Sweden-Number/dlls/d3dx9_36/shader.c

1330 lines
46 KiB
C

/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "objbase.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* This function is not declared in the SDK headers yet */
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages);
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
{
CONST DWORD *ptr = byte_code;
TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
if (data) *data = NULL;
if (size) *size = 0;
if (!byte_code)
return D3DERR_INVALIDCALL;
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
LPCVOID ctab_data = ptr + 2;
if (size)
*size = ctab_size;
if (data)
*data = ctab_data;
TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)shader,
(ID3DBlob **)error_messages);
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
return hr;
}
/* D3DXInclude private implementation, used to implement
D3DXAssembleShaderFromFile from D3DXAssembleShader */
/* To be able to correctly resolve include search paths we have to store
the pathname of each include file. We store the pathname pointer right
before the file data. */
static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
D3DXINCLUDE_TYPE include_type,
LPCSTR filename, LPCVOID parent_data,
LPCVOID *data, UINT *bytes) {
const char *p, *parent_name = "";
char *pathname = NULL;
char **buffer = NULL;
HANDLE file;
UINT size;
if(parent_data != NULL)
parent_name = *((const char **)parent_data - 1);
TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
else p = parent_name;
pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
if(!pathname)
return HRESULT_FROM_WIN32(GetLastError());
memcpy(pathname, parent_name, p - parent_name);
strcpy(pathname + (p - parent_name), filename);
file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if(file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
size = GetFileSize(file, NULL);
if(size == INVALID_FILE_SIZE)
goto error;
buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
if(!buffer)
goto error;
*buffer = pathname;
if(!ReadFile(file, buffer + 1, size, bytes, NULL))
goto error;
*data = buffer + 1;
CloseHandle(file);
return S_OK;
error:
CloseHandle(file);
HeapFree(GetProcessHeap(), 0, pathname);
HeapFree(GetProcessHeap(), 0, buffer);
return HRESULT_FROM_WIN32(GetLastError());
}
static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
HeapFree(GetProcessHeap(), 0, (char **)data - 1);
return S_OK;
}
static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
d3dincludefromfile_open,
d3dincludefromfile_close
};
struct D3DXIncludeImpl {
ID3DXInclude ID3DXInclude_iface;
};
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
void *buffer;
DWORD len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
if(FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if(!include)
{
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
include = &includefromfile.ID3DXInclude_iface;
}
hr = D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
UINT srcDataLen,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
pFunctionName, pProfile, Flags, 0,
(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
if(SUCCEEDED(hr) && ppConstantTable)
return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
ppConstantTable);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
entrypoint, profile, flags,
shader, error_messages, constant_table);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
void *buffer;
DWORD len, filename_len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
char *filename_a;
if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if (!include)
{
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
include = &includefromfile.ID3DXInclude_iface;
}
filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
if (!filename_a)
{
UnmapViewOfFile(buffer);
return E_OUTOFMEMORY;
}
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
if (SUCCEEDED(hr) && constant_table)
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
constant_table);
HeapFree(GetProcessHeap(), 0, filename_a);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
TRACE("Forward to D3DPreprocess\n");
return D3DPreprocess(data, data_len, NULL,
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
WCHAR *filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
void *buffer;
DWORD len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA;
if (!include)
{
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
include = &includefromfile.ID3DXInclude_iface;
}
hr = D3DPreprocess(buffer, len, NULL,
(const D3D_SHADER_MACRO *)defines,
(ID3DInclude *) include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
const char *buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
const char *buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
typedef struct ctab_constant {
D3DXCONSTANT_DESC desc;
struct ctab_constant *members;
} ctab_constant;
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
struct ID3DXConstantTableImpl {
ID3DXConstantTable ID3DXConstantTable_iface;
LONG ref;
char *ctab;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
ctab_constant *constants;
};
static void free_constant_table(struct ID3DXConstantTableImpl *table)
{
HeapFree(GetProcessHeap(), 0, table->constants);
HeapFree(GetProcessHeap(), 0, table->ctab);
}
static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
}
static inline int is_vertex_shader(DWORD version)
{
return (version & 0xFFFF0000) == 0xFFFE0000;
}
static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
{
if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
FIXME("Don't know how to calculate Bytes for constants of type %d\n",
desc->RegisterSet);
return 4 * desc->Elements * desc->Rows * desc->Columns;
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **ppvObject)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*ppvObject = This;
return S_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
free_constant_table(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->()\n", This);
return This->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p)\n", This, desc);
if (!desc)
return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, sizeof(This->desc));
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
ctab_constant *constant_info;
TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
if (!constant)
return D3DERR_INVALIDCALL;
/* Applications can pass the name of the constant in place of the handle */
if (!((UINT_PTR)constant >> 16))
constant_info = &This->constants[(UINT_PTR)constant - 1];
else
{
D3DXHANDLE c = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
if (!c)
return D3DERR_INVALIDCALL;
constant_info = &This->constants[(UINT_PTR)c - 1];
}
if (desc)
*desc = constant_info->desc;
if (count)
*count = 1;
return D3D_OK;
}
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
UINT count = 1;
HRESULT res;
TRACE("(%p)->(%p)\n", This, constant);
res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
if (FAILED(res))
return (UINT)-1;
if (desc.RegisterSet != D3DXRS_SAMPLER)
return (UINT)-1;
return desc.RegisterIndex;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %d)\n", This, constant, index);
if (constant)
{
FIXME("Only top level constants supported\n");
return NULL;
}
if (index >= This->desc.Constants)
return NULL;
return (D3DXHANDLE)(DWORD_PTR)(index + 1);
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
UINT i;
TRACE("(%p)->(%p, %s)\n", This, constant, name);
if (!name)
return NULL;
if (constant)
{
FIXME("Only top level constants supported\n");
return NULL;
}
for (i = 0; i < This->desc.Constants; i++)
if (!strcmp(This->constants[i].desc.Name, name))
return (D3DXHANDLE)(DWORD_PTR)(i + 1);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, const void *data,
UINT count, D3DXPARAMETER_TYPE type)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT i, desc_count = 1;
float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
for (i = 0; i < count && i < desc.RegisterCount; i++)
{
/* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
switch(type)
{
case D3DXPT_FLOAT:
row[0] = ((float *)data)[i];
break;
case D3DXPT_INT:
row[0] = (float)((int *)data)[i];
break;
default:
FIXME("Unhandled type passed to set_float_array\n");
return D3DERR_INVALIDCALL;
}
if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, row, 1);
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, row, 1);
}
break;
default:
FIXME("Handle other register sets\n");
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p): stub\n", This, device);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, LPCVOID data, UINT bytes)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, BOOL b)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST BOOL* b, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n);
return ID3DXConstantTable_SetIntArray(iface, device, constant, &n, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST INT* n, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count);
return set_float_array(iface, device, constant, n, count, D3DXPT_INT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, FLOAT f)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
return ID3DXConstantTable_SetFloatArray(iface, device, constant, &f, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT *f, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
return ID3DXConstantTable_SetVectorArray(iface, device, constant, vector, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT desc_count = 1;
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex, (float *)vector,
min(desc.RegisterCount, count));
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex, (float *)vector,
min(desc.RegisterCount, count));
break;
default:
FIXME("Handle other register sets\n");
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT i, desc_count = 1;
D3DXMATRIX temp;
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
/* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access
registers we're not supposed to */
for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++)
{
if (desc.Class == D3DXPC_MATRIX_ROWS)
temp = matrix[i];
else
D3DXMatrixTranspose(&temp, &matrix[i]);
if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
}
break;
default:
FIXME("Handle other register sets\n");
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetSamplerIndex,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
ID3DXConstantTableImpl_GetConstantElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_constant *constant)
{
constant->desc.Class = type->Class;
constant->desc.Type = type->Type;
constant->desc.Rows = type->Rows;
constant->desc.Columns = type->Columns;
constant->desc.Elements = type->Elements;
constant->desc.StructMembers = type->StructMembers;
constant->desc.Bytes = calc_bytes(&constant->desc);
TRACE("class = %d, type = %d, rows = %d, columns = %d, elements = %d, struct_members = %d\n",
constant->desc.Class, constant->desc.Type, constant->desc.Rows,
constant->desc.Columns, constant->desc.Elements, constant->desc.StructMembers);
if ((constant->desc.Class == D3DXPC_STRUCT) && constant->desc.StructMembers)
{
FIXME("Struct not supported yet\n");
return E_NOTIMPL;
}
return D3D_OK;
}
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
DWORD flags,
LPD3DXCONSTANTTABLE *constant_table)
{
struct ID3DXConstantTableImpl *object = NULL;
HRESULT hr;
LPCVOID data;
UINT size;
const D3DXSHADER_CONSTANTTABLE* ctab_header;
D3DXSHADER_CONSTANTINFO* constant_info;
DWORD i;
TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
if (!byte_code || !constant_table)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
{
WARN("CTAB not found.\n");
return D3DXERR_INVALIDDATA;
}
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
{
WARN("Invalid CTAB size.\n");
return D3DXERR_INVALIDDATA;
}
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
{
WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
return D3DXERR_INVALIDDATA;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
ERR("Out of memory\n");
HeapFree(GetProcessHeap(), 0, object);
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
if (object->desc.Constants > 65535)
{
FIXME("Too many constants (%u)\n", object->desc.Constants);
hr = E_NOTIMPL;
goto error;
}
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto error;
}
constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
TRACE("name = %s\n", object->ctab + constant_info[i].Name);
object->constants[i].desc.Name = object->ctab + constant_info[i].Name;
object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet;
object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex;
object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
object->constants[i].desc.DefaultValue = object->ctab + constant_info[i].DefaultValue;
hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo),
&object->constants[i]);
if (hr != D3D_OK)
goto error;
}
*constant_table = &object->ID3DXConstantTable_iface;
return D3D_OK;
error:
free_constant_table(object);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
LPD3DXCONSTANTTABLE* constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}
HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count)
{
HRESULT hr;
UINT i, sampler_count = 0;
UINT size;
LPCSTR data;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
if (count) *count = 0;
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
if (hr != D3D_OK) return D3D_OK;
if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) return D3D_OK;
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
constant_info = (D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
const D3DXSHADER_TYPEINFO *type;
TRACE("name = %s\n", data + constant_info[i].Name);
type = (D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
if (type->Type == D3DXPT_SAMPLER
|| type->Type == D3DXPT_SAMPLER1D
|| type->Type == D3DXPT_SAMPLER2D
|| type->Type == D3DXPT_SAMPLER3D
|| type->Type == D3DXPT_SAMPLERCUBE)
{
if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
++sampler_count;
}
}
TRACE("Found %u samplers\n", sampler_count);
if (count) *count = sampler_count;
return D3D_OK;
}