Sweden-Number/dlls/wined3d
Henri Verbeet a3b6f8ceb9 wined3d: Use the resource access flags in arbfp_blit_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
context.c
cs.c
device.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
directx.c
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c
stateblock.c
surface.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
swapchain.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
texture.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
utils.c wined3d: Get rid of WINED3D_POOL_SCRATCH. 2018-01-29 20:29:00 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP. 2018-01-29 20:28:59 +01:00