Sweden-Number/dlls/wined3d
Stefan Dösinger 1ca9dfc8ee wined3d: Prepare GL resources before calling context_apply_fbo_state.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a context to surface_load_fb_texture. 2015-10-16 19:56:39 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
context.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
directx.c wined3d: Use the core version of the debug messages functions. 2015-10-22 17:32:23 +09:00
drawprim.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
gl_compat.c
glsl_shader.c wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders. 2015-10-21 22:41:48 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c
sampler.c
shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
swapchain.c wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx. 2015-10-20 00:30:38 +09:00
texture.c wined3d: Add a missing TRACE to wined3d_texture_unmap(). 2015-10-28 22:31:31 +09:00
utils.c wined3d: Add a format fixup for INTZ on core profile. 2015-10-22 17:32:12 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller. 2015-10-08 21:00:17 +09:00
wined3d.spec wined3d: Introduce wined3d_texture_release_dc(). 2015-10-28 22:31:29 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00