Sweden-Number/dlls/wined3d
Matteo Bruni 0985606be4 wined3d: Flat shading emulation for core contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c
context.c wined3d: Enforce a stable texture units mapping. 2015-11-13 22:53:58 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Make offset parameter optional in wined3d_device_get_stream_output(). 2015-11-12 22:17:04 +09:00
directx.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
stateblock.c
surface.c
swapchain.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present(). 2015-11-06 14:46:13 +09:00
texture.c wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
utils.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00