208 lines
7.5 KiB
C
208 lines
7.5 KiB
C
/*
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* IDirect3DSwapChain8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
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}
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static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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ULONG ref = InterlockedIncrement(&swapchain->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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if (swapchain->parent_device)
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IDirect3DDevice8_AddRef(swapchain->parent_device);
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wined3d_mutex_lock();
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wined3d_swapchain_incref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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ULONG ref = InterlockedDecrement(&swapchain->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = swapchain->parent_device;
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wined3d_mutex_lock();
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wined3d_swapchain_decref(swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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if (parent_device)
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
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dst_rect, dst_window_override, dirty_region, 0);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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{
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struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface)
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*backbuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
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{
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d3d8_swapchain_QueryInterface,
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d3d8_swapchain_AddRef,
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d3d8_swapchain_Release,
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d3d8_swapchain_Present,
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d3d8_swapchain_GetBackBuffer
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};
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static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
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{
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d3d8_swapchain_wined3d_object_released,
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};
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HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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struct wined3d_swapchain_desc desc;
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HRESULT hr;
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swapchain->refcount = 1;
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swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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desc.multisample_type = present_parameters->MultiSampleType;
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desc.multisample_quality = 0; /* d3d9 only */
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desc.swap_effect = present_parameters->SwapEffect;
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desc.device_window = present_parameters->hDeviceWindow;
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desc.windowed = present_parameters->Windowed;
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desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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desc.flags = present_parameters->Flags;
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desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_create(device->wined3d_device, &desc,
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WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
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&swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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return hr;
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}
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swapchain->parent_device = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(swapchain->parent_device);
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return D3D_OK;
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}
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