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Makefile.in
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arb_program_shader.c
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wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
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2010-11-01 13:34:43 +01:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
basetexture.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
buffer.c
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wined3d: buffer_get_sysmem() potentially invalidates the current element array buffer binding.
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2010-11-16 13:48:46 +01:00 |
clipper.c
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context.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
device.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
directx.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
drawprim.c
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wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
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2010-11-12 15:43:07 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
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2010-10-01 13:46:43 +02:00 |
palette.c
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wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
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2010-11-15 15:04:32 +01:00 |
query.c
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resource.c
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shader.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Remove a redundant flag in IWineD3DSurfaceImpl_SetMem().
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2010-11-16 13:48:42 +01:00 |
surface_base.c
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wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
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2010-11-15 15:04:32 +01:00 |
surface_gdi.c
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wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
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2010-11-12 15:43:07 +01:00 |
swapchain.c
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wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
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2010-11-12 15:43:07 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
utils.c
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wined3d: Rename the wined3d_format "Flags" field to "flags".
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2010-11-12 15:43:08 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d: Don't unregister a window unless the window proc is what we expect it to be.
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2010-11-10 12:19:24 +01:00 |
wined3d_private.h
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wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
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2010-11-15 15:04:32 +01:00 |