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Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
arb_program_shader.c
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wined3d: Clamp texcoord output between 0 and 1.
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2006-07-11 17:12:04 +02:00 |
baseshader.c
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wined3d: More flow control instructions.
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2006-07-11 17:14:24 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Fix light state bugs.
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2006-07-14 12:39:13 +02:00 |
directx.c
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wined3d: Improve GetAdapterMonitor stub.
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2006-07-11 17:14:46 +02:00 |
drawprim.c
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wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07 17:39:52 +02:00 |
glsl_shader.c
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wined3d: Fix cmp instruction for GLSL.
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2006-07-14 13:32:38 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: More flow control instructions.
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2006-07-11 17:14:24 +02:00 |
query.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Use register combiners for texture stage operations.
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2006-06-28 16:34:36 +02:00 |
surface.c
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wined3d: Allocate 4 extra bytes in the dib section.
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2006-07-17 13:51:12 +02:00 |
surface_gdi.c
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Add a common fps counter channel to ddraw, opengl and d3d.
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2006-07-07 17:52:46 +02:00 |
swapchain.c
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Add a common fps counter channel to ddraw, opengl and d3d.
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2006-07-07 17:52:46 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Texture stages that reference NULL textures should just pass
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2006-07-12 13:21:04 +02:00 |
vertexbuffer.c
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wined3d: Check the color data type too when deciding whether to convert data.
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2006-07-12 13:20:25 +02:00 |
vertexdeclaration.c
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wined3d: Add missing PSIZE register for decl8->9 conversion.
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2006-07-06 16:07:38 +02:00 |
vertexshader.c
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wined3d: More flow control instructions.
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2006-07-11 17:14:24 +02:00 |
volume.c
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wined3d: Pixel format cleanup.
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2006-06-21 12:15:50 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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wined3d: Only copy memory corresponding to the dib section instead of the power of 2 surface.
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2006-07-14 13:32:40 +02:00 |
wined3d_private.h
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wined3d: More flow control instructions.
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2006-07-11 17:14:24 +02:00 |