Sweden-Number/dlls/wined3d
Henri Verbeet faba8d734d wined3d: Send a notification that the GL texture changed in flip_surface().
Strictly speaking the texture doesn't get unloaded, but it does get associated
with a different surface. The FBO cache in particular is much happier when it
gets notified of these.
2010-11-17 14:01:14 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates. 2010-11-01 13:34:43 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
buffer.c wined3d: buffer_get_sysmem() potentially invalidates the current element array buffer binding. 2010-11-16 13:48:46 +01:00
clipper.c
context.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
device.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
directx.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
drawprim.c wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags". 2010-11-12 15:43:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
palette.c wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags". 2010-11-15 15:04:32 +01:00
query.c
resource.c
shader.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
stateblock.c
surface.c wined3d: Send a notification that the GL texture changed in flip_surface(). 2010-11-17 14:01:14 +01:00
surface_base.c wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags". 2010-11-15 15:04:32 +01:00
surface_gdi.c wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags". 2010-11-12 15:43:07 +01:00
swapchain.c wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags". 2010-11-12 15:43:07 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
utils.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Don't unregister a window unless the window proc is what we expect it to be. 2010-11-10 12:19:24 +01:00
wined3d_private.h wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags". 2010-11-15 15:04:32 +01:00