Sweden-Number/dlls/wined3d/directx.c

3044 lines
148 KiB
C

/*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
#define DEFAULT_REFRESH_RATE 0
enum wined3d_driver_model
{
DRIVER_MODEL_GENERIC,
DRIVER_MODEL_WIN9X,
DRIVER_MODEL_NT40,
DRIVER_MODEL_NT5X,
DRIVER_MODEL_NT6X
};
/* The d3d device ID */
static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
/**********************************************************
* Utility functions follow
**********************************************************/
const struct min_lookup minMipLookup[] =
{
/* NONE POINT LINEAR */
{{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
{{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
{{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
};
const GLenum magLookup[] =
{
/* NONE POINT LINEAR */
GL_NEAREST, GL_NEAREST, GL_LINEAR,
};
void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
{
D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
TRACE("output %p.\n", output);
set_owner_desc.hDevice = output->kmt_device;
D3DKMTSetVidPnSourceOwner(&set_owner_desc);
}
HRESULT CDECL wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive)
{
D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc;
D3DKMT_VIDPNSOURCEOWNER_TYPE owner_type;
NTSTATUS status;
TRACE("output %p, exclusive %#x.\n", output, exclusive);
owner_type = exclusive ? D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE : D3DKMT_VIDPNSOURCEOWNER_SHARED;
set_owner_desc.pType = &owner_type;
set_owner_desc.pVidPnSourceId = &output->vidpn_source_id;
set_owner_desc.VidPnSourceCount = 1;
set_owner_desc.hDevice = output->kmt_device;
status = D3DKMTSetVidPnSourceOwner(&set_owner_desc);
switch (status)
{
case STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE:
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
case STATUS_INVALID_PARAMETER:
return E_INVALIDARG;
case STATUS_PROCEDURE_NOT_FOUND:
return E_NOINTERFACE;
case STATUS_SUCCESS:
return S_OK;
default:
FIXME("Unhandled error %#x.\n", status);
return E_FAIL;
}
}
static void wined3d_output_cleanup(const struct wined3d_output *output)
{
D3DKMT_DESTROYDEVICE destroy_device_desc;
D3DKMT_CLOSEADAPTER close_adapter_desc;
TRACE("output %p.\n", output);
destroy_device_desc.hDevice = output->kmt_device;
D3DKMTDestroyDevice(&destroy_device_desc);
close_adapter_desc.hAdapter = output->kmt_adapter;
D3DKMTCloseAdapter(&close_adapter_desc);
}
static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int ordinal,
struct wined3d_adapter *adapter, const WCHAR *device_name)
{
D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
D3DKMT_CREATEDEVICE create_device_desc = {{0}};
D3DKMT_CLOSEADAPTER close_adapter_desc;
TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
lstrcpyW(open_adapter_desc.DeviceName, device_name);
if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
return E_INVALIDARG;
create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
if (D3DKMTCreateDevice(&create_device_desc))
{
close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
D3DKMTCloseAdapter(&close_adapter_desc);
return E_FAIL;
}
output->ordinal = ordinal;
lstrcpyW(output->device_name, device_name);
output->adapter = adapter;
output->kmt_adapter = open_adapter_desc.hAdapter;
output->kmt_device = create_device_desc.hDevice;
output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
return WINED3D_OK;
}
/* Adjust the amount of used texture memory */
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
{
adapter->vram_bytes_used += amount;
TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
wine_dbgstr_longlong(amount),
wine_dbgstr_longlong(adapter->vram_bytes_used));
return adapter->vram_bytes_used;
}
void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
{
unsigned int output_idx;
for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
wined3d_output_cleanup(&adapter->outputs[output_idx]);
heap_free(adapter->outputs);
heap_free(adapter->formats);
}
ULONG CDECL wined3d_incref(struct wined3d *wined3d)
{
ULONG refcount = InterlockedIncrement(&wined3d->ref);
TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
return refcount;
}
ULONG CDECL wined3d_decref(struct wined3d *wined3d)
{
ULONG refcount = InterlockedDecrement(&wined3d->ref);
TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
if (!refcount)
{
unsigned int i;
for (i = 0; i < wined3d->adapter_count; ++i)
{
struct wined3d_adapter *adapter = wined3d->adapters[i];
adapter->adapter_ops->adapter_destroy(adapter);
}
heap_free(wined3d);
}
return refcount;
}
/* Certain applications (Steam) complain if we report an outdated driver version. In general,
* reporting a driver version is moot because we are not the Windows driver, and we have different
* bugs, features, etc.
*
* The driver version has the form "x.y.z.w".
*
* "x" is the Windows version the driver is meant for:
* 4 -> 95/98/NT4
* 5 -> 2000
* 6 -> 2000/XP
* 7 -> Vista
* 8 -> Windows 7
* 9 -> Windows 8
* 10 -> Windows 10
*
* "y" is the maximum Direct3D version the driver supports.
* y -> d3d version mapping:
* 11 -> d3d6
* 12 -> d3d7
* 13 -> d3d8
* 14 -> d3d9
* 15 -> d3d10
* 16 -> d3d10.1
* 17 -> d3d11
*
* "z" is the subversion number.
*
* "w" is the vendor specific driver build number.
*/
struct driver_version_information
{
enum wined3d_display_driver driver;
enum wined3d_driver_model driver_model;
const char *driver_name; /* name of Windows driver */
WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
};
/* The driver version table contains driver information for different devices on several OS versions. */
static const struct driver_version_information driver_version_table[] =
{
/* AMD
* - Radeon HD2x00 (R600) and up supported by current drivers.
* - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
* - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
* - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
{DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
{DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
{DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
{DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
{DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
{DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
{DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
/* Intel
* The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
* drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
* igxprd32.dll but the GMA800 driver was never updated. */
{DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
{DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
{DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
/* Nvidia
* - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
* - Geforce6 and 7 support is up to 307.83 on XP-Win8
* - GeforceFX support is up to 173.x on <= XP
* - Geforce2MX/3/4 up to 96.x on <= XP
* - TNT/Geforce1/2 up to 71.x on <= XP
* All version numbers used below are from the Linux nvidia drivers. */
{DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
{DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
{DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
/* Red Hat */
{DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0, 0},
/* VMware */
{DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
/* Wine */
{DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
};
/* The amount of video memory stored in the gpu description table is the minimum amount of video memory
* found on a board containing a specific GPU. */
static const struct wined3d_gpu_description gpu_description_table[] =
{
/* Nvidia cards */
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640, "NVIDIA GeForce GT 640", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_1, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX_2, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT755M, "NVIDIA GeForce GT 755M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX775M, "NVIDIA GeForce GTX 775M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780M, "NVIDIA GeForce GTX 780M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060_3GB,"NVIDIA GeForce GTX 1060 3GB", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1650SUPER,"NVIDIA GeForce GTX 1650 SUPER", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660SUPER,"NVIDIA GeForce GTX 1660 SUPER", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1660TI, "NVIDIA GeForce GTX 1660 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2060, "NVIDIA GeForce RTX 2060", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2070, "NVIDIA GeForce RTX 2070", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080, "NVIDIA GeForce RTX 2080", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_RTX2080TI, "NVIDIA GeForce RTX 2080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
/* AMD cards */
{HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6490M, "AMD Radeon HD 6490M", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7870, "AMD Radeon HD 7870 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290X, "AMD Radeon R9 290X", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M370X, "AMD Radeon R9 M370X", DRIVER_AMD_RX, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M380, "AMD Radeon R9 M380", DRIVER_AMD_RX, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_M395X, "AMD Radeon R9 M395X", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_10, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_12, "Radeon Pro Vega 20", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA_20, "Radeon RX Vega 20", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_NAVI_10, "Radeon RX 5700 / 5700 XT", DRIVER_AMD_RX, 8192},
/* Red Hat */
{HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
/* VMware */
{HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
/* Intel cards */
{HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HD5000_1, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HD5000_2, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_6, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_UHD617, "Intel(R) UHD Graphics 617", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_UHD620, "Intel(R) UHD Graphics 620", DRIVER_INTEL_HD4000, 3072},
{HW_VENDOR_INTEL, CARD_INTEL_HD615, "Intel(R) HD Graphics 615", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD620, "Intel(R) HD Graphics 620", DRIVER_INTEL_HD4000, 3072},
{HW_VENDOR_INTEL, CARD_INTEL_HD630_1, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
{HW_VENDOR_INTEL, CARD_INTEL_HD630_2, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
};
static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
enum wined3d_driver_model driver_model)
{
unsigned int i;
TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
{
const struct driver_version_information *entry = &driver_version_table[i];
if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
|| entry->driver_model == driver_model))
{
TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
entry->driver_name, entry->version, entry->subversion, entry->build);
return entry;
}
}
return NULL;
}
const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
enum wined3d_pci_device device)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
{
if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
return &gpu_description_table[i];
}
return NULL;
}
const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
enum wined3d_pci_device device)
{
const struct wined3d_gpu_description *gpu_desc;
static unsigned int once;
if (wined3d_settings.pci_vendor_id == PCI_VENDOR_NONE && wined3d_settings.pci_device_id == PCI_DEVICE_NONE)
return NULL;
if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
{
vendor = wined3d_settings.pci_vendor_id;
TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
}
if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
{
device = wined3d_settings.pci_device_id;
TRACE("Overriding device PCI ID with 0x%04x.\n", device);
}
if (!(gpu_desc = wined3d_get_gpu_description(vendor, device)) && !once++)
ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
return gpu_desc;
}
static void wined3d_copy_name(char *dst, const char *src, unsigned int dst_size)
{
size_t len;
if (dst_size)
{
len = min(strlen(src), dst_size - 1);
memcpy(dst, src, len);
memset(&dst[len], 0, dst_size - len);
}
}
void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes, UINT64 sysmem_bytes)
{
const struct driver_version_information *version_info;
enum wined3d_driver_model driver_model;
enum wined3d_display_driver driver;
MEMORYSTATUSEX memory_status;
OSVERSIONINFOW os_version;
WORD driver_os_version;
memset(&os_version, 0, sizeof(os_version));
os_version.dwOSVersionInfoSize = sizeof(os_version);
if (!GetVersionExW(&os_version))
{
ERR("Failed to get OS version, reporting 2000/XP.\n");
driver_os_version = 6;
driver_model = DRIVER_MODEL_NT5X;
}
else
{
TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
switch (os_version.dwMajorVersion)
{
case 2:
case 3:
case 4:
/* If needed we could distinguish between 9x and NT4, but this code won't make
* sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
*/
driver_os_version = 4;
driver_model = DRIVER_MODEL_WIN9X;
break;
case 5:
driver_os_version = 6;
driver_model = DRIVER_MODEL_NT5X;
break;
case 6:
if (os_version.dwMinorVersion == 0)
{
driver_os_version = 7;
driver_model = DRIVER_MODEL_NT6X;
}
else if (os_version.dwMinorVersion == 1)
{
driver_os_version = 8;
driver_model = DRIVER_MODEL_NT6X;
}
else
{
if (os_version.dwMinorVersion > 3)
{
FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
os_version.dwMajorVersion, os_version.dwMinorVersion);
}
driver_os_version = 9;
driver_model = DRIVER_MODEL_NT6X;
}
break;
case 10:
driver_os_version = 10;
driver_model = DRIVER_MODEL_NT6X;
break;
default:
FIXME("Unhandled OS version %u.%u, reporting Windows 7.\n",
os_version.dwMajorVersion, os_version.dwMinorVersion);
driver_os_version = 8;
driver_model = DRIVER_MODEL_NT6X;
break;
}
}
driver_info->vendor = gpu_desc->vendor;
driver_info->device = gpu_desc->device;
wined3d_copy_name(driver_info->description, gpu_desc->description, ARRAY_SIZE(driver_info->description));
driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
driver = gpu_desc->driver;
if (wined3d_settings.emulated_textureram)
{
driver_info->vram_bytes = wined3d_settings.emulated_textureram;
TRACE("Overriding amount of video memory with 0x%s bytes.\n",
wine_dbgstr_longlong(driver_info->vram_bytes));
}
/**
* Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
* In order to avoid this application bug we limit the amount of video memory
* to LONG_MAX for older Windows versions.
*/
if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
{
TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
driver_info->vram_bytes = LONG_MAX;
}
if (!(driver_info->sysmem_bytes = sysmem_bytes))
{
driver_info->sysmem_bytes = 64 * 1024 * 1024;
memory_status.dwLength = sizeof(memory_status);
if (GlobalMemoryStatusEx(&memory_status))
driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
else
ERR("Failed to get global memory status.\n");
}
/* Try to obtain driver version information for the current Windows version. This fails in
* some cases:
* - the gpu is not available on the currently selected OS version:
* - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
* version information for the current Windows version is returned instead of faked info.
* We do the same and assume the default Windows version to emulate is WinXP.
*
* - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
* For now return the XP driver info. Perhaps later on we should return VESA.
*
* - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
* This could be an indication that our database is not up to date, so this should be fixed.
*/
if ((version_info = get_driver_version_info(driver, driver_model))
|| (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
{
driver_info->name = version_info->driver_name;
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
}
else
{
ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
driver_info->vendor, driver_info->device, driver_model);
driver_info->name = "Display";
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
}
}
enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
enum wined3d_feature_level feature_level)
{
static const struct wined3d_fallback_card
{
enum wined3d_feature_level feature_level;
enum wined3d_pci_device device_id;
}
card_fallback_nvidia[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
{WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
{WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
{WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
{WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800},
{WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800},
{WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
{WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
{WINED3D_FEATURE_LEVEL_NONE},
},
card_fallback_amd[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
{WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
{WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
{WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500},
{WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600},
{WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
{WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
{WINED3D_FEATURE_LEVEL_NONE},
},
card_fallback_intel[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
{WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
{WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G},
{WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
{WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
{WINED3D_FEATURE_LEVEL_NONE},
};
static const struct
{
enum wined3d_pci_vendor vendor;
const struct wined3d_fallback_card *cards;
}
fallbacks[] =
{
{HW_VENDOR_AMD, card_fallback_amd},
{HW_VENDOR_NVIDIA, card_fallback_nvidia},
{HW_VENDOR_VMWARE, card_fallback_amd},
{HW_VENDOR_INTEL, card_fallback_intel},
};
const struct wined3d_fallback_card *cards;
enum wined3d_pci_device device_id;
unsigned int i;
cards = NULL;
for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
{
if (*vendor == fallbacks[i].vendor)
cards = fallbacks[i].cards;
}
if (!cards)
{
*vendor = HW_VENDOR_NVIDIA;
cards = card_fallback_nvidia;
}
device_id = cards->device_id;
for (i = 0; cards[i].feature_level; ++i)
{
if (feature_level >= cards[i].feature_level)
device_id = cards[i].device_id;
}
return device_id;
}
struct wined3d_adapter * CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
{
TRACE("wined3d %p, idx %u.\n", wined3d, idx);
if (idx >= wined3d->adapter_count)
return NULL;
return wined3d->adapters[idx];
}
UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
{
TRACE("wined3d %p, reporting %u adapters.\n",
wined3d, wined3d->adapter_count);
return wined3d->adapter_count;
}
struct wined3d_output * CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
unsigned int idx)
{
TRACE("adapter %p, idx %u.\n", adapter, idx);
if (idx >= adapter->output_count)
return NULL;
return &adapter->outputs[idx];
}
unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
{
TRACE("adapter %p, reporting %u outputs.\n", adapter, adapter->output_count);
return adapter->output_count;
}
HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
{
FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
return WINED3D_OK;
}
static BOOL CALLBACK enum_monitor_proc(HMONITOR monitor, HDC hdc, RECT *rect, LPARAM lparam)
{
struct wined3d_output_desc *desc = (struct wined3d_output_desc *)lparam;
MONITORINFOEXW monitor_info;
monitor_info.cbSize = sizeof(monitor_info);
if (GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info) &&
!lstrcmpiW(desc->device_name, monitor_info.szDevice))
{
desc->monitor = monitor;
desc->desktop_rect = monitor_info.rcMonitor;
desc->attached_to_desktop = TRUE;
return FALSE;
}
return TRUE;
}
HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output,
struct wined3d_output_desc *desc)
{
struct wined3d_display_mode mode;
TRACE("output %p, desc %p.\n", output, desc);
memset(desc, 0, sizeof(*desc));
desc->ordinal = output->ordinal;
lstrcpyW(desc->device_name, output->device_name);
EnumDisplayMonitors(NULL, NULL, enum_monitor_proc, (LPARAM)desc);
return wined3d_output_get_display_mode(output, &mode, &desc->rotation);
}
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
of the same bpp but different resolutions */
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
unsigned int CDECL wined3d_output_get_mode_count(const struct wined3d_output *output,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
{
const struct wined3d_adapter *adapter;
const struct wined3d_format *format;
unsigned int i = 0;
unsigned int j = 0;
UINT format_bits;
DEVMODEW mode;
TRACE("output %p, format %s, scanline_ordering %#x.\n",
output, debug_d3dformat(format_id), scanline_ordering);
adapter = output->adapter;
format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&mode, 0, sizeof(mode));
mode.dmSize = sizeof(mode);
while (EnumDisplaySettingsExW(output->device_name, j++, &mode, 0))
{
if (mode.dmFields & DM_DISPLAYFLAGS)
{
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
&& (mode.u2.dmDisplayFlags & DM_INTERLACED))
continue;
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
&& !(mode.u2.dmDisplayFlags & DM_INTERLACED))
continue;
}
if (format_id == WINED3DFMT_UNKNOWN)
{
/* This is for d3d8, do not enumerate P8 here. */
if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
}
else if (mode.dmBitsPerPel == format_bits)
{
++i;
}
}
TRACE("Returning %u matching modes (out of %u total) for output %p.\n", i, j, output);
return i;
}
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
HRESULT CDECL wined3d_output_get_mode(const struct wined3d_output *output,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
unsigned int mode_idx, struct wined3d_display_mode *mode)
{
const struct wined3d_adapter *adapter;
const struct wined3d_format *format;
UINT format_bits;
DEVMODEW m;
UINT i = 0;
int j = 0;
TRACE("output %p, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
output, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
if (!mode)
return WINED3DERR_INVALIDCALL;
adapter = output->adapter;
format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&m, 0, sizeof(m));
m.dmSize = sizeof(m);
while (i <= mode_idx)
{
if (!EnumDisplaySettingsExW(output->device_name, j++, &m, 0))
{
WARN("Invalid mode_idx %u.\n", mode_idx);
return WINED3DERR_INVALIDCALL;
}
if (m.dmFields & DM_DISPLAYFLAGS)
{
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
&& (m.u2.dmDisplayFlags & DM_INTERLACED))
continue;
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
&& !(m.u2.dmDisplayFlags & DM_INTERLACED))
continue;
}
if (format_id == WINED3DFMT_UNKNOWN)
{
/* This is for d3d8, do not enumerate P8 here. */
if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
}
else if (m.dmBitsPerPel == format_bits)
{
++i;
}
}
mode->width = m.dmPelsWidth;
mode->height = m.dmPelsHeight;
mode->refresh_rate = DEFAULT_REFRESH_RATE;
if (m.dmFields & DM_DISPLAYFREQUENCY)
mode->refresh_rate = m.dmDisplayFrequency;
if (format_id == WINED3DFMT_UNKNOWN)
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
else
mode->format_id = format_id;
if (!(m.dmFields & DM_DISPLAYFLAGS))
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
else
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
return WINED3D_OK;
}
HRESULT CDECL wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode)
{
unsigned int i, j, mode_count, matching_mode_count, closest;
struct wined3d_display_mode **matching_modes;
struct wined3d_display_mode *modes;
HRESULT hr;
TRACE("output %p, mode %p.\n", output, mode);
if (!(mode_count = wined3d_output_get_mode_count(output, mode->format_id,
WINED3D_SCANLINE_ORDERING_UNKNOWN)))
{
WARN("Output has 0 matching modes.\n");
return E_FAIL;
}
if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
return E_OUTOFMEMORY;
if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
{
heap_free(modes);
return E_OUTOFMEMORY;
}
for (i = 0; i < mode_count; ++i)
{
if (FAILED(hr = wined3d_output_get_mode(output, mode->format_id,
WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
{
heap_free(matching_modes);
heap_free(modes);
return hr;
}
matching_modes[i] = &modes[i];
}
matching_mode_count = mode_count;
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
{
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
matching_modes[j++] = matching_modes[i];
}
if (j > 0)
matching_mode_count = j;
}
if (mode->refresh_rate)
{
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
if (matching_modes[i]->refresh_rate == mode->refresh_rate)
matching_modes[j++] = matching_modes[i];
}
if (j > 0)
matching_mode_count = j;
}
if (!mode->width || !mode->height)
{
struct wined3d_display_mode current_mode;
if (FAILED(hr = wined3d_output_get_display_mode(output, &current_mode, NULL)))
{
heap_free(matching_modes);
heap_free(modes);
return hr;
}
mode->width = current_mode.width;
mode->height = current_mode.height;
}
closest = ~0u;
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
unsigned int d = abs(mode->width - matching_modes[i]->width)
+ abs(mode->height - matching_modes[i]->height);
if (closest > d)
{
closest = d;
j = i;
}
}
*mode = *matching_modes[j];
heap_free(matching_modes);
heap_free(modes);
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
mode->refresh_rate, debug_d3dformat(mode->format_id),
mode->scanline_ordering);
return WINED3D_OK;
}
struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
{
TRACE("output %p.\n", output);
return output->adapter;
}
HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
{
DEVMODEW m;
TRACE("output %p, display_mode %p, rotation %p.\n", output, mode, rotation);
if (!mode)
return WINED3DERR_INVALIDCALL;
memset(&m, 0, sizeof(m));
m.dmSize = sizeof(m);
EnumDisplaySettingsExW(output->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
mode->width = m.dmPelsWidth;
mode->height = m.dmPelsHeight;
mode->refresh_rate = DEFAULT_REFRESH_RATE;
if (m.dmFields & DM_DISPLAYFREQUENCY)
mode->refresh_rate = m.dmDisplayFrequency;
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
/* Lie about the format. X11 can't change the color depth, and some apps
* are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
* that GetDisplayMode still returns 24 bpp. This should probably be
* handled in winex11 instead. */
if (output->screen_format && output->screen_format != mode->format_id)
{
WARN("Overriding format %s with stored format %s.\n",
debug_d3dformat(mode->format_id),
debug_d3dformat(output->screen_format));
mode->format_id = output->screen_format;
}
if (!(m.dmFields & DM_DISPLAYFLAGS))
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
else
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
if (rotation)
{
switch (m.u1.s2.dmDisplayOrientation)
{
case DMDO_DEFAULT:
*rotation = WINED3D_DISPLAY_ROTATION_0;
break;
case DMDO_90:
*rotation = WINED3D_DISPLAY_ROTATION_90;
break;
case DMDO_180:
*rotation = WINED3D_DISPLAY_ROTATION_180;
break;
case DMDO_270:
*rotation = WINED3D_DISPLAY_ROTATION_270;
break;
default:
FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
*rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
break;
}
}
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
mode->refresh_rate, debug_d3dformat(mode->format_id),
mode->scanline_ordering);
return WINED3D_OK;
}
HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
const struct wined3d_display_mode *mode)
{
DEVMODEW new_mode, current_mode;
LONG ret;
enum wined3d_format_id new_format_id;
TRACE("output %p, mode %p.\n", output, mode);
memset(&new_mode, 0, sizeof(new_mode));
new_mode.dmSize = sizeof(new_mode);
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
if (mode)
{
const struct wined3d_format *format;
TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
debug_d3dformat(mode->format_id), mode->scanline_ordering);
format = wined3d_get_format(output->adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
new_mode.dmPelsWidth = mode->width;
new_mode.dmPelsHeight = mode->height;
new_mode.dmDisplayFrequency = mode->refresh_rate;
if (mode->refresh_rate)
new_mode.dmFields |= DM_DISPLAYFREQUENCY;
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
{
new_mode.dmFields |= DM_DISPLAYFLAGS;
if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
}
new_format_id = mode->format_id;
}
else
{
if (!EnumDisplaySettingsW(output->device_name, ENUM_REGISTRY_SETTINGS, &new_mode))
{
ERR("Failed to read mode from registry.\n");
return WINED3DERR_NOTAVAILABLE;
}
new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
}
/* Only change the mode if necessary. */
if (!EnumDisplaySettingsW(output->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
{
ERR("Failed to get current display mode.\n");
}
else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
&& current_mode.dmPelsHeight == new_mode.dmPelsHeight
&& current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
&& (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
|| !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
&& (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
|| !(new_mode.dmFields & DM_DISPLAYFLAGS)))
{
TRACE("Skipping redundant mode setting call.\n");
output->screen_format = new_format_id;
return WINED3D_OK;
}
ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
if (ret != DISP_CHANGE_SUCCESSFUL)
{
if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
{
WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
new_mode.dmDisplayFrequency = 0;
ret = ChangeDisplaySettingsExW(output->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
}
if (ret != DISP_CHANGE_SUCCESSFUL)
return WINED3DERR_NOTAVAILABLE;
}
/* Store the new values. */
output->screen_format = new_format_id;
return WINED3D_OK;
}
HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
DWORD flags, struct wined3d_adapter_identifier *identifier)
{
TRACE("adapter %p, flags %#x, identifier %p.\n", adapter, flags, identifier);
wined3d_mutex_lock();
wined3d_copy_name(identifier->driver, adapter->driver_info.name, identifier->driver_size);
wined3d_copy_name(identifier->description, adapter->driver_info.description, identifier->description_size);
identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
identifier->vendor_id = adapter->driver_info.vendor;
identifier->device_id = adapter->driver_info.device;
identifier->subsystem_id = 0;
identifier->revision = 0;
identifier->device_identifier = IID_D3DDEVICE_D3DUID;
identifier->driver_uuid = adapter->driver_uuid;
identifier->device_uuid = adapter->device_uuid;
identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
identifier->adapter_luid = adapter->luid;
identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
wined3d_mutex_unlock();
return WINED3D_OK;
}
HRESULT CDECL wined3d_output_get_raster_status(const struct wined3d_output *output,
struct wined3d_raster_status *raster_status)
{
LONGLONG freq_per_frame, freq_per_line;
LARGE_INTEGER counter, freq_per_sec;
struct wined3d_display_mode mode;
static UINT once;
if (!once++)
FIXME("output %p, raster_status %p semi-stub!\n", output, raster_status);
else
WARN("output %p, raster_status %p semi-stub!\n", output, raster_status);
/* Obtaining the raster status is a widely implemented but optional
* feature. When this method returns OK StarCraft 2 expects the
* raster_status->InVBlank value to actually change over time.
* And Endless Alice Crysis doesn't care even if this method fails.
* Thus this method returns OK and fakes raster_status by
* QueryPerformanceCounter. */
if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
return WINED3DERR_INVALIDCALL;
if (FAILED(wined3d_output_get_display_mode(output, &mode, NULL)))
return WINED3DERR_INVALIDCALL;
if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
mode.refresh_rate = 60;
freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
/* Assume 20 scan lines in the vertical blank. */
freq_per_line = freq_per_frame / (mode.height + 20);
raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
if (raster_status->scan_line < mode.height)
raster_status->in_vblank = FALSE;
else
{
raster_status->scan_line = 0;
raster_status->in_vblank = TRUE;
}
TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
raster_status->in_vblank, raster_status->scan_line);
return WINED3D_OK;
}
HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
{
const struct wined3d_format *rt_format;
const struct wined3d_format *ds_format;
TRACE("adapter %p, device_type %s, adapter_format %s, render_target_format %s, "
"depth_stencil_format %s.\n",
adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
if (!(rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
{
WARN("Format %s is not render target format.\n", debug_d3dformat(rt_format->id));
return WINED3DERR_NOTAVAILABLE;
}
if (!(ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_DEPTH_STENCIL))
{
WARN("Format %s is not depth/stencil format.\n", debug_d3dformat(ds_format->id));
return WINED3DERR_NOTAVAILABLE;
}
if (adapter->adapter_ops->adapter_check_format(adapter, NULL, rt_format, ds_format))
{
TRACE("Formats match.\n");
return WINED3D_OK;
}
TRACE("Unsupported format pair: %s and %s.\n",
debug_d3dformat(render_target_format_id),
debug_d3dformat(depth_stencil_format_id));
return WINED3DERR_NOTAVAILABLE;
}
HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
{
const struct wined3d_format *format;
HRESULT hr = WINED3D_OK;
TRACE("adapter %p, device_type %s, surface_format %s, "
"windowed %#x, multisample_type %#x, quality_levels %p.\n",
adapter, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
windowed, multisample_type, quality_levels);
if (surface_format_id == WINED3DFMT_UNKNOWN)
return WINED3DERR_INVALIDCALL;
if (multisample_type < WINED3D_MULTISAMPLE_NONE)
return WINED3DERR_INVALIDCALL;
if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
{
FIXME("multisample_type %u not handled yet.\n", multisample_type);
return WINED3DERR_NOTAVAILABLE;
}
format = wined3d_get_format(adapter, surface_format_id, 0);
if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
hr = WINED3DERR_NOTAVAILABLE;
if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
{
if (quality_levels)
{
if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
*quality_levels = wined3d_popcount(format->multisample_types);
else
*quality_levels = 1;
}
return WINED3D_OK;
}
TRACE("Returning not supported.\n");
return hr;
}
static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *ds_format,
enum wined3d_gl_resource_type gl_type)
{
if (!ds_format->depth_size && !ds_format->stencil_size)
return FALSE;
return adapter->adapter_ops->adapter_check_format(adapter, adapter_format, NULL, ds_format);
}
static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
{
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
return TRUE;
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
== (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
return TRUE;
return FALSE;
}
/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
* have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
* Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
* show that wrapping is supported. The lack of filtering will sort out the
* mipmapping capability anyway.
*
* For now lets report this on all formats, but in the future we may want to
* restrict it to some should applications need that. */
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
{
const struct wined3d_format *adapter_format, *format;
enum wined3d_gl_resource_type gl_type, gl_type_end;
BOOL mipmap_gen_supported = TRUE;
unsigned int allowed_bind_flags;
DWORD format_flags = 0;
DWORD allowed_usage;
TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, %s, "
"bind_flags %s, resource_type %s, check_format %s.\n",
wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
format = wined3d_get_format(adapter, check_format_id, bind_flags);
switch (resource_type)
{
case WINED3D_RTYPE_NONE:
allowed_usage = 0;
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
case WINED3D_RTYPE_TEXTURE_1D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
break;
case WINED3D_RTYPE_TEXTURE_2D:
allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
{
if (!wined3d_check_surface_format(format))
{
TRACE("%s is not supported for plain surfaces.\n", debug_d3dformat(format->id));
return WINED3DERR_NOTAVAILABLE;
}
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
break;
}
allowed_usage |= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
{
allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
}
break;
case WINED3D_RTYPE_TEXTURE_3D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
default:
FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
return WINED3DERR_NOTAVAILABLE;
}
if ((usage & allowed_usage) != usage)
{
TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
usage, debug_d3dresourcetype(resource_type), allowed_usage);
return WINED3DERR_NOTAVAILABLE;
}
if ((bind_flags & allowed_bind_flags) != bind_flags)
{
TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
wined3d_debug_bind_flags(allowed_bind_flags));
return WINED3DERR_NOTAVAILABLE;
}
if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
format_flags |= WINED3DFMT_FLAG_TEXTURE;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
format_flags |= WINED3DFMT_FLAG_RENDERTARGET;
if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
format_flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
if (usage & WINED3DUSAGE_QUERY_FILTER)
format_flags |= WINED3DFMT_FLAG_FILTERING;
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
format_flags |= WINED3DFMT_FLAG_SRGB_READ;
if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
format_flags |= WINED3DFMT_FLAG_VTF;
if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
format_flags |= WINED3DFMT_FLAG_BUMPMAP;
if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
{
TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
return WINED3DERR_NOTAVAILABLE;
}
for (; gl_type <= gl_type_end; ++gl_type)
{
if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
&& !adapter->adapter_ops->adapter_check_format(adapter, adapter_format, format, NULL))
{
TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
/* 3D depth / stencil textures are never supported. */
if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
continue;
if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& !wined3d_check_depth_stencil_format(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
if ((format->flags[gl_type] & format_flags) != format_flags)
{
TRACE("Requested format flags %#x, but format %s only has %#x.\n",
format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
return WINED3DERR_NOTAVAILABLE;
}
if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
mipmap_gen_supported = FALSE;
}
if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
{
TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
return WINED3DOK_NOMIPGEN;
}
return WINED3D_OK;
}
unsigned int CDECL wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
enum wined3d_format_id format_id, unsigned int width)
{
unsigned int row_pitch, slice_pitch;
TRACE("adapter %p, format_id %s, width %u.\n", adapter, debug_d3dformat(format_id), width);
wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1, width, 1, &row_pitch, &slice_pitch);
return row_pitch;
}
HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d_output *output,
enum wined3d_device_type device_type, enum wined3d_format_id src_format,
enum wined3d_format_id dst_format)
{
FIXME("output %p, device_type %s, src_format %s, dst_format %s stub!\n",
output, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
debug_d3dformat(dst_format));
return WINED3D_OK;
}
HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
const struct wined3d_output *output, enum wined3d_device_type device_type,
enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format,
BOOL windowed)
{
BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
TRACE("wined3d %p, output %p, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
wined3d, output, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
debug_d3dformat(backbuffer_format), windowed);
/* The task of this function is to check whether a certain display / backbuffer format
* combination is available on the given output. In fullscreen mode microsoft specified
* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
* and display format should match exactly.
* In windowed mode format conversion can occur and this depends on the driver. */
/* There are only 4 display formats. */
if (!(display_format == WINED3DFMT_B5G6R5_UNORM
|| display_format == WINED3DFMT_B5G5R5X1_UNORM
|| display_format == WINED3DFMT_B8G8R8X8_UNORM
|| display_format == WINED3DFMT_B10G10R10A2_UNORM))
{
TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
if (!windowed)
{
/* If the requested display format is not available, don't continue. */
if (!wined3d_output_get_mode_count(output, display_format,
WINED3D_SCANLINE_ORDERING_UNKNOWN))
{
TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
present_conversion = FALSE;
}
else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
{
/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
TRACE("Unsupported format combination %s / %s in windowed mode.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (present_conversion)
{
/* Use the display format as back buffer format if the latter is
* WINED3DFMT_UNKNOWN. */
if (backbuffer_format == WINED3DFMT_UNKNOWN)
backbuffer_format = display_format;
if (FAILED(wined3d_check_device_format_conversion(output, device_type, backbuffer_format,
display_format)))
{
TRACE("Format conversion from %s to %s not supported.\n",
debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
}
else
{
/* When format conversion from the back buffer format to the display
* format is not allowed, only a limited number of combinations are
* valid. */
if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B5G5R5X1_UNORM
&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B8G8R8X8_UNORM
&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B10G10R10A2_UNORM
&& backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
}
/* Validate that the back buffer format is usable for render targets. */
if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
backbuffer_format)))
{
TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
return WINED3D_OK;
}
HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, struct wined3d_caps *caps)
{
const struct wined3d_d3d_info *d3d_info;
struct wined3d_vertex_caps vertex_caps;
DWORD ckey_caps, blit_caps, fx_caps;
struct fragment_caps fragment_caps;
struct shader_caps shader_caps;
TRACE("adapter %p, device_type %s, caps %p.\n",
adapter, debug_d3ddevicetype(device_type), caps);
d3d_info = &adapter->d3d_info;
caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
caps->Caps = 0;
caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
WINED3DCAPS2_FULLSCREENGAMMA |
WINED3DCAPS2_DYNAMICTEXTURES;
caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
WINED3DCAPS3_COPY_TO_VIDMEM |
WINED3DCAPS3_COPY_TO_SYSTEMMEM;
caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
WINED3DCURSORCAPS_LOWRES;
caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
WINED3DDEVCAPS_PUREDEVICE |
WINED3DDEVCAPS_HWRASTERIZATION |
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
WINED3DDEVCAPS_CANRENDERAFTERFLIP |
WINED3DDEVCAPS_DRAWPRIMITIVES2 |
WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
WINED3DPMISCCAPS_CULLCCW |
WINED3DPMISCCAPS_CULLCW |
WINED3DPMISCCAPS_COLORWRITEENABLE |
WINED3DPMISCCAPS_CLIPTLVERTS |
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
WINED3DPMISCCAPS_MASKZ |
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
/* TODO:
WINED3DPMISCCAPS_NULLREFERENCE
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
WINED3DPRASTERCAPS_PAT |
WINED3DPRASTERCAPS_WFOG |
WINED3DPRASTERCAPS_ZFOG |
WINED3DPRASTERCAPS_FOGVERTEX |
WINED3DPRASTERCAPS_FOGTABLE |
WINED3DPRASTERCAPS_STIPPLE |
WINED3DPRASTERCAPS_SUBPIXEL |
WINED3DPRASTERCAPS_ZTEST |
WINED3DPRASTERCAPS_SCISSORTEST |
WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
WINED3DPRASTERCAPS_DEPTHBIAS;
caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL;
/* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
* are legacy settings for srcblend only. */
caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
WINED3DPBLENDCAPS_BOTHSRCALPHA |
WINED3DPBLENDCAPS_DESTALPHA |
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCALPHASAT |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO;
caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO;
caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL;
caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
WINED3DPSHADECAPS_COLORGOURAUDRGB |
WINED3DPSHADECAPS_ALPHAFLATBLEND |
WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
WINED3DPSHADECAPS_COLORFLATRGB |
WINED3DPSHADECAPS_FOGFLAT |
WINED3DPSHADECAPS_FOGGOURAUD |
WINED3DPSHADECAPS_SPECULARFLATRGB;
caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
WINED3DPTEXTURECAPS_ALPHAPALETTE |
WINED3DPTEXTURECAPS_TRANSPARENCY |
WINED3DPTEXTURECAPS_BORDER |
WINED3DPTEXTURECAPS_MIPMAP |
WINED3DPTEXTURECAPS_PROJECTED |
WINED3DPTEXTURECAPS_PERSPECTIVE;
if (!d3d_info->texture_npot)
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
if (d3d_info->texture_npot_conditional)
caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
}
caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST;
caps->CubeTextureFilterCaps = 0;
caps->VolumeTextureFilterCaps = 0;
caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
WINED3DPTADDRESSCAPS_CLAMP |
WINED3DPTADDRESSCAPS_WRAP;
caps->VolumeTextureAddressCaps = 0;
caps->LineCaps = WINED3DLINECAPS_TEXTURE |
WINED3DLINECAPS_ZTEST |
WINED3DLINECAPS_BLEND |
WINED3DLINECAPS_ALPHACMP |
WINED3DLINECAPS_FOG;
/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
* idea how generating the smoothing alpha values works; the result is different
*/
caps->MaxTextureWidth = d3d_info->limits.texture_size;
caps->MaxTextureHeight = d3d_info->limits.texture_size;
caps->MaxVolumeExtent = 0;
caps->MaxTextureRepeat = 32768;
caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
caps->MaxVertexW = 1e10f;
caps->GuardBandLeft = 0.0f;
caps->GuardBandTop = 0.0f;
caps->GuardBandRight = 0.0f;
caps->GuardBandBottom = 0.0f;
caps->ExtentsAdjust = 0.0f;
caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
WINED3DSTENCILCAPS_INCRSAT |
WINED3DSTENCILCAPS_INVERT |
WINED3DSTENCILCAPS_KEEP |
WINED3DSTENCILCAPS_REPLACE |
WINED3DSTENCILCAPS_ZERO;
caps->MaxAnisotropy = 0;
caps->MaxPointSize = d3d_info->limits.pointsize_max;
caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxStreams = WINED3D_MAX_STREAMS;
caps->MaxStreamStride = 1024;
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
caps->MaxNpatchTessellationLevel = 0;
caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MAGFLINEAR;
caps->VertexTextureFilterCaps = 0;
adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
/* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
caps->VertexShaderVersion = shader_caps.vs_version;
caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
caps->PixelShaderVersion = shader_caps.ps_version;
caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
caps->TextureOpCaps = fragment_caps.TextureOpCaps;
caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
caps->MaxActiveLights = vertex_caps.max_active_lights;
caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
caps->FVFCaps = vertex_caps.fvf_caps;
caps->RasterCaps |= vertex_caps.raster_caps;
/* The following caps are shader specific, but they are things we cannot detect, or which
* are the same among all shader models. So to avoid code duplication set the shader version
* specific, but otherwise constant caps here
*/
if (caps->VertexShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the VS 3.0 from
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
* VS3.0 value. */
caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
/* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
caps->VS20Caps.temp_count = 32;
/* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
}
else if (caps->VertexShaderVersion == 2)
{
caps->VS20Caps.caps = 0;
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
caps->VS20Caps.static_flow_control_depth = 1;
caps->MaxVShaderInstructionsExecuted = 65535;
caps->MaxVertexShader30InstructionSlots = 0;
}
else /* VS 1.x */
{
caps->VS20Caps.caps = 0;
caps->VS20Caps.dynamic_flow_control_depth = 0;
caps->VS20Caps.temp_count = 0;
caps->VS20Caps.static_flow_control_depth = 0;
caps->MaxVShaderInstructionsExecuted = 0;
caps->MaxVertexShader30InstructionSlots = 0;
}
if (caps->PixelShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the PS 3.0 from
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
* PS 3.0 value. */
/* Caps is more or less undocumented on MSDN but it appears to be
* used for PS20Caps based on results from R9600/FX5900/Geforce6800
* cards from Windows */
caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
WINED3DPS20CAPS_PREDICATION |
WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
/* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
caps->PS20Caps.temp_count = 32;
/* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
/* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
caps->MaxPShaderInstructionsExecuted = 65535;
caps->MaxPixelShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
}
else if (caps->PixelShaderVersion == 2)
{
/* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
caps->PS20Caps.caps = 0;
caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
/* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
caps->MaxPixelShader30InstructionSlots = 0;
}
else /* PS 1.x */
{
caps->PS20Caps.caps = 0;
caps->PS20Caps.dynamic_flow_control_depth = 0;
caps->PS20Caps.temp_count = 0;
caps->PS20Caps.static_flow_control_depth = 0;
caps->PS20Caps.instruction_slot_count = 0;
caps->MaxPShaderInstructionsExecuted = 0;
caps->MaxPixelShader30InstructionSlots = 0;
}
if (caps->VertexShaderVersion >= 2)
{
/* OpenGL supports all the formats below, perhaps not always
* without conversion, but it supports them.
* Further GLSL doesn't seem to have an official unsigned type so
* don't advertise it yet as I'm not sure how we handle it.
* We might need to add some clamping in the shader engine to
* support it.
* TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
WINED3DDTCAPS_UBYTE4N |
WINED3DDTCAPS_SHORT2N |
WINED3DDTCAPS_SHORT4N;
}
else
{
caps->DeclTypes = 0;
}
/* Set DirectDraw helper Caps */
ckey_caps = WINEDDCKEYCAPS_DESTBLT |
WINEDDCKEYCAPS_SRCBLT;
fx_caps = WINEDDFXCAPS_BLTALPHA |
WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
WINEDDFXCAPS_BLTMIRRORUPDOWN |
WINEDDFXCAPS_BLTROTATION90 |
WINEDDFXCAPS_BLTSHRINKX |
WINEDDFXCAPS_BLTSHRINKXN |
WINEDDFXCAPS_BLTSHRINKY |
WINEDDFXCAPS_BLTSHRINKYN |
WINEDDFXCAPS_BLTSTRETCHX |
WINEDDFXCAPS_BLTSTRETCHXN |
WINEDDFXCAPS_BLTSTRETCHY |
WINEDDFXCAPS_BLTSTRETCHYN;
blit_caps = WINEDDCAPS_BLT |
WINEDDCAPS_BLTCOLORFILL |
WINEDDCAPS_BLTDEPTHFILL |
WINEDDCAPS_BLTSTRETCH |
WINEDDCAPS_CANBLTSYSMEM |
WINEDDCAPS_CANCLIP |
WINEDDCAPS_CANCLIPSTRETCHED |
WINEDDCAPS_COLORKEY |
WINEDDCAPS_COLORKEYHWASSIST;
/* Fill the ddraw caps structure */
caps->ddraw_caps.caps = WINEDDCAPS_GDI |
WINEDDCAPS_PALETTE |
blit_caps;
caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
WINEDDCAPS2_NOPAGELOCKREQUIRED |
WINEDDCAPS2_PRIMARYGAMMA |
WINEDDCAPS2_WIDESURFACES |
WINEDDCAPS2_CANRENDERWINDOWED;
caps->ddraw_caps.color_key_caps = ckey_caps;
caps->ddraw_caps.fx_caps = fx_caps;
caps->ddraw_caps.svb_caps = blit_caps;
caps->ddraw_caps.svb_color_key_caps = ckey_caps;
caps->ddraw_caps.svb_fx_caps = fx_caps;
caps->ddraw_caps.vsb_caps = blit_caps;
caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
caps->ddraw_caps.vsb_fx_caps = fx_caps;
caps->ddraw_caps.ssb_caps = blit_caps;
caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
caps->ddraw_caps.ssb_fx_caps = fx_caps;
caps->ddraw_caps.dds_caps = WINEDDSCAPS_FLIP
| WINEDDSCAPS_OFFSCREENPLAIN
| WINEDDSCAPS_PALETTE
| WINEDDSCAPS_PRIMARYSURFACE
| WINEDDSCAPS_TEXTURE
| WINEDDSCAPS_ZBUFFER
| WINEDDSCAPS_MIPMAP;
caps->shader_double_precision = d3d_info->shader_double_precision;
caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
caps->max_feature_level = d3d_info->feature_level;
adapter->adapter_ops->adapter_get_wined3d_caps(adapter, caps);
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
struct wined3d_device_parent *device_parent, struct wined3d_device **device)
{
struct wined3d_device *object;
HRESULT hr;
TRACE("wined3d %p, adapter %p, device_type %#x, focus_window %p, flags %#x, "
"surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
wined3d, adapter, device_type, focus_window, flags, surface_alignment,
feature_levels, feature_level_count, device_parent, device);
if (FAILED(hr = adapter->adapter_ops->adapter_create_device(wined3d, adapter,
device_type, focus_window, flags, surface_alignment,
feature_levels, feature_level_count, device_parent, &object)))
return hr;
TRACE("Created device %p.\n", object);
*device = object;
device_parent->ops->wined3d_device_created(device_parent, *device);
return WINED3D_OK;
}
static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_VDECL}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
{STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
{STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
{STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_VDECL}},
{STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_VDECL}},
{STATE_STREAM_OUTPUT, {STATE_VDECL}},
{STATE_BLEND, {STATE_VDECL}},
{STATE_BLEND_FACTOR, {STATE_VDECL}},
{STATE_STREAMSRC, {STATE_VDECL}},
{STATE_VDECL, {STATE_VDECL, state_nop}},
{STATE_RASTERIZER, {STATE_VDECL}},
{STATE_SCISSORRECT, {STATE_VDECL}},
{STATE_POINTSPRITECOORDORIGIN, {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_VDECL}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_VDECL}},
{STATE_VIEWPORT, {STATE_VDECL}},
{STATE_INDEXBUFFER, {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZWRITEENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILFAIL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILZFAIL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILPASS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILREF), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILMASK), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILFAIL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILZFAIL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILPASS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP0), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP1), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP2), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP3), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP12), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP13), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP14), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP15), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_VDECL}},
/* Samplers */
{STATE_SAMPLER(0), {STATE_VDECL}},
{STATE_SAMPLER(1), {STATE_VDECL}},
{STATE_SAMPLER(2), {STATE_VDECL}},
{STATE_SAMPLER(3), {STATE_VDECL}},
{STATE_SAMPLER(4), {STATE_VDECL}},
{STATE_SAMPLER(5), {STATE_VDECL}},
{STATE_SAMPLER(6), {STATE_VDECL}},
{STATE_SAMPLER(7), {STATE_VDECL}},
{STATE_SAMPLER(8), {STATE_VDECL}},
{STATE_SAMPLER(9), {STATE_VDECL}},
{STATE_SAMPLER(10), {STATE_VDECL}},
{STATE_SAMPLER(11), {STATE_VDECL}},
{STATE_SAMPLER(12), {STATE_VDECL}},
{STATE_SAMPLER(13), {STATE_VDECL}},
{STATE_SAMPLER(14), {STATE_VDECL}},
{STATE_SAMPLER(15), {STATE_VDECL}},
{STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_VDECL}},
{STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_VDECL}},
{STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_VDECL}},
{STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_VDECL}},
{STATE_BASEVERTEXINDEX, {STATE_VDECL}},
{STATE_FRAMEBUFFER, {STATE_VDECL}},
{STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_VDECL}},
{STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_VDECL}},
{STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_VDECL}},
{STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_VDECL}},
{STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_VDECL}},
{0}, /* Terminate */
};
static void adapter_no3d_destroy(struct wined3d_adapter *adapter)
{
wined3d_adapter_cleanup(adapter);
heap_free(adapter);
}
static HRESULT adapter_no3d_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
const enum wined3d_feature_level *levels, unsigned int level_count,
struct wined3d_device_parent *device_parent, struct wined3d_device **device)
{
struct wined3d_device_no3d *device_no3d;
HRESULT hr;
if (!(device_no3d = heap_alloc_zero(sizeof(*device_no3d))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_device_init(&device_no3d->d, wined3d, adapter->ordinal, device_type, focus_window,
flags, surface_alignment, levels, level_count, adapter->gl_info.supported, device_parent)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(device_no3d);
return hr;
}
*device = &device_no3d->d;
return WINED3D_OK;
}
static void adapter_no3d_destroy_device(struct wined3d_device *device)
{
wined3d_device_cleanup(device);
heap_free(device);
}
struct wined3d_context *adapter_no3d_acquire_context(struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx)
{
TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
wined3d_from_cs(device->cs);
if (!device->context_count)
return NULL;
return &wined3d_device_no3d(device)->context_no3d;
}
void adapter_no3d_release_context(struct wined3d_context *context)
{
TRACE("context %p.\n", context);
}
static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
{
}
static BOOL adapter_no3d_check_format(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
const struct wined3d_format *ds_format)
{
return TRUE;
}
static HRESULT adapter_no3d_init_3d(struct wined3d_device *device)
{
struct wined3d_context *context_no3d;
HRESULT hr;
TRACE("device %p.\n", device);
context_no3d = &wined3d_device_no3d(device)->context_no3d;
if (FAILED(hr = wined3d_context_no3d_init(context_no3d, device->swapchains[0])))
{
WARN("Failed to initialise context.\n");
return hr;
}
if (!device_context_add(device, context_no3d))
{
ERR("Failed to add the newly created context to the context list.\n");
wined3d_context_cleanup(context_no3d);
return E_FAIL;
}
TRACE("Initialised context %p.\n", context_no3d);
if (!(device->blitter = wined3d_cpu_blitter_create()))
{
ERR("Failed to create CPU blitter.\n");
device_context_remove(device, context_no3d);
wined3d_context_cleanup(context_no3d);
return E_FAIL;
}
return WINED3D_OK;
}
static void adapter_no3d_uninit_3d(struct wined3d_device *device)
{
struct wined3d_context *context_no3d;
TRACE("device %p.\n", device);
context_no3d = &wined3d_device_no3d(device)->context_no3d;
device->blitter->ops->blitter_destroy(device->blitter, NULL);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
device_context_remove(device, context_no3d);
wined3d_context_cleanup(context_no3d);
}
static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
{
if (data->buffer_object)
{
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
return NULL;
}
return data->addr;
}
static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
{
if (data->buffer_object)
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
}
static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
{
if (dst->buffer_object)
ERR("Unsupported dst buffer object %#lx.\n", dst->buffer_object);
if (src->buffer_object)
ERR("Unsupported src buffer object %#lx.\n", src->buffer_object);
if (dst->buffer_object || src->buffer_object)
return;
memcpy(dst->addr, src->addr, size);
}
static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
{
struct wined3d_swapchain *swapchain_no3d;
HRESULT hr;
TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
device, desc, parent, parent_ops, swapchain);
if (!(swapchain_no3d = heap_alloc_zero(sizeof(*swapchain_no3d))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_swapchain_no3d_init(swapchain_no3d, device, desc, parent, parent_ops)))
{
WARN("Failed to initialise swapchain, hr %#x.\n", hr);
heap_free(swapchain_no3d);
return hr;
}
TRACE("Created swapchain %p.\n", swapchain_no3d);
*swapchain = swapchain_no3d;
return hr;
}
static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
{
wined3d_swapchain_cleanup(swapchain);
heap_free(swapchain);
}
static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer *buffer_no3d;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#x.\n", hr);
heap_free(buffer_no3d);
return hr;
}
TRACE("Created buffer %p.\n", buffer_no3d);
*buffer = buffer_no3d;
return hr;
}
static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_device *device = buffer->resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer %p.\n", buffer);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(buffer);
wined3d_cs_destroy_object(device->cs, heap_free, buffer);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *texture_no3d;
HRESULT hr;
TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
layer_count, level_count, flags, parent, parent_ops)))
{
WARN("Failed to initialise texture, hr %#x.\n", hr);
heap_free(texture_no3d);
return hr;
}
TRACE("Created texture %p.\n", texture_no3d);
*texture = texture_no3d;
return hr;
}
static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
{
struct wined3d_device *device = texture->resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("texture %p.\n", texture);
/* Take a reference to the device, in case releasing the texture would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_texture_sub_resources_destroyed(texture);
texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
wined3d_texture_cleanup(texture);
wined3d_cs_destroy_object(device->cs, heap_free, texture);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_rendertarget_view **view)
{
struct wined3d_rendertarget_view *view_no3d;
HRESULT hr;
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(view_no3d = heap_alloc_zero(sizeof(*view_no3d))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_rendertarget_view_no3d_init(view_no3d, desc, resource, parent, parent_ops)))
{
WARN("Failed to initialise view, hr %#x.\n", hr);
heap_free(view_no3d);
return hr;
}
TRACE("Created render target view %p.\n", view_no3d);
*view = view_no3d;
return hr;
}
static void adapter_no3d_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
{
struct wined3d_device *device = view->resource->device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("view %p.\n", view);
/* Take a reference to the device, in case releasing the view's resource
* would cause the device to be destroyed. However, swapchain resources
* don't take a reference to the device, and we wouldn't want to increment
* the refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_rendertarget_view_cleanup(view);
wined3d_cs_destroy_object(device->cs, heap_free, view);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_no3d_create_shader_resource_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_shader_resource_view **view)
{
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
return E_NOTIMPL;
}
static void adapter_no3d_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
{
TRACE("view %p.\n", view);
}
static HRESULT adapter_no3d_create_unordered_access_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_unordered_access_view **view)
{
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
return E_NOTIMPL;
}
static void adapter_no3d_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
{
TRACE("view %p.\n", view);
}
static HRESULT adapter_no3d_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{
TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
device, desc, parent, parent_ops, sampler);
return E_NOTIMPL;
}
static void adapter_no3d_destroy_sampler(struct wined3d_sampler *sampler)
{
TRACE("sampler %p.\n", sampler);
}
static HRESULT adapter_no3d_create_query(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
{
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
return WINED3DERR_NOTAVAILABLE;
}
static void adapter_no3d_destroy_query(struct wined3d_query *query)
{
TRACE("query %p.\n", query);
}
static void adapter_no3d_flush_context(struct wined3d_context *context)
{
TRACE("context %p.\n", context);
}
static void adapter_no3d_draw_primitive(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
{
ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
}
static void adapter_no3d_dispatch_compute(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
{
ERR("device %p, state %p, parameters %p.\n", device, state, parameters);
}
void adapter_no3d_clear_uav(struct wined3d_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{
ERR("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
}
static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
{
.adapter_destroy = adapter_no3d_destroy,
.adapter_create_device = adapter_no3d_create_device,
.adapter_destroy_device = adapter_no3d_destroy_device,
.adapter_acquire_context = adapter_no3d_acquire_context,
.adapter_release_context = adapter_no3d_release_context,
.adapter_get_wined3d_caps = adapter_no3d_get_wined3d_caps,
.adapter_check_format = adapter_no3d_check_format,
.adapter_init_3d = adapter_no3d_init_3d,
.adapter_uninit_3d = adapter_no3d_uninit_3d,
.adapter_map_bo_address = adapter_no3d_map_bo_address,
.adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
.adapter_copy_bo_address = adapter_no3d_copy_bo_address,
.adapter_create_swapchain = adapter_no3d_create_swapchain,
.adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
.adapter_create_buffer = adapter_no3d_create_buffer,
.adapter_destroy_buffer = adapter_no3d_destroy_buffer,
.adapter_create_texture = adapter_no3d_create_texture,
.adapter_destroy_texture = adapter_no3d_destroy_texture,
.adapter_create_rendertarget_view = adapter_no3d_create_rendertarget_view,
.adapter_destroy_rendertarget_view = adapter_no3d_destroy_rendertarget_view,
.adapter_create_shader_resource_view = adapter_no3d_create_shader_resource_view,
.adapter_destroy_shader_resource_view = adapter_no3d_destroy_shader_resource_view,
.adapter_create_unordered_access_view = adapter_no3d_create_unordered_access_view,
.adapter_destroy_unordered_access_view = adapter_no3d_destroy_unordered_access_view,
.adapter_create_sampler = adapter_no3d_create_sampler,
.adapter_destroy_sampler = adapter_no3d_destroy_sampler,
.adapter_create_query = adapter_no3d_create_query,
.adapter_destroy_query = adapter_no3d_destroy_query,
.adapter_flush_context = adapter_no3d_flush_context,
.adapter_draw_primitive = adapter_no3d_draw_primitive,
.adapter_dispatch_compute = adapter_no3d_dispatch_compute,
.adapter_clear_uav = adapter_no3d_clear_uav,
};
static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
{
struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
d3d_info->wined3d_creation_flags = wined3d_creation_flags;
d3d_info->texture_npot = TRUE;
d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
}
static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal, unsigned int wined3d_creation_flags)
{
struct wined3d_adapter *adapter;
LUID primary_luid, *luid = NULL;
static const struct wined3d_gpu_description gpu_description =
{
HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
};
TRACE("ordinal %u, wined3d_creation_flags %#x.\n", ordinal, wined3d_creation_flags);
if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
return NULL;
if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
luid = &primary_luid;
if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_no3d_ops))
{
heap_free(adapter);
return NULL;
}
if (!wined3d_adapter_no3d_init_format_info(adapter))
{
heap_free(adapter);
return NULL;
}
wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0, 0);
adapter->vram_bytes_used = 0;
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
adapter->vertex_pipe = &none_vertex_pipe;
adapter->fragment_pipe = &none_fragment_pipe;
adapter->misc_state_template = misc_state_template_no3d;
adapter->shader_backend = &none_shader_backend;
wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
TRACE("Created adapter %p.\n", adapter);
return adapter;
}
BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
const struct wined3d_adapter_ops *adapter_ops)
{
DISPLAY_DEVICEW display_device;
unsigned int output_idx;
BOOL ret = FALSE;
HRESULT hr;
adapter->ordinal = ordinal;
adapter->output_count = 0;
if (luid)
{
adapter->luid = *luid;
}
else
{
WARN("Allocating a random LUID.\n");
if (!AllocateLocallyUniqueId(&adapter->luid))
{
ERR("Failed to allocate a LUID, error %#x.\n", GetLastError());
return FALSE;
}
}
TRACE("adapter %p LUID %08x:%08x.\n", adapter, adapter->luid.HighPart, adapter->luid.LowPart);
display_device.cb = sizeof(display_device);
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->device_name, display_device.DeviceName);
if (!(adapter->outputs = heap_calloc(1, sizeof(*adapter->outputs))))
{
ERR("Failed to allocate outputs.\n");
return FALSE;
}
if (FAILED(hr = wined3d_output_init(&adapter->outputs[0], 0, adapter,
display_device.DeviceName)))
{
ERR("Failed to initialise output, hr %#x.\n", hr);
goto done;
}
adapter->output_count = 1;
memset(&adapter->driver_uuid, 0, sizeof(adapter->driver_uuid));
memset(&adapter->device_uuid, 0, sizeof(adapter->device_uuid));
adapter->formats = NULL;
adapter->adapter_ops = adapter_ops;
ret = TRUE;
done:
if (!ret)
{
for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
wined3d_output_cleanup(&adapter->outputs[output_idx]);
heap_free(adapter->outputs);
}
return ret;
}
static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWORD wined3d_creation_flags)
{
if (wined3d_creation_flags & WINED3D_NO3D)
return wined3d_adapter_no3d_create(ordinal, wined3d_creation_flags);
if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
}
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops wined3d_null_parent_ops =
{
wined3d_null_wined3d_object_destroyed,
};
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
{
wined3d->ref = 1;
wined3d->flags = flags;
TRACE("Initialising adapters.\n");
if (!(wined3d->adapters[0] = wined3d_adapter_create(0, flags)))
{
WARN("Failed to create adapter.\n");
return E_FAIL;
}
wined3d->adapter_count = 1;
return WINED3D_OK;
}