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Makefile.in
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arb_program_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
ati_fragment_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
buffer.c
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context.c
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wined3d: Enforce a stable texture units mapping.
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2015-11-13 22:53:58 +09:00 |
cs.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
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2015-11-06 14:45:42 +09:00 |
device.c
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wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
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2015-11-12 22:17:04 +09:00 |
directx.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
nvidia_texture_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
stateblock.c
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surface.c
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swapchain.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
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2015-11-06 14:46:13 +09:00 |
texture.c
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wined3d: Remove wined3d_texture_{map,unmap}().
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2015-11-05 22:02:43 +09:00 |
utils.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Remove wined3d_texture_{map,unmap}().
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2015-11-05 22:02:43 +09:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |