~DPSESSION_NEWPLAYERSDISABLED;
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}
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if( sessionDwFlags & DPSESSION_NODATAMESSAGES )
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{
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sessionDwFlags &= ~DPSESSION_NODATAMESSAGES;
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}
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if( sessionDwFlags & DPSESSION_NOMESSAGEID )
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{
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sessionDwFlags &= ~DPSESSION_NOMESSAGEID;
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}
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if( sessionDwFlags & DPSESSION_PASSWORDREQUIRED )
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{
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sessionDwFlags &= ~DPSESSION_PASSWORDREQUIRED;
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}
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}
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ExitThread(0);
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return 0;
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}
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/*********************************************************
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*
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* Direct Play and Direct Play Lobby Interface Implementation
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*
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*********************************************************/
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/* The COM interface for upversioning an interface
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* We've been given a GUID (riid) and we need to replace the present
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* interface with that of the requested interface.
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*
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* Snip from some Microsoft document:
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* There are four requirements for implementations of QueryInterface (In these
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* cases, "must succeed" means "must succeed barring catastrophic failure."):
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*
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* * The set of interfaces accessible on an object through
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* IUnknown::QueryInterface must be static, not dynamic. This means that
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* if a call to QueryInterface for a pointer to a specified interface
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* succeeds the first time, it must succeed again, and if it fails the
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* first time, it must fail on all subsequent queries.
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* * It must be symmetric ~W if a client holds a pointer to an interface on
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* an object, and queries for that interface, the call must succeed.
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* * It must be reflexive ~W if a client holding a pointer to one interface
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* queries successfully for another, a query through the obtained pointer
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* for the first interface must succeed.
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* * It must be transitive ~W if a client holding a pointer to one interface
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* queries successfully for a second, and through that pointer queries
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* successfully for a third interface, a query for the first interface
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* through the pointer for the third interface must succeed.
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*
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* As you can see, this interface doesn't qualify but will most likely
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* be good enough for the time being.
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*/
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static HRESULT WINAPI IDirectPlayLobbyA_QueryInterface
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( LPDIRECTPLAYLOBBYA this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
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return E_NOINTERFACE;
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}
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static HRESULT WINAPI IDirectPlayLobbyW_QueryInterface
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( LPDIRECTPLAYLOBBY this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
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return E_NOINTERFACE;
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}
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static HRESULT WINAPI IDirectPlayLobby2A_QueryInterface
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( LPDIRECTPLAYLOBBY2A this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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TRACE( dplay, "(%p)->(%p,%p)\n", this, riid, ppvObj );
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/* Compare riids. We know this object is a direct play lobby 2A object.
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If we are asking about the same type of interface we're fine.
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*/
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if( IsEqualGUID( &IID_IUnknown, riid ) ||
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IsEqualGUID( &IID_IDirectPlayLobby2A, riid )
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)
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{
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this->lpVtbl->fnAddRef( this );
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*ppvObj = this;
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return S_OK;
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}
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/* They're requesting a unicode version of the interface */
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else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
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{
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LPDIRECTPLAYLOBBY2 lpDpL = (LPDIRECTPLAYLOBBY2)(*ppvObj);
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lpDpL = (LPDIRECTPLAYLOBBY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof( IDirectPlayLobby2 ) );
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if( !lpDpL )
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{
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return E_NOINTERFACE;
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}
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lpDpL->lpVtbl = &directPlayLobby2WVT;
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lpDpL->ref = 1;
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return S_OK;
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}
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/* Unexpected interface request! */
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*ppvObj = NULL;
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return E_NOINTERFACE;
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};
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static HRESULT WINAPI IDirectPlayLobby2W_QueryInterface
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( LPDIRECTPLAYLOBBY2 this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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/* Compare riids. We know this object is a direct play lobby 2 object.
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If we are asking about the same type of interface we're fine.
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*/
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if( IsEqualGUID( &IID_IUnknown, riid ) ||
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IsEqualGUID( &IID_IDirectPlayLobby2, riid )
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)
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{
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this->lpVtbl->fnAddRef( this );
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*ppvObj = this;
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return S_OK;
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}
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else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
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{
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LPDIRECTPLAYLOBBY2A lpDpL = (LPDIRECTPLAYLOBBY2A)(*ppvObj);
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lpDpL = (LPDIRECTPLAYLOBBY2A)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof( IDirectPlayLobby2A ) );
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if( !lpDpL )
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{
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return E_NOINTERFACE;
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}
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lpDpL->lpVtbl = &directPlayLobby2AVT;
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lpDpL->ref = 1;
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return S_OK;
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}
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/* Unexpected interface request! */
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*ppvObj = NULL;
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return E_NOINTERFACE;
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};
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/*
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* Simple procedure. Just increment the reference count to this
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* structure and return the new reference count.
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*/
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static ULONG WINAPI IDirectPlayLobby2A_AddRef
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( LPDIRECTPLAYLOBBY2A this )
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{
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++(this->ref);
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TRACE( dplay,"ref count now %lu\n", this->ref );
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return (this->ref);
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};
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static ULONG WINAPI IDirectPlayLobby2W_AddRef
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( LPDIRECTPLAYLOBBY2 this )
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{
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return IDirectPlayLobby2A_AddRef( (LPDIRECTPLAYLOBBY2) this );
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};
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/*
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* Simple COM procedure. Decrease the reference count to this object.
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* If the object no longer has any reference counts, free up the associated
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* memory.
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*/
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static ULONG WINAPI IDirectPlayLobby2A_Release
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( LPDIRECTPLAYLOBBY2A this )
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{
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TRACE( dplay, "ref count decremeneted from %lu\n", this->ref );
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this->ref--;
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/* Deallocate if this is the last reference to the object */
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if( !(this->ref) )
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{
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FIXME( dplay, "memory leak\n" );
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/* Implement memory deallocation */
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HeapFree( GetProcessHeap(), 0, this );
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return 0;
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}
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return this->ref;
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};
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static ULONG WINAPI IDirectPlayLobby2W_Release
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( LPDIRECTPLAYLOBBY2 this )
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{
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return IDirectPlayLobby2A_Release( (LPDIRECTPLAYLOBBY2A) this );
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};
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/********************************************************************
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*
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* Connects an application to the session specified by the DPLCONNECTION
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* structure currently stored with the DirectPlayLobby object.
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*
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* Returns a IDirectPlay interface.
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*
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*/
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static HRESULT WINAPI IDirectPlayLobby2A_Connect
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( LPDIRECTPLAYLOBBY2A this,
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DWORD dwFlags,
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LPDIRECTPLAY2* lplpDP,
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IUnknown* pUnk)
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{
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FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
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return DPERR_OUTOFMEMORY;
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};
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static HRESULT WINAPI IDirectPlayLobby2W_Connect
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( LPDIRECTPLAYLOBBY2 this,
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DWORD dwFlags,
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LPDIRECTPLAY2* lplpDP,
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IUnknown* pUnk)
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{
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LPDIRECTPLAY2* directPlay2W;
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HRESULT createRC;
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FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
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if( dwFlags )
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{
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return DPERR_INVALIDPARAMS;
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}
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if( ( createRC = DirectPlayCreate( &IID_IDirectPlayLobby2, lplpDP, pUnk ) ) != DP_OK )
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{
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ERR( dplay, "error creating Direct Play 2 (W) interface. Return Code = %ld.\n", createRC );
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return createRC;
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}
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/* This should invoke IDirectPlay3::InitializeConnection IDirectPlay3::Open */
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directPlay2W = lplpDP;
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#if 0
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/* All the stuff below this is WRONG! */
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if( this->lpSession->dwFlags == DPLCONNECTION_CREATESESSION )
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{
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DWORD threadIdSink;
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/* Spawn a thread to deal with all of this and to handle the incomming requests */
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threadIdSink = CreateThread( NULL, 0, &DPLobby_Spawn_Server,
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(LPVOID)this->lpSession->lpConn->lpSessionDesc, 0, &threadIdSink );
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}
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else if ( this->lpSession->dwFlags == DPLCONNECTION_JOINSESSION )
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{
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/* Let's search for a matching session */
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FIXME( dplay, "joining session not yet supported.\n");
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return DPERR_OUTOFMEMORY;
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}
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else /* Unknown type of connection request */
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{
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ERR( dplay, ": Unknown connection request lpConn->dwFlags=%08lx\n",
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lpConn->dwFlags );
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return DPERR_OUTOFMEMORY;
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}
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/* This does the work of the following methods...
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IDirectPlay3::InitializeConnection,
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IDirectPlay3::EnumSessions,
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IDirectPlay3::Open
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*/
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#endif
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return DP_OK;
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};
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/********************************************************************
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*
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* Creates a DirectPlay Address, given a service provider-specific network
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* address.
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* Returns an address contains the globally unique identifier
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* (GUID) of the service provider and data that the service provider can
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* interpret as a network address.
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*
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*/
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static HRESULT WINAPI IDirectPlayLobby2A_CreateAddress
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( LPDIRECTPLAYLOBBY2A this,
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REFGUID guidSP,
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REFGUID guidDataType,
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LPCVOID lpData,
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DWORD dwDataSize,
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LPVOID lpAddress,
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LPDWORD lpdwAddressSize )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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static HRESULT WINAPI IDirectPlayLobby2W_CreateAddress
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( LPDIRECTPLAYLOBBY2 this,
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REFGUID guidSP,
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REFGUID guidDataType,
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LPCVOID lpData,
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DWORD dwDataSize,
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LPVOID lpAddress,
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LPDWORD lpdwAddressSize )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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/********************************************************************
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*
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* Parses out chunks from the DirectPlay Address buffer by calling the
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* given callback function, with lpContext, for each of the chunks.
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*
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*/
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static HRESULT WINAPI IDirectPlayLobby2A_EnumAddress
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( LPDIRECTPLAYLOBBY2A this,
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LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
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LPCVOID lpAddress,
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DWORD dwAddressSize,
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LPVOID lpContext )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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static HRESULT WINAPI IDirectPlayLobby2W_EnumAddress
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( LPDIRECTPLAYLOBBY2 this,
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LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
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LPCVOID lpAddress,
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DWORD dwAddressSize,
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LPVOID lpContext )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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/********************************************************************
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*
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* Enumerates all the address types that a given service provider needs to
|
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* build the DirectPlay Address.
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*
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*/
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static HRESULT WINAPI IDirectPlayLobbyA_EnumAddressTypes
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( LPDIRECTPLAYLOBBYA this,
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LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
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REFGUID guidSP,
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LPVOID lpContext,
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DWORD dwFlags )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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static HRESULT WINAPI IDirectPlayLobby2A_EnumAddressTypes
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( LPDIRECTPLAYLOBBY2A this,
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LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
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REFGUID guidSP,
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LPVOID lpContext,
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DWORD dwFlags )
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{
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return IDirectPlayLobbyA_EnumAddressTypes( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressTypeCallback,
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guidSP, lpContext, dwFlags );
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};
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static HRESULT WINAPI IDirectPlayLobby2W_EnumAddressTypes
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( LPDIRECTPLAYLOBBY2 this,
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LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
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REFGUID guidSP,
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LPVOID lpContext,
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DWORD dwFlags )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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|
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/********************************************************************
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*
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* Enumerates what applications are registered with DirectPlay by
|
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* invoking the callback function with lpContext.
|
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*
|
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*/
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static HRESULT WINAPI IDirectPlayLobbyW_EnumLocalApplications
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( LPDIRECTPLAYLOBBY this,
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LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
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LPVOID lpContext,
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DWORD dwFlags )
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{
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FIXME( dplay, ":stub\n");
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return DPERR_OUTOFMEMORY;
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};
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|
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static HRESULT WINAPI IDirectPlayLobby2W_EnumLocalApplications
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( LPDIRECTPLAYLOBBY2 this,
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LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
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LPVOID lpContext,
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DWORD dwFlags )
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{
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return IDirectPlayLobbyW_EnumLocalApplications( (LPDIRECTPLAYLOBBY)this, a,
|
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lpContext, dwFlags );
|
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};
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|
|
static HRESULT WINAPI IDirectPlayLobbyA_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
return IDirectPlayLobbyA_EnumLocalApplications( (LPDIRECTPLAYLOBBYA)this, a,
|
|
lpContext, dwFlags );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Retrieves the DPLCONNECTION structure that contains all the information
|
|
* needed to start and connect an application. This was generated using
|
|
* either the RunApplication or SetConnectionSettings methods.
|
|
*
|
|
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
|
|
* the data structure to be allocated by our caller which can then
|
|
* call this procedure/method again with a valid data pointer.
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
LPDPLCONNECTION lpDplConnection;
|
|
|
|
FIXME( dplay, ": semi stub (%p)->(0x%08lx,%p,%p)\n", this, dwAppID, lpData, lpdwDataSize );
|
|
|
|
/* Application is requesting us to give the required size */
|
|
if ( !lpData )
|
|
{
|
|
/* Let's check the size of the buffer that the application has allocated */
|
|
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
|
|
{
|
|
return DP_OK;
|
|
}
|
|
else
|
|
{
|
|
*lpdwDataSize = sizeof( DPLCONNECTION );
|
|
return DPERR_BUFFERTOOSMALL;
|
|
}
|
|
}
|
|
|
|
/* Fill in the fields - let them just use the ptrs */
|
|
lpDplConnection = (LPDPLCONNECTION)lpData;
|
|
|
|
/* Make sure we were given the right size */
|
|
if( lpDplConnection->dwSize < sizeof( DPLCONNECTION ) )
|
|
{
|
|
ERR( dplay, "bad passed size 0x%08lx.\n", lpDplConnection->dwSize );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Copy everything we've got into here */
|
|
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
|
|
lpDplConnection->dwFlags = this->dwConnFlags;
|
|
|
|
/* Copy LPDPSESSIONDESC2 struct */
|
|
lpDplConnection->lpSessionDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( this->sessionDesc ) );
|
|
memcpy( lpDplConnection, &(this->sessionDesc), sizeof( this->sessionDesc ) );
|
|
|
|
if( this->sessionDesc.sess.lpszSessionName )
|
|
{
|
|
lpDplConnection->lpSessionDesc->sess.lpszSessionName =
|
|
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->sessionDesc.sess.lpszSessionName );
|
|
}
|
|
|
|
if( this->sessionDesc.pass.lpszPassword )
|
|
{
|
|
lpDplConnection->lpSessionDesc->pass.lpszPassword =
|
|
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->sessionDesc.pass.lpszPassword );
|
|
}
|
|
|
|
/* I don't know what to use the reserved for. We'll set it to 0 just for fun */
|
|
this->sessionDesc.dwReserved1 = this->sessionDesc.dwReserved2 = 0;
|
|
|
|
/* Copy DPNAME struct - seems to be optional - check for existance first */
|
|
lpDplConnection->lpPlayerName = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( this->playerName ) );
|
|
memcpy( lpDplConnection->lpPlayerName, &(this->playerName), sizeof( this->playerName ) );
|
|
|
|
if( this->playerName.psn.lpszShortName )
|
|
{
|
|
lpDplConnection->lpPlayerName->psn.lpszShortName =
|
|
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->playerName.psn.lpszShortName );
|
|
}
|
|
|
|
if( this->playerName.pln.lpszLongName )
|
|
{
|
|
lpDplConnection->lpPlayerName->pln.lpszLongName =
|
|
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, this->playerName.pln.lpszLongName );
|
|
}
|
|
|
|
|
|
|
|
memcpy( &(lpDplConnection->guidSP), &(this->guidSP), sizeof( this->guidSP ) );
|
|
|
|
lpDplConnection->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, this->dwAddressSize );
|
|
memcpy( lpDplConnection->lpAddress, this->lpAddress, this->dwAddressSize );
|
|
|
|
lpDplConnection->dwAddressSize = this->dwAddressSize;
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_GetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
|
|
dwAppID, lpData, lpdwDataSize );
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize );
|
|
|
|
/* Application is requesting us to give the required size */
|
|
if ( !lpData )
|
|
{
|
|
/* Let's check the size of the buffer that the application has allocated */
|
|
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
|
|
{
|
|
return DP_OK;
|
|
}
|
|
else
|
|
{
|
|
*lpdwDataSize = sizeof( DPLCONNECTION );
|
|
return DPERR_BUFFERTOOSMALL;
|
|
}
|
|
}
|
|
|
|
/* Fill in the fields - let them just use the ptrs */
|
|
FIXME( dplay, "stub\n" );
|
|
|
|
return DP_OK;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_GetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
|
|
dwAppID, lpData, lpdwDataSize );
|
|
}
|
|
|
|
/********************************************************************
|
|
*
|
|
* Retrieves the message sent between a lobby client and a DirectPlay
|
|
* application. All messages are queued until received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
|
|
lpdwDataSize );
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags, dwAppID,
|
|
lpdwMessageFlags, lpData, lpdwDataSize );
|
|
};
|
|
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
|
|
lpdwDataSize );
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags, dwAppID,
|
|
lpdwMessageFlags, lpData, lpdwDataSize );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Starts an application and passes to it all the information to
|
|
* connect to a session.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_RunApplication
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_RunApplication
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyA_RunApplication( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
lpdwAppID, lpConn, hReceiveEvent );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_RunApplication
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_RunApplication
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyW_RunApplication( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
lpdwAppID, lpConn, hReceiveEvent );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Sends a message between the application and the lobby client.
|
|
* All messages are queued until received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_SendLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
dwAppID, lpData, dwDataSize );
|
|
};
|
|
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_SendLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
dwAppID, lpData, dwDataSize );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Modifies the DPLCONNECTION structure to contain all information
|
|
* needed to start and connect an application.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
TRACE( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p\n",
|
|
this, dwFlags, dwAppID, lpConn );
|
|
|
|
/* Paramater check */
|
|
if( dwFlags || !this || !lpConn )
|
|
{
|
|
ERR( dplay, "invalid parameters.\n");
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* See if there is a connection associated with this request.
|
|
* dwAppID == 0 indicates that this request isn't associated with a connection.
|
|
*/
|
|
if( dwAppID )
|
|
{
|
|
FIXME( dplay, ": Connection dwAppID=%08lx given. Not implemented yet.\n",
|
|
dwAppID );
|
|
|
|
/* Need to add a check for this application Id...*/
|
|
return DPERR_NOTLOBBIED;
|
|
}
|
|
|
|
if( lpConn->dwSize != sizeof(DPLCONNECTION) )
|
|
{
|
|
ERR( dplay, ": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
|
|
lpConn->dwSize, sizeof( DPLCONNECTION ) );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to investigate the lpConn->lpSessionDesc to figure out
|
|
* what type of session we need to join/create.
|
|
*/
|
|
if( (!lpConn->lpSessionDesc ) ||
|
|
( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
|
|
)
|
|
{
|
|
ERR( dplay, "DPSESSIONDESC passed in? Size=%08lx vs. expected=%ul bytes\n",
|
|
lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
|
|
this->dwConnFlags = lpConn->dwFlags;
|
|
|
|
/* Copy LPDPSESSIONDESC2 struct - this is required */
|
|
memcpy( &(this->sessionDesc), lpConn->lpSessionDesc, sizeof( *(lpConn->lpSessionDesc) ) );
|
|
|
|
if( lpConn->lpSessionDesc->sess.lpszSessionName )
|
|
this->sessionDesc.sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->sess.lpszSessionName );
|
|
else
|
|
this->sessionDesc.sess.lpszSessionName = NULL;
|
|
|
|
if( lpConn->lpSessionDesc->pass.lpszPassword )
|
|
this->sessionDesc.pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->pass.lpszPassword );
|
|
else
|
|
this->sessionDesc.pass.lpszPassword = NULL;
|
|
|
|
/* I don't know what to use the reserved for ... */
|
|
this->sessionDesc.dwReserved1 = this->sessionDesc.dwReserved2 = 0;
|
|
|
|
/* Copy DPNAME struct - seems to be optional - check for existance first */
|
|
if( lpConn->lpPlayerName )
|
|
{
|
|
memcpy( &(this->playerName), lpConn->lpPlayerName, sizeof( *lpConn->lpPlayerName ) );
|
|
|
|
if( lpConn->lpPlayerName->psn.lpszShortName )
|
|
this->playerName.psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->psn.lpszShortName );
|
|
|
|
if( lpConn->lpPlayerName->pln.lpszLongName )
|
|
this->playerName.pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->pln.lpszLongName );
|
|
|
|
}
|
|
|
|
memcpy( &(this->guidSP), &(lpConn->guidSP), sizeof( lpConn->guidSP ) );
|
|
|
|
this->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->dwAddressSize );
|
|
memcpy( this->lpAddress, lpConn->lpAddress, lpConn->dwAddressSize );
|
|
|
|
this->dwAddressSize = lpConn->dwAddressSize;
|
|
|
|
return DP_OK;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
return IDirectPlayLobbyW_SetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
|
|
dwFlags, dwAppID, lpConn );
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: stub\n",
|
|
this, dwFlags, dwAppID, lpConn );
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
return IDirectPlayLobbyA_SetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
|
|
dwFlags, dwAppID, lpConn );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Registers an event that will be set when a lobby message is received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyA_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
dwAppID, hReceiveEvent );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyW_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
dwAppID, hReceiveEvent );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Registers an event that will be set when a lobby message is received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobby2W_CreateCompoundAddress
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
|
|
DWORD dwElementCount,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_CreateCompoundAddress
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
|
|
DWORD dwElementCount,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
|
|
/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
|
|
/* All lobby 1 methods are exactly the same except QueryInterface */
|
|
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT = {
|
|
IDirectPlayLobbyA_QueryInterface,
|
|
(void*)IDirectPlayLobby2A_AddRef,
|
|
(void*)IDirectPlayLobby2A_Release,
|
|
(void*)IDirectPlayLobby2A_Connect,
|
|
(void*)IDirectPlayLobby2A_CreateAddress,
|
|
(void*)IDirectPlayLobby2A_EnumAddress,
|
|
(void*)IDirectPlayLobby2A_EnumAddressTypes,
|
|
(void*)IDirectPlayLobby2A_EnumLocalApplications,
|
|
(void*)IDirectPlayLobby2A_GetConnectionSettings,
|
|
(void*)IDirectPlayLobby2A_ReceiveLobbyMessage,
|
|
(void*)IDirectPlayLobby2A_RunApplication,
|
|
(void*)IDirectPlayLobby2A_SendLobbyMessage,
|
|
(void*)IDirectPlayLobby2A_SetConnectionSettings,
|
|
(void*)IDirectPlayLobby2A_SetLobbyMessageEvent
|
|
};
|
|
|
|
/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT = {
|
|
IDirectPlayLobbyW_QueryInterface,
|
|
(void*)IDirectPlayLobby2W_AddRef,
|
|
(void*)IDirectPlayLobby2W_Release,
|
|
(void*)IDirectPlayLobby2W_Connect,
|
|
(void*)IDirectPlayLobby2W_CreateAddress,
|
|
(void*)IDirectPlayLobby2W_EnumAddress,
|
|
(void*)IDirectPlayLobby2W_EnumAddressTypes,
|
|
(void*)IDirectPlayLobby2W_EnumLocalApplications,
|
|
(void*)IDirectPlayLobby2W_GetConnectionSettings,
|
|
(void*)IDirectPlayLobby2W_ReceiveLobbyMessage,
|
|
(void*)IDirectPlayLobby2W_RunApplication,
|
|
(void*)IDirectPlayLobby2W_SendLobbyMessage,
|
|
(void*)IDirectPlayLobby2W_SetConnectionSettings,
|
|
(void*)IDirectPlayLobby2W_SetLobbyMessageEvent
|
|
};
|
|
|
|
|
|
/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT = {
|
|
IDirectPlayLobby2A_QueryInterface,
|
|
IDirectPlayLobby2A_AddRef,
|
|
IDirectPlayLobby2A_Release,
|
|
IDirectPlayLobby2A_Connect,
|
|
IDirectPlayLobby2A_CreateAddress,
|
|
IDirectPlayLobby2A_EnumAddress,
|
|
IDirectPlayLobby2A_EnumAddressTypes,
|
|
IDirectPlayLobby2A_EnumLocalApplications,
|
|
IDirectPlayLobby2A_GetConnectionSettings,
|
|
IDirectPlayLobby2A_ReceiveLobbyMessage,
|
|
IDirectPlayLobby2A_RunApplication,
|
|
IDirectPlayLobby2A_SendLobbyMessage,
|
|
IDirectPlayLobby2A_SetConnectionSettings,
|
|
IDirectPlayLobby2A_SetLobbyMessageEvent,
|
|
IDirectPlayLobby2A_CreateCompoundAddress
|
|
};
|
|
|
|
/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT = {
|
|
IDirectPlayLobby2W_QueryInterface,
|
|
IDirectPlayLobby2W_AddRef,
|
|
IDirectPlayLobby2W_Release,
|
|
IDirectPlayLobby2W_Connect,
|
|
IDirectPlayLobby2W_CreateAddress,
|
|
IDirectPlayLobby2W_EnumAddress,
|
|
IDirectPlayLobby2W_EnumAddressTypes,
|
|
IDirectPlayLobby2W_EnumLocalApplications,
|
|
IDirectPlayLobby2W_GetConnectionSettings,
|
|
IDirectPlayLobby2W_ReceiveLobbyMessage,
|
|
IDirectPlayLobby2W_RunApplication,
|
|
IDirectPlayLobby2W_SendLobbyMessage,
|
|
IDirectPlayLobby2W_SetConnectionSettings,
|
|
IDirectPlayLobby2W_SetLobbyMessageEvent,
|
|
IDirectPlayLobby2W_CreateCompoundAddress
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayLobbyCreateA (DPLAYX.4)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
|
|
LPDIRECTPLAYLOBBYA *lplpDPL,
|
|
IUnknown *lpUnk,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
|
|
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
|
|
|
|
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
|
|
* equal 0. These fields are mostly for future expansion.
|
|
*/
|
|
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
|
|
{
|
|
*lplpDPL = NULL;
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Yes...really we should be returning a lobby 1 object */
|
|
*lplpDPL = (LPDIRECTPLAYLOBBYA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( IDirectPlayLobbyA ) );
|
|
|
|
if( ! (*lplpDPL) )
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDPL)->lpVtbl = &directPlayLobbyAVT;
|
|
(*lplpDPL)->ref = 1;
|
|
|
|
/* All fields were nulled out by the allocation */
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* DirectPlayLobbyCreateW (DPLAYX.5)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
|
|
LPDIRECTPLAYLOBBY *lplpDPL,
|
|
IUnknown *lpUnk,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
|
|
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
|
|
|
|
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
|
|
* equal 0. These fields are mostly for future expansion.
|
|
*/
|
|
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
|
|
{
|
|
*lplpDPL = NULL;
|
|
ERR( dplay, "Bad parameters!\n" );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Yes...really we should bre returning a lobby 1 object */
|
|
*lplpDPL = (LPDIRECTPLAYLOBBY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( IDirectPlayLobby ) );
|
|
|
|
if( !*lplpDPL)
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDPL)->lpVtbl = &directPlayLobbyWVT;
|
|
(*lplpDPL)->ref = 1;
|
|
|
|
/* All fields were nulled out by the allocation */
|
|
|
|
return DP_OK;
|
|
|
|
}
|
|
|
|
/***************************************************************************
|
|
* DirectPlayEnumerateA (DPLAYX.2)
|
|
*
|
|
* The pointer to the structure lpContext will be filled with the
|
|
* appropriate data for each service offered by the OS. These services are
|
|
* not necessarily available on this particular machine but are defined
|
|
* as simple service providers under the "Service Providers" registry key.
|
|
* This structure is then passed to lpEnumCallback for each of the different
|
|
* services.
|
|
*
|
|
* This API is useful only for applications written using DirectX3 or
|
|
* worse. It is superceeded by IDirectPlay3::EnumConnections which also
|
|
* gives information on the actual connections.
|
|
*
|
|
* defn of a service provider:
|
|
* A dynamic-link library used by DirectPlay to communicate over a network.
|
|
* The service provider contains all the network-specific code required
|
|
* to send and receive messages. Online services and network operators can
|
|
* supply service providers to use specialized hardware, protocols, communications
|
|
* media, and network resources.
|
|
*
|
|
* TODO: Allocate string buffer space from the heap (length from reg)
|
|
* Pass real device driver numbers...
|
|
* Get the GUID properly...
|
|
*/
|
|
HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA lpEnumCallback,
|
|
LPVOID lpContext )
|
|
{
|
|
|
|
HKEY hkResult;
|
|
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
|
|
LPSTR guidDataSubKey = "Guid";
|
|
LPSTR majVerDataSubKey = "dwReserved1";
|
|
DWORD dwIndex, sizeOfSubKeyName=50;
|
|
char subKeyName[51];
|
|
|
|
TRACE( dplay, ": lpEnumCallback=%p lpContext=%p\n", lpEnumCallback, lpContext );
|
|
|
|
if( !lpEnumCallback || !*lpEnumCallback )
|
|
{
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to loop over the service providers in the registry */
|
|
if( RegOpenKeyEx32A( HKEY_LOCAL_MACHINE, searchSubKey,
|
|
0, KEY_ENUMERATE_SUB_KEYS, &hkResult ) != ERROR_SUCCESS )
|
|
{
|
|
/* Hmmm. Does this mean that there are no service providers? */
|
|
ERR(dplay, ": no service providers?\n");
|
|
return DP_OK;
|
|
}
|
|
|
|
/* Traverse all the service providers we have available */
|
|
for( dwIndex=0;
|
|
RegEnumKey32A( hkResult, dwIndex, subKeyName, sizeOfSubKeyName ) !=
|
|
ERROR_NO_MORE_ITEMS;
|
|
++dwIndex )
|
|
{
|
|
HKEY hkServiceProvider;
|
|
GUID serviceProviderGUID;
|
|
DWORD returnTypeGUID, returnTypeReserved1, sizeOfReturnBuffer=50;
|
|
char returnBuffer[51];
|
|
DWORD majVersionNum, minVersionNum;
|
|
LPWSTR lpWGUIDString;
|
|
|
|
TRACE( dplay, " this time through: %s\n", subKeyName );
|
|
|
|
/* Get a handle for this particular service provider */
|
|
if( RegOpenKeyEx32A( hkResult, subKeyName, 0, KEY_QUERY_VALUE,
|
|
&hkServiceProvider ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": what the heck is going on?\n" );
|
|
continue;
|
|
}
|
|
|
|
/* Get the GUID, Device major number and device minor number
|
|
* from the registry.
|
|
*/
|
|
if( RegQueryValueEx32A( hkServiceProvider, guidDataSubKey,
|
|
NULL, &returnTypeGUID, returnBuffer,
|
|
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": missing GUID registry data members\n" );
|
|
continue;
|
|
}
|
|
|
|
/* FIXME: Check return types to ensure we're interpreting data right */
|
|
lpWGUIDString = HEAP_strdupAtoW( GetProcessHeap(), 0, returnBuffer );
|
|
CLSIDFromString32( (LPCOLESTR32)lpWGUIDString, &serviceProviderGUID );
|
|
HeapFree( GetProcessHeap(), 0, lpWGUIDString );
|
|
|
|
sizeOfReturnBuffer = 50;
|
|
|
|
if( RegQueryValueEx32A( hkServiceProvider, majVerDataSubKey,
|
|
NULL, &returnTypeReserved1, returnBuffer,
|
|
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": missing dwReserved1 registry data members\n") ;
|
|
continue;
|
|
}
|
|
/* FIXME: This couldn't possibly be right...*/
|
|
majVersionNum = GET_DWORD( returnBuffer );
|
|
|
|
/* The enumeration will return FALSE if we are not to continue */
|
|
if( !lpEnumCallback( &serviceProviderGUID , subKeyName,
|
|
majVersionNum, (DWORD)0, lpContext ) )
|
|
{
|
|
WARN( dplay, "lpEnumCallback returning FALSE\n" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return DP_OK;
|
|
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayEnumerateW (DPLAYX.3)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext )
|
|
{
|
|
|
|
FIXME( dplay, ":stub\n");
|
|
|
|
return DPERR_OUTOFMEMORY;
|
|
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayCreate (DPLAYX.1) (DPLAY.1)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayCreate
|
|
( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk)
|
|
{
|
|
|
|
TRACE(dplay,"\n" );
|
|
|
|
if( pUnk != NULL )
|
|
{
|
|
/* Hmmm...wonder what this means! */
|
|
ERR(dplay, "What does a NULL here mean?\n" );
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
*lplpDP = (LPDIRECTPLAY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( **lplpDP ) );
|
|
|
|
if( !*lplpDP )
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDP)->lpVtbl = &directPlay2AVT;
|
|
(*lplpDP)->ref = 1;
|
|
|
|
return DP_OK;
|
|
|
|
};
|
|
|
|
|
|
/* Direct Play methods */
|
|
static HRESULT WINAPI DirectPlay2W_QueryInterface
|
|
( LPDIRECTPLAY2 this, REFIID riid, LPVOID* ppvObj )
|
|
{
|
|
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static HRESULT WINAPI DirectPlay2A_QueryInterface
|
|
( LPDIRECTPLAY2A this, REFIID riid, LPVOID* ppvObj )
|
|
{
|
|
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static HRESULT WINAPI DirectPlay3W_QueryInterface
|
|
( LPDIRECTPLAY3 this, REFIID riid, LPVOID* ppvObj )
|
|
{
|
|
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static HRESULT WINAPI DirectPlay3A_QueryInterface
|
|
( LPDIRECTPLAY3A this, REFIID riid, LPVOID* ppvObj )
|
|
{
|
|
FIXME( dplay, "(%p)->(%p,%p): stub\n", this, riid, ppvObj );
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
|
|
static ULONG WINAPI DirectPlay3W_AddRef
|
|
( LPDIRECTPLAY3 this )
|
|
{
|
|
++(this->ref);
|
|
TRACE( dplay,"ref count now %lu\n", this->ref );
|
|
return (this->ref);
|
|
}
|
|
|
|
static ULONG WINAPI DirectPlay3W_Release
|
|
( LPDIRECTPLAY3 this )
|
|
{
|
|
TRACE( dplay, "ref count decremeneted from %lu\n", this->ref );
|
|
|
|
this->ref--;
|
|
|
|
/* Deallocate if this is the last reference to the object */
|
|
if( !(this->ref) )
|
|
{
|
|
FIXME( dplay, "memory leak\n" );
|
|
/* Implement memory deallocation */
|
|
|
|
HeapFree( GetProcessHeap(), 0, this );
|
|
|
|
return 0;
|
|
}
|
|
|
|
return this->ref;
|
|
};
|
|
|
|
|
|
|
|
|
|
HRESULT WINAPI DirectPlay3W_AddPlayerToGroup
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_Close
|
|
( LPDIRECTPLAY3 this )
|
|
{
|
|
FIXME( dplay,"(%p)->(): stub", this );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_CreateGroup
|
|
( LPDIRECTPLAY3 this, LPDPID a, LPDPNAME b, LPVOID c, DWORD d, DWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_CreatePlayer
|
|
( LPDIRECTPLAY3 this, LPDPID a, LPDPNAME b, HANDLE32 c, LPVOID d, DWORD e, DWORD f )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e, f );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_DeletePlayerFromGroup
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_DestroyGroup
|
|
( LPDIRECTPLAY3 this, DPID a )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx): stub", this, a );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_DestroyPlayer
|
|
( LPDIRECTPLAY3 this, DPID a )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx): stub", this, a );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumGroupPlayers
|
|
( LPDIRECTPLAY3 this, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c,
|
|
LPVOID d, DWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumGroups
|
|
( LPDIRECTPLAY3 this, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumPlayers
|
|
( LPDIRECTPLAY3 this, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumSessions
|
|
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b, LPDPENUMSESSIONSCALLBACK2 c,
|
|
LPVOID d, DWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetCaps
|
|
( LPDIRECTPLAY3 this, LPDPCAPS a, DWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetGroupData
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetGroupName
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetMessageCount
|
|
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerAddress
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerCaps
|
|
( LPDIRECTPLAY3 this, DPID a, LPDPCAPS b, DWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerData
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerName
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, LPDWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetSessionDesc
|
|
( LPDIRECTPLAY3 this, LPVOID a, LPDWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_Initialize
|
|
( LPDIRECTPLAY3 this, LPGUID a )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p): stub", this, a );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_Open
|
|
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_Receive
|
|
( LPDIRECTPLAY3 this, LPDPID a, LPDPID b, DWORD c, LPVOID d, LPDWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,0x%08lx,%p,%p): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_Send
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b, DWORD c, LPVOID d, DWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,0x%08lx): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetGroupData
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, DWORD c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetGroupName
|
|
( LPDIRECTPLAY3 this, DPID a, LPDPNAME b, DWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetPlayerData
|
|
( LPDIRECTPLAY3 this, DPID a, LPVOID b, DWORD c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetPlayerName
|
|
( LPDIRECTPLAY3 this, DPID a, LPDPNAME b, DWORD c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetSessionDesc
|
|
( LPDIRECTPLAY3 this, LPDPSESSIONDESC2 a, DWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_AddGroupToGroup
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_CreateGroupInGroup
|
|
( LPDIRECTPLAY3 this, DPID a, LPDPID b, LPDPNAME c, LPVOID d, DWORD e, DWORD f )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx,0x%08lx): stub", this, a, b, c, d, e, f );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_DeleteGroupFromGroup
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumConnections
|
|
( LPDIRECTPLAY3 this, LPCGUID a, LPDPENUMCONNECTIONSCALLBACK b, LPVOID c, DWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_EnumGroupsInGroup
|
|
( LPDIRECTPLAY3 this, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c, LPVOID d, DWORD e )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", this, a, b, c, d, e );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetGroupConnectionSettings
|
|
( LPDIRECTPLAY3 this, DWORD a, DPID b, LPVOID c, LPDWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_InitializeConnection
|
|
( LPDIRECTPLAY3 this, LPVOID a, DWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SecureOpen
|
|
( LPDIRECTPLAY3 this, LPCDPSESSIONDESC2 a, DWORD b, LPCDPSECURITYDESC c, LPCDPCREDENTIALS d )
|
|
{
|
|
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SendChatMessage
|
|
( LPDIRECTPLAY3 this, DPID a, DPID b, DWORD c, LPDPCHAT d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_SetGroupConnectionSettings
|
|
( LPDIRECTPLAY3 this, DWORD a, DPID b, LPDPLCONNECTION c )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p): stub", this, a, b, c );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_StartSession
|
|
( LPDIRECTPLAY3 this, DWORD a, DPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetGroupFlags
|
|
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetGroupParent
|
|
( LPDIRECTPLAY3 this, DPID a, LPDPID b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerAccount
|
|
( LPDIRECTPLAY3 this, DPID a, DWORD b, LPVOID c, LPDWORD d )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", this, a, b, c, d );
|
|
return DP_OK;
|
|
}
|
|
|
|
HRESULT WINAPI DirectPlay3W_GetPlayerFlags
|
|
( LPDIRECTPLAY3 this, DPID a, LPDWORD b )
|
|
{
|
|
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", this, a, b );
|
|
return DP_OK;
|
|
}
|
|
|
|
static struct tagLPDIRECTPLAY2_VTABLE directPlay2WVT = {
|
|
DirectPlay2W_QueryInterface,
|
|
(void*)DirectPlay3W_AddRef,
|
|
(void*)DirectPlay3W_Release,
|
|
(void*)DirectPlay3W_AddPlayerToGroup,
|
|
(void*)DirectPlay3W_Close,
|
|
(void*)DirectPlay3W_CreateGroup,
|
|
(void*)DirectPlay3W_CreatePlayer,
|
|
(void*)DirectPlay3W_DeletePlayerFromGroup,
|
|
(void*)DirectPlay3W_DestroyGroup,
|
|
(void*)DirectPlay3W_DestroyPlayer,
|
|
(void*)DirectPlay3W_EnumGroupPlayers,
|
|
(void*)DirectPlay3W_EnumGroups,
|
|
(void*)DirectPlay3W_EnumPlayers,
|
|
(void*)DirectPlay3W_EnumSessions,
|
|
(void*)DirectPlay3W_GetCaps,
|
|
(void*)DirectPlay3W_GetGroupData,
|
|
(void*)DirectPlay3W_GetGroupName,
|
|
(void*)DirectPlay3W_GetMessageCount,
|
|
(void*)DirectPlay3W_GetPlayerAddress,
|
|
(void*)DirectPlay3W_GetPlayerCaps,
|
|
(void*)DirectPlay3W_GetPlayerData,
|
|
(void*)DirectPlay3W_GetPlayerName,
|
|
(void*)DirectPlay3W_GetSessionDesc,
|
|
(void*)DirectPlay3W_Initialize,
|
|
(void*)DirectPlay3W_Open,
|
|
(void*)DirectPlay3W_Receive,
|
|
(void*)DirectPlay3W_Send,
|
|
(void*)DirectPlay3W_SetGroupData,
|
|
(void*)DirectPlay3W_SetGroupName,
|
|
(void*)DirectPlay3W_SetPlayerData,
|
|
(void*)DirectPlay3W_SetPlayerName,
|
|
(void*)DirectPlay3W_SetSessionDesc
|
|
};
|
|
|
|
static struct tagLPDIRECTPLAY2_VTABLE directPlay2AVT = {
|
|
DirectPlay2A_QueryInterface,
|
|
(void*)DirectPlay3W_AddRef,
|
|
(void*)DirectPlay3W_Release,
|
|
(void*)DirectPlay3W_AddPlayerToGroup,
|
|
(void*)DirectPlay3W_Close,
|
|
(void*)DirectPlay3W_CreateGroup,
|
|
(void*)DirectPlay3W_CreatePlayer,
|
|
(void*)DirectPlay3W_DeletePlayerFromGroup,
|
|
(void*)DirectPlay3W_DestroyGroup,
|
|
(void*)DirectPlay3W_DestroyPlayer,
|
|
(void*)DirectPlay3W_EnumGroupPlayers,
|
|
(void*)DirectPlay3W_EnumGroups,
|
|
(void*)DirectPlay3W_EnumPlayers,
|
|
(void*)DirectPlay3W_EnumSessions,
|
|
(void*)DirectPlay3W_GetCaps,
|
|
(void*)DirectPlay3W_GetGroupData,
|
|
(void*)DirectPlay3W_GetGroupName,
|
|
(void*)DirectPlay3W_GetMessageCount,
|
|
(void*)DirectPlay3W_GetPlayerAddress,
|
|
(void*)DirectPlay3W_GetPlayerCaps,
|
|
(void*)DirectPlay3W_GetPlayerData,
|
|
(void*)DirectPlay3W_GetPlayerName,
|
|
(void*)DirectPlay3W_GetSessionDesc,
|
|
(void*)DirectPlay3W_Initialize,
|
|
(void*)DirectPlay3W_Open,
|
|
(void*)DirectPlay3W_Receive,
|
|
(void*)DirectPlay3W_Send,
|
|
(void*)DirectPlay3W_SetGroupData,
|
|
(void*)DirectPlay3W_SetGroupName,
|
|
(void*)DirectPlay3W_SetPlayerData,
|
|
(void*)DirectPlay3W_SetPlayerName,
|
|
(void*)DirectPlay3W_SetSessionDesc
|
|
};
|
|
|
|
static struct tagLPDIRECTPLAY3_VTABLE directPlay3AVT = {
|
|
DirectPlay3A_QueryInterface,
|
|
(void*)DirectPlay3W_AddRef,
|
|
(void*)DirectPlay3W_Release,
|
|
(void*)DirectPlay3W_AddPlayerToGroup,
|
|
(void*)DirectPlay3W_Close,
|
|
(void*)DirectPlay3W_CreateGroup,
|
|
(void*)DirectPlay3W_CreatePlayer,
|
|
(void*)DirectPlay3W_DeletePlayerFromGroup,
|
|
(void*)DirectPlay3W_DestroyGroup,
|
|
(void*)DirectPlay3W_DestroyPlayer,
|
|
(void*)DirectPlay3W_EnumGroupPlayers,
|
|
(void*)DirectPlay3W_EnumGroups,
|
|
(void*)DirectPlay3W_EnumPlayers,
|
|
(void*)DirectPlay3W_EnumSessions,
|
|
(void*)DirectPlay3W_GetCaps,
|
|
(void*)DirectPlay3W_GetGroupData,
|
|
(void*)DirectPlay3W_GetGroupName,
|
|
(void*)DirectPlay3W_GetMessageCount,
|
|
(void*)DirectPlay3W_GetPlayerAddress,
|
|
(void*)DirectPlay3W_GetPlayerCaps,
|
|
(void*)DirectPlay3W_GetPlayerData,
|
|
(void*)DirectPlay3W_GetPlayerName,
|
|
(void*)DirectPlay3W_GetSessionDesc,
|
|
(void*)DirectPlay3W_Initialize,
|
|
(void*)DirectPlay3W_Open,
|
|
(void*)DirectPlay3W_Receive,
|
|
(void*)DirectPlay3W_Send,
|
|
(void*)DirectPlay3W_SetGroupData,
|
|
(void*)DirectPlay3W_SetGroupName,
|
|
(void*)DirectPlay3W_SetPlayerData,
|
|
(void*)DirectPlay3W_SetPlayerName,
|
|
(void*)DirectPlay3W_SetSessionDesc,
|
|
|
|
(void*)DirectPlay3W_AddGroupToGroup,
|
|
(void*)DirectPlay3W_CreateGroupInGroup,
|
|
(void*)DirectPlay3W_DeleteGroupFromGroup,
|
|
(void*)DirectPlay3W_EnumConnections,
|
|
(void*)DirectPlay3W_EnumGroupsInGroup,
|
|
(void*)DirectPlay3W_GetGroupConnectionSettings,
|
|
(void*)DirectPlay3W_InitializeConnection,
|
|
(void*)DirectPlay3W_SecureOpen,
|
|
(void*)DirectPlay3W_SendChatMessage,
|
|
(void*)DirectPlay3W_SetGroupConnectionSettings,
|
|
(void*)DirectPlay3W_StartSession,
|
|
(void*)DirectPlay3W_GetGroupFlags,
|
|
(void*)DirectPlay3W_GetGroupParent,
|
|
(void*)DirectPlay3W_GetPlayerAccount,
|
|
(void*)DirectPlay3W_GetPlayerFlags
|
|
};
|
|
|
|
static struct tagLPDIRECTPLAY3_VTABLE directPlay3WVT = {
|
|
DirectPlay3W_QueryInterface,
|
|
DirectPlay3W_AddRef,
|
|
DirectPlay3W_Release,
|
|
DirectPlay3W_AddPlayerToGroup,
|
|
DirectPlay3W_Close,
|
|
DirectPlay3W_CreateGroup,
|
|
DirectPlay3W_CreatePlayer,
|
|
DirectPlay3W_DeletePlayerFromGroup,
|
|
DirectPlay3W_DestroyGroup,
|
|
DirectPlay3W_DestroyPlayer,
|
|
DirectPlay3W_EnumGroupPlayers,
|
|
DirectPlay3W_EnumGroups,
|
|
DirectPlay3W_EnumPlayers,
|
|
DirectPlay3W_EnumSessions,
|
|
DirectPlay3W_GetCaps,
|
|
DirectPlay3W_GetGroupData,
|
|
DirectPlay3W_GetGroupName,
|
|
DirectPlay3W_GetMessageCount,
|
|
DirectPlay3W_GetPlayerAddress,
|
|
DirectPlay3W_GetPlayerCaps,
|
|
DirectPlay3W_GetPlayerData,
|
|
DirectPlay3W_GetPlayerName,
|
|
DirectPlay3W_GetSessionDesc,
|
|
DirectPlay3W_Initialize,
|
|
DirectPlay3W_Open,
|
|
DirectPlay3W_Receive,
|
|
DirectPlay3W_Send,
|
|
DirectPlay3W_SetGroupData,
|
|
DirectPlay3W_SetGroupName,
|
|
DirectPlay3W_SetPlayerData,
|
|
DirectPlay3W_SetPlayerName,
|
|
DirectPlay3W_SetSessionDesc,
|
|
|
|
DirectPlay3W_AddGroupToGroup,
|
|
DirectPlay3W_CreateGroupInGroup,
|
|
DirectPlay3W_DeleteGroupFromGroup,
|
|
DirectPlay3W_EnumConnections,
|
|
DirectPlay3W_EnumGroupsInGroup,
|
|
DirectPlay3W_GetGroupConnectionSettings,
|
|
DirectPlay3W_InitializeConnection,
|
|
DirectPlay3W_SecureOpen,
|
|
DirectPlay3W_SendChatMessage,
|
|
DirectPlay3W_SetGroupConnectionSettings,
|
|
DirectPlay3W_StartSession,
|
|
DirectPlay3W_GetGroupFlags,
|
|
DirectPlay3W_GetGroupParent,
|
|
DirectPlay3W_GetPlayerAccount,
|
|
DirectPlay3W_GetPlayerFlags
|
|
};
|
|
|