Sweden-Number/dlls/wined3d
Stefan Dösinger 5702a310e9 wined3d: Allocate 4 extra bytes in the dib section. 2006-07-17 13:51:12 +02:00
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Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
arb_program_shader.c wined3d: Clamp texcoord output between 0 and 1. 2006-07-11 17:12:04 +02:00
baseshader.c wined3d: More flow control instructions. 2006-07-11 17:14:24 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Fix light state bugs. 2006-07-14 12:39:13 +02:00
directx.c wined3d: Improve GetAdapterMonitor stub. 2006-07-11 17:14:46 +02:00
drawprim.c wined3d: Create fake input semantics for d3d8 shaders. 2006-07-07 17:39:52 +02:00
glsl_shader.c wined3d: Fix cmp instruction for GLSL. 2006-07-14 13:32:38 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: More flow control instructions. 2006-07-11 17:14:24 +02:00
query.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
surface.c wined3d: Allocate 4 extra bytes in the dib section. 2006-07-17 13:51:12 +02:00
surface_gdi.c Add a common fps counter channel to ddraw, opengl and d3d. 2006-07-07 17:52:46 +02:00
swapchain.c Add a common fps counter channel to ddraw, opengl and d3d. 2006-07-07 17:52:46 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Texture stages that reference NULL textures should just pass 2006-07-12 13:21:04 +02:00
vertexbuffer.c wined3d: Check the color data type too when deciding whether to convert data. 2006-07-12 13:20:25 +02:00
vertexdeclaration.c wined3d: Add missing PSIZE register for decl8->9 conversion. 2006-07-06 16:07:38 +02:00
vertexshader.c wined3d: More flow control instructions. 2006-07-11 17:14:24 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Only copy memory corresponding to the dib section instead of the power of 2 surface. 2006-07-14 13:32:40 +02:00
wined3d_private.h wined3d: More flow control instructions. 2006-07-11 17:14:24 +02:00