Sweden-Number/dlls/ddraw
Zhiyi Zhang a8072e0841 wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:00 +01:00
..
tests ddraw/tests: WARP returns SURFACELOST when flipping a surface in normal mode. 2020-02-17 15:06:19 +01:00
Makefile.in
clipper.c
ddraw.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create(). 2020-03-11 15:55:00 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode(). 2020-03-05 19:49:33 +01:00
device.c wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode(). 2020-03-06 17:54:06 +01:00
executebuffer.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
light.c
main.c wined3d: Introduce wined3d_adapter_get_output(). 2020-03-03 20:01:25 +01:00
material.c
palette.c
surface.c wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode(). 2020-03-06 17:54:06 +01:00
utils.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
version.rc
vertexbuffer.c ddraw: Set the primary stateblock when executing draw calls. 2020-02-27 23:34:51 +01:00
viewport.c ddraw: Stop setting the device state when setting transforms. 2020-02-28 16:39:01 +01:00