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Makefile.in
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arb_program_shader.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
cs.c
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wined3d: Dirtify pixel shader on texture format change.
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2014-11-04 21:15:57 +09:00 |
device.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
directx.c
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wined3d: Fix mode comparison in wined3d_set_adapter_display_mode.
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2014-11-20 22:30:48 +09:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Take the resource data type into account in shader_glsl_gen_sample_code().
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2014-12-03 11:14:27 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
state.c
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stateblock.c
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wined3d: Unbind shader resource views in state_unbind_resources().
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2014-12-01 11:00:22 +01:00 |
surface.c
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wined3d: Remove texture locations after downloading all subresources.
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2014-10-23 18:48:25 +09:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Remove texture locations after downloading all subresources.
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2014-10-23 18:48:25 +09:00 |
utils.c
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ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
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2014-12-10 19:32:08 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
volume.c
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wined3d: Remove texture locations after downloading all subresources.
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2014-10-23 18:48:25 +09:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
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2014-12-10 19:32:08 +01:00 |