.. |
Makefile.in
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
arb_program_shader.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
baseshader.c
|
wined3d: Handle the ps_3_0 vPos field.
|
2007-05-04 13:41:54 +02:00 |
basetexture.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
clipper.c
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
context.c
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
cubetexture.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
device.c
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
directx.c
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
drawprim.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
glsl_shader.c
|
wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
|
2007-06-13 11:23:06 +02:00 |
indexbuffer.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
palette.c
|
d3d: Remove dependency on ddraw.h header.
|
2007-04-16 13:20:15 +02:00 |
pixelshader.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
query.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
resource.c
|
wined3d: Destroying the resource frees all private data.
|
2007-05-11 11:22:31 +02:00 |
state.c
|
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
|
2007-06-18 12:33:55 +02:00 |
stateblock.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
surface.c
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
surface_gdi.c
|
wined3d: Add support for loading gamma corrected textures.
|
2007-06-07 13:01:49 +02:00 |
swapchain.c
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
texture.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
utils.c
|
wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
|
2007-06-18 12:33:56 +02:00 |
vertexbuffer.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
vertexdeclaration.c
|
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
|
2007-04-12 16:09:12 +02:00 |
vertexshader.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
volume.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
volumetexture.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
wined3d.spec
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
wined3d_main.c
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
wined3d_private.h
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
wined3d_private_types.h
|
wined3d: Implement support for projective textures in ps 2.0 and later.
|
2007-03-29 21:15:29 +02:00 |