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Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
arb_program_shader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
baseshader.c
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wined3d: Readd missing copyright to shaders files.
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2006-07-18 11:10:34 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Draw the cursor.
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2006-07-24 13:27:15 +02:00 |
directx.c
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wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression).
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2006-07-24 12:57:34 +02:00 |
drawprim.c
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wined3d: Increment texture_idx when continuing as well.
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2006-07-18 11:09:46 +02:00 |
glsl_shader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
query.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression).
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2006-07-24 12:57:34 +02:00 |
surface.c
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wined3d: Draw the cursor.
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2006-07-24 13:27:15 +02:00 |
surface_gdi.c
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Add a common fps counter channel to ddraw, opengl and d3d.
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2006-07-07 17:52:46 +02:00 |
swapchain.c
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wined3d: Draw the cursor.
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2006-07-24 13:27:15 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Whitelist pixelformats instead of blacklisting.
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2006-07-24 12:57:34 +02:00 |
vertexbuffer.c
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wined3d: Move vertex fixups into their own function.
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2006-07-21 20:20:54 +02:00 |
vertexdeclaration.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
vertexshader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
volume.c
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wined3d: Pixel format cleanup.
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2006-06-21 12:15:50 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Add a setting for the render target locking method.
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2006-07-18 11:22:51 +02:00 |
wined3d_private.h
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wined3d: Draw the cursor.
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2006-07-24 13:27:15 +02:00 |