609 lines
21 KiB
C
609 lines
21 KiB
C
/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "provider.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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static CRITICAL_SECTION controller_cs;
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static CRITICAL_SECTION_DEBUG controller_cs_debug =
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{
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0, 0, &controller_cs,
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{ &controller_cs_debug.ProcessLocksList, &controller_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": controller_cs") }
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};
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static CRITICAL_SECTION controller_cs = { &controller_cs_debug, -1, 0, 0, 0, 0 };
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static IVector_RawGameController *controllers;
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static struct list controller_added_handlers = LIST_INIT( controller_added_handlers );
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static struct list controller_removed_handlers = LIST_INIT( controller_removed_handlers );
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static HRESULT init_controllers(void)
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{
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static const struct vector_iids iids =
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{
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.vector = &IID_IVector_RawGameController,
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.view = &IID_IVectorView_RawGameController,
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.iterable = &IID_IIterable_RawGameController,
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.iterator = &IID_IIterator_RawGameController,
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};
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HRESULT hr;
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EnterCriticalSection( &controller_cs );
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if (controllers) hr = S_OK;
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else hr = vector_create( &iids, (void **)&controllers );
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LeaveCriticalSection( &controller_cs );
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return hr;
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}
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struct controller
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{
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IGameControllerImpl IGameControllerImpl_iface;
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IGameControllerInputSink IGameControllerInputSink_iface;
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IRawGameController IRawGameController_iface;
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IGameController *IGameController_outer;
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LONG ref;
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IGameControllerProvider *provider;
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IWineGameControllerProvider *wine_provider;
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};
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static inline struct controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
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{
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return CONTAINING_RECORD( iface, struct controller, IGameControllerImpl_iface );
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}
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static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IGameControllerImpl ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRawGameController ))
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{
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IInspectable_AddRef( (*out = &impl->IRawGameController_iface) );
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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if (impl->wine_provider)
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IWineGameControllerProvider_Release( impl->wine_provider );
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IGameControllerProvider_Release( impl->provider );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RawGameController,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RawGameController),
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class_name );
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}
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static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
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IGameControllerProvider *provider )
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{
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struct controller *impl = impl_from_IGameControllerImpl( iface );
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HRESULT hr;
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TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
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impl->IGameController_outer = outer;
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IGameControllerProvider_AddRef( (impl->provider = provider) );
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hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
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(void **)&impl->wine_provider );
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if (FAILED(hr)) return hr;
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EnterCriticalSection( &controller_cs );
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if (SUCCEEDED(hr = init_controllers()))
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hr = IVector_RawGameController_Append( controllers, &impl->IRawGameController_iface );
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LeaveCriticalSection( &controller_cs );
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return hr;
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}
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static const struct IGameControllerImplVtbl controller_vtbl =
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{
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controller_QueryInterface,
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controller_AddRef,
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controller_Release,
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/* IInspectable methods */
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controller_GetIids,
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controller_GetRuntimeClassName,
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controller_GetTrustLevel,
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/* IGameControllerImpl methods */
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controller_Initialize,
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};
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DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct controller, IGameController_outer )
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static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
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{
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input_sink_QueryInterface,
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input_sink_AddRef,
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input_sink_Release,
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/* IInspectable methods */
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input_sink_GetIids,
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input_sink_GetRuntimeClassName,
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input_sink_GetTrustLevel,
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/* IGameControllerInputSink methods */
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input_sink_OnInputResumed,
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input_sink_OnInputSuspended,
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};
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DEFINE_IINSPECTABLE_OUTER( raw_controller, IRawGameController, struct controller, IGameController_outer )
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static HRESULT WINAPI raw_controller_get_AxisCount( IRawGameController *iface, INT32 *value )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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return IWineGameControllerProvider_get_AxisCount( impl->wine_provider, value );
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}
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static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, INT32 *value )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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return IWineGameControllerProvider_get_ButtonCount( impl->wine_provider, value );
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}
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static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value )
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{
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static const struct vector_iids iids =
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{
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.vector = &IID_IVector_ForceFeedbackMotor,
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.view = &IID_IVectorView_ForceFeedbackMotor,
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.iterable = &IID_IIterable_ForceFeedbackMotor,
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.iterator = &IID_IIterator_ForceFeedbackMotor,
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};
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struct controller *impl = impl_from_IRawGameController( iface );
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IVector_ForceFeedbackMotor *vector;
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IForceFeedbackMotor *motor;
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HRESULT hr;
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TRACE( "iface %p, value %p\n", iface, value );
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if (FAILED(hr = vector_create( &iids, (void **)&vector ))) return hr;
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if (SUCCEEDED(IWineGameControllerProvider_get_ForceFeedbackMotor( impl->wine_provider, &motor )) && motor)
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{
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hr = IVector_ForceFeedbackMotor_Append( vector, motor );
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IForceFeedbackMotor_Release( motor );
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}
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if (SUCCEEDED(hr)) hr = IVector_ForceFeedbackMotor_GetView( vector, value );
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IVector_ForceFeedbackMotor_Release( vector );
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return hr;
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}
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static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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return IGameControllerProvider_get_HardwareProductId( impl->provider, value );
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}
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static HRESULT WINAPI raw_controller_get_HardwareVendorId( IRawGameController *iface, UINT16 *value )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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return IGameControllerProvider_get_HardwareVendorId( impl->provider, value );
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}
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static HRESULT WINAPI raw_controller_get_SwitchCount( IRawGameController *iface, INT32 *value )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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return IWineGameControllerProvider_get_SwitchCount( impl->wine_provider, value );
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}
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static HRESULT WINAPI raw_controller_GetButtonLabel( IRawGameController *iface, INT32 index,
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enum GameControllerButtonLabel *value )
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{
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FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI raw_controller_GetCurrentReading( IRawGameController *iface, UINT32 buttons_size, BOOLEAN *buttons,
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UINT32 switches_size, enum GameControllerSwitchPosition *switches,
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UINT32 axes_size, DOUBLE *axes, UINT64 *timestamp )
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{
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struct controller *impl = impl_from_IRawGameController( iface );
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WineGameControllerState state;
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HRESULT hr;
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TRACE( "iface %p, buttons_size %u, buttons %p, switches_size %u, switches %p, axes_size %u, axes %p, timestamp %p.\n",
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iface, buttons_size, buttons, switches_size, switches, axes_size, axes, timestamp );
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if (FAILED(hr = IWineGameControllerProvider_get_State( impl->wine_provider, &state ))) return hr;
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memcpy( axes, state.axes, axes_size * sizeof(*axes) );
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memcpy( buttons, state.buttons, buttons_size * sizeof(*buttons) );
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memcpy( switches, state.switches, switches_size * sizeof(*switches) );
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*timestamp = state.timestamp;
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return hr;
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}
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static HRESULT WINAPI raw_controller_GetSwitchKind( IRawGameController *iface, INT32 index, enum GameControllerSwitchKind *value )
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{
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FIXME( "iface %p, index %d, value %p stub!\n", iface, index, value );
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return E_NOTIMPL;
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}
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static const struct IRawGameControllerVtbl raw_controller_vtbl =
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{
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raw_controller_QueryInterface,
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raw_controller_AddRef,
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raw_controller_Release,
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/* IInspectable methods */
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raw_controller_GetIids,
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raw_controller_GetRuntimeClassName,
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raw_controller_GetTrustLevel,
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/* IRawGameController methods */
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raw_controller_get_AxisCount,
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raw_controller_get_ButtonCount,
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raw_controller_get_ForceFeedbackMotors,
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raw_controller_get_HardwareProductId,
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raw_controller_get_HardwareVendorId,
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raw_controller_get_SwitchCount,
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raw_controller_GetButtonLabel,
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raw_controller_GetCurrentReading,
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raw_controller_GetSwitchKind,
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};
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struct controller_statics
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{
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IActivationFactory IActivationFactory_iface;
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IRawGameControllerStatics IRawGameControllerStatics_iface;
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ICustomGameControllerFactory ICustomGameControllerFactory_iface;
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LONG ref;
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};
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static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface );
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}
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static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct controller_statics *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRawGameControllerStatics ))
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{
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IInspectable_AddRef( (*out = &impl->IRawGameControllerStatics_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
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{
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IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
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{
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struct controller_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI factory_Release( IActivationFactory *iface )
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{
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struct controller_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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FIXME( "iface %p, instance %p stub!\n", iface, instance );
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl factory_vtbl =
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{
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factory_QueryInterface,
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factory_AddRef,
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factory_Release,
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/* IInspectable methods */
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factory_GetIids,
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factory_GetRuntimeClassName,
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factory_GetTrustLevel,
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/* IActivationFactory methods */
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factory_ActivateInstance,
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};
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DEFINE_IINSPECTABLE( statics, IRawGameControllerStatics, struct controller_statics, IActivationFactory_iface )
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static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface,
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IEventHandler_RawGameController *handler,
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EventRegistrationToken *token )
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{
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TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
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if (!handler) return E_INVALIDARG;
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return event_handlers_append( &controller_added_handlers, (IEventHandler_IInspectable *)handler, token );
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}
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static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token )
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{
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TRACE( "iface %p, token %#I64x.\n", iface, token.value );
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return event_handlers_remove( &controller_added_handlers, &token );
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}
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static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface,
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IEventHandler_RawGameController *handler,
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EventRegistrationToken *token )
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{
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TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
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if (!handler) return E_INVALIDARG;
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return event_handlers_append( &controller_removed_handlers, (IEventHandler_IInspectable *)handler, token );
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}
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static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token )
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{
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TRACE( "iface %p, token %#I64x.\n", iface, token.value );
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return event_handlers_remove( &controller_removed_handlers, &token );
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}
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static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
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{
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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EnterCriticalSection( &controller_cs );
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if (SUCCEEDED(hr = init_controllers()))
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hr = IVector_RawGameController_GetView( controllers, value );
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LeaveCriticalSection( &controller_cs );
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return hr;
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}
|
|
|
|
static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
|
|
IRawGameController **value )
|
|
{
|
|
struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
|
|
IGameController *controller;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
|
|
|
|
*value = NULL;
|
|
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
|
|
game_controller, &controller );
|
|
if (FAILED(hr) || !controller) return hr;
|
|
|
|
hr = IGameController_QueryInterface( controller, &IID_IRawGameController, (void **)value );
|
|
IGameController_Release( controller );
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IRawGameControllerStaticsVtbl statics_vtbl =
|
|
{
|
|
statics_QueryInterface,
|
|
statics_AddRef,
|
|
statics_Release,
|
|
/* IInspectable methods */
|
|
statics_GetIids,
|
|
statics_GetRuntimeClassName,
|
|
statics_GetTrustLevel,
|
|
/* IRawGameControllerStatics methods */
|
|
statics_add_RawGameControllerAdded,
|
|
statics_remove_RawGameControllerAdded,
|
|
statics_add_RawGameControllerRemoved,
|
|
statics_remove_RawGameControllerRemoved,
|
|
statics_get_RawGameControllers,
|
|
statics_FromGameController,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct controller_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
|
|
IInspectable **value )
|
|
{
|
|
struct controller *impl;
|
|
|
|
TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
|
|
|
|
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
|
|
impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
|
|
impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
|
|
impl->IRawGameController_iface.lpVtbl = &raw_controller_vtbl;
|
|
impl->ref = 1;
|
|
|
|
TRACE( "created RawGameController %p\n", impl );
|
|
|
|
*value = (IInspectable *)&impl->IGameControllerImpl_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IRawGameController *controller;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRawGameController, (void **)&controller )))
|
|
return hr;
|
|
event_handlers_notify( &controller_added_handlers, (IInspectable *)controller );
|
|
IRawGameController_Release( controller );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IRawGameController *controller;
|
|
BOOLEAN found;
|
|
UINT32 index;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRawGameController, (void **)&controller )))
|
|
return hr;
|
|
|
|
EnterCriticalSection( &controller_cs );
|
|
if (SUCCEEDED(hr = init_controllers()))
|
|
{
|
|
if (FAILED(hr = IVector_RawGameController_IndexOf( controllers, controller, &index, &found )) || !found)
|
|
WARN( "Could not find controller %p, hr %#lx!\n", controller, hr );
|
|
else
|
|
hr = IVector_RawGameController_RemoveAt( controllers, index );
|
|
}
|
|
LeaveCriticalSection( &controller_cs );
|
|
|
|
if (FAILED(hr))
|
|
WARN( "Failed to remove controller %p, hr %#lx!\n", controller, hr );
|
|
else if (found)
|
|
{
|
|
TRACE( "Removed controller %p.\n", controller );
|
|
event_handlers_notify( &controller_removed_handlers, (IInspectable *)controller );
|
|
}
|
|
IRawGameController_Release( controller );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
|
|
{
|
|
controller_factory_QueryInterface,
|
|
controller_factory_AddRef,
|
|
controller_factory_Release,
|
|
/* IInspectable methods */
|
|
controller_factory_GetIids,
|
|
controller_factory_GetRuntimeClassName,
|
|
controller_factory_GetTrustLevel,
|
|
/* ICustomGameControllerFactory methods */
|
|
controller_factory_CreateGameController,
|
|
controller_factory_OnGameControllerAdded,
|
|
controller_factory_OnGameControllerRemoved,
|
|
};
|
|
|
|
static struct controller_statics controller_statics =
|
|
{
|
|
{&factory_vtbl},
|
|
{&statics_vtbl},
|
|
{&controller_factory_vtbl},
|
|
1,
|
|
};
|
|
|
|
ICustomGameControllerFactory *controller_factory = &controller_statics.ICustomGameControllerFactory_iface;
|