139 lines
4.8 KiB
C
139 lines
4.8 KiB
C
/*
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* Direct3DRM private interfaces (D3DRM.DLL)
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*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRM_PRIVATE_INCLUDED__
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#define __D3DRM_PRIVATE_INCLUDED__
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#include "d3drm.h"
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#include "dxfile.h"
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#include "d3drmwin.h"
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#include "wine/list.h"
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
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#endif
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struct d3drm_object
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{
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LONG ref;
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DWORD appdata;
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struct list destroy_callbacks;
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};
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struct d3drm_texture
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{
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struct d3drm_object obj;
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IDirect3DRMTexture IDirect3DRMTexture_iface;
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IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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IDirect3DRM *d3drm;
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D3DRMIMAGE *image;
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};
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struct d3drm_frame
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{
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IDirect3DRMFrame IDirect3DRMFrame_iface;
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IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
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IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
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IDirect3DRM *d3drm;
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LONG ref;
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struct d3drm_frame *parent;
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ULONG nb_children;
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ULONG children_capacity;
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IDirect3DRMFrame3 **children;
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ULONG nb_visuals;
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ULONG visuals_capacity;
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IDirect3DRMVisual **visuals;
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ULONG nb_lights;
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ULONG lights_capacity;
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IDirect3DRMLight **lights;
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D3DRMMATRIX4D transform;
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D3DCOLOR scenebackground;
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};
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struct d3drm_viewport
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{
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struct d3drm_object obj;
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IDirect3DRMViewport IDirect3DRMViewport_iface;
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IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
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IDirect3DRM *d3drm;
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D3DVALUE back;
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D3DVALUE front;
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D3DVALUE field;
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D3DRMPROJECTIONTYPE projection;
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};
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struct d3drm_device
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{
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struct d3drm_object obj;
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IDirect3DRMDevice IDirect3DRMDevice_iface;
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IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
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IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
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IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
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IDirect3DRM *d3drm;
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IDirectDraw *ddraw;
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IDirectDrawSurface *primary_surface, *render_target;
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IDirectDrawClipper *clipper;
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IDirect3DDevice *device;
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BOOL dither;
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D3DRMRENDERQUALITY quality;
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DWORD rendermode;
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DWORD height;
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DWORD width;
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};
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HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
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IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
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void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
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HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
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IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
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HRESULT d3drm_device_set_ddraw_device_d3d(struct d3drm_device *device,
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IDirect3D *d3d, IDirect3DDevice *d3d_device) DECLSPEC_HIDDEN;
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void d3drm_object_init(struct d3drm_object *object) DECLSPEC_HIDDEN;
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HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
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HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
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void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
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HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMFace_create(REFIID riid, IUnknown** ret_iface) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN;
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HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
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D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
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struct d3drm_file_header
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{
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WORD major;
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WORD minor;
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DWORD flags;
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};
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extern char templates[] DECLSPEC_HIDDEN;
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#endif /* __D3DRM_PRIVATE_INCLUDED__ */
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