988 lines
28 KiB
C
988 lines
28 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2002 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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#include "dsound_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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/*******************************************************************************
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* IDirectSoundNotify
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*/
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static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
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LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
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) {
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ICOM_THIS(IDirectSoundNotifyImpl,iface);
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TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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return IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
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}
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static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
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ICOM_THIS(IDirectSoundNotifyImpl,iface);
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DWORD ref;
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ref = InterlockedIncrement(&(This->ref));
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return ref;
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}
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static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
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ICOM_THIS(IDirectSoundNotifyImpl,iface);
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DWORD ref;
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ref = InterlockedDecrement(&(This->ref));
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if (!ref) {
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IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return ref;
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}
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static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
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LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
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) {
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ICOM_THIS(IDirectSoundNotifyImpl,iface);
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int i;
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if (TRACE_ON(dsound)) {
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TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
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for (i=0;i<howmuch;i++)
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TRACE("notify at %ld to 0x%08lx\n",
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notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
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}
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This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
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memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
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notify,
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howmuch*sizeof(DSBPOSITIONNOTIFY)
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);
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This->dsb->nrofnotifies+=howmuch;
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return S_OK;
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}
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static ICOM_VTABLE(IDirectSoundNotify) dsnvt =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirectSoundNotifyImpl_QueryInterface,
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IDirectSoundNotifyImpl_AddRef,
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IDirectSoundNotifyImpl_Release,
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IDirectSoundNotifyImpl_SetNotificationPositions,
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};
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/*******************************************************************************
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* IDirectSoundBuffer
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*/
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static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
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LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX wfex
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%p)\n",This,wfex);
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/* This method is not available on secondary buffers */
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return DSERR_INVALIDCALL;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
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LPDIRECTSOUNDBUFFER8 iface,LONG vol
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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LONG oldVol;
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TRACE("(%p,%ld)\n",This,vol);
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if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
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return DSERR_CONTROLUNAVAIL;
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if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
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return DSERR_INVALIDPARAM;
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/* **** */
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EnterCriticalSection(&(This->lock));
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if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) {
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oldVol = This->ds3db->lVolume;
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This->ds3db->lVolume = vol;
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} else {
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oldVol = This->volpan.lVolume;
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This->volpan.lVolume = vol;
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if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan));
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}
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if (vol != oldVol) {
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if (This->hwbuf) {
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IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
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}
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else DSOUND_ForceRemix(This);
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}
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LeaveCriticalSection(&(This->lock));
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/* **** */
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
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LPDIRECTSOUNDBUFFER8 iface,LPLONG vol
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%p)\n",This,vol);
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if (vol == NULL)
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return DSERR_INVALIDPARAM;
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if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
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*vol = This->ds3db->lVolume;
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else
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*vol = This->volpan.lVolume;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
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LPDIRECTSOUNDBUFFER8 iface,DWORD freq
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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DWORD oldFreq;
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TRACE("(%p,%ld)\n",This,freq);
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if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY))
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return DSERR_CONTROLUNAVAIL;
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if (freq == DSBFREQUENCY_ORIGINAL)
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freq = This->wfx.nSamplesPerSec;
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if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
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return DSERR_INVALIDPARAM;
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/* **** */
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EnterCriticalSection(&(This->lock));
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oldFreq = This->freq;
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This->freq = freq;
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if (freq != oldFreq) {
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This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->wfx.nSamplesPerSec;
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This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
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DSOUND_RecalcFormat(This);
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if (!This->hwbuf) DSOUND_ForceRemix(This);
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}
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LeaveCriticalSection(&(This->lock));
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/* **** */
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_Play(
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LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%08lx,%08lx,%08lx)\n",
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This,reserved1,reserved2,flags
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);
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/* **** */
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EnterCriticalSection(&(This->lock));
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This->playflags = flags;
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if (This->state == STATE_STOPPED) {
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This->leadin = TRUE;
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This->startpos = This->buf_mixpos;
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This->state = STATE_STARTING;
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} else if (This->state == STATE_STOPPING)
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This->state = STATE_PLAYING;
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if (This->hwbuf) {
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IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
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This->state = STATE_PLAYING;
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}
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LeaveCriticalSection(&(This->lock));
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/* **** */
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
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{
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p)\n",This);
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/* **** */
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EnterCriticalSection(&(This->lock));
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if (This->state == STATE_PLAYING)
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This->state = STATE_STOPPING;
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else if (This->state == STATE_STARTING)
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This->state = STATE_STOPPED;
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if (This->hwbuf) {
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IDsDriverBuffer_Stop(This->hwbuf);
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This->state = STATE_STOPPED;
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}
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DSOUND_CheckEvent(This, 0);
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LeaveCriticalSection(&(This->lock));
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/* **** */
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return DS_OK;
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}
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static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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DWORD ref;
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TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
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ref = InterlockedIncrement(&(This->ref));
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if (!ref) {
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FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
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}
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return ref;
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}
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static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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int i;
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DWORD ref;
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TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
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ref = InterlockedDecrement(&(This->ref));
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if (ref) return ref;
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RtlAcquireResourceExclusive(&(This->dsound->lock), TRUE);
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for (i=0;i<This->dsound->nrofbuffers;i++)
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if (This->dsound->buffers[i] == This)
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break;
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if (i < This->dsound->nrofbuffers) {
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/* Put the last buffer of the list in the (now empty) position */
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This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
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This->dsound->nrofbuffers--;
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This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*This->dsound->nrofbuffers);
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TRACE("buffer count is now %d\n", This->dsound->nrofbuffers);
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IDirectSound_Release((LPDIRECTSOUND)This->dsound);
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}
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RtlReleaseResource(&(This->dsound->lock));
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DeleteCriticalSection(&(This->lock));
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if (This->hwbuf) {
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IDsDriverBuffer_Release(This->hwbuf);
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if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY)
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HeapFree(GetProcessHeap(),0,This->buffer);
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}
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else if (!This->parent)
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HeapFree(GetProcessHeap(),0,This->buffer);
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if (This->ds3db) {
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DeleteCriticalSection(&This->ds3db->lock);
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HeapFree(GetProcessHeap(), 0, This->ds3db);
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}
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if (This->iks) {
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HeapFree(GetProcessHeap(), 0, This->iks);
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}
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if (This->parent)
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IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
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DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix)
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{
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DWORD bplay;
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TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix);
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TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount());
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/* the actual primary play position (pplay) is always behind last mixed (pmix),
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* unless the computer is too slow or something */
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/* we need to know how far away we are from there */
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#if 0 /* we'll never fill the primary entirely */
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if (pmix == pplay) {
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if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) {
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/* wow, the software mixer is really doing well,
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* seems the entire primary buffer is filled! */
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pmix += This->dsound->buflen;
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}
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/* else: the primary buffer is not playing, so probably empty */
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}
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#endif
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if (pmix < pplay) pmix += This->dsound->buflen; /* wraparound */
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pmix -= pplay;
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/* detect buffer underrun */
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if (pwrite < pplay) pwrite += This->dsound->buflen; /* wraparound */
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pwrite -= pplay;
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if (pmix > (ds_snd_queue_max * This->dsound->fraglen + pwrite + This->dsound->writelead)) {
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WARN("detected an underrun: primary queue was %ld\n",pmix);
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pmix = 0;
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}
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/* divide the offset by its sample size */
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pmix /= This->dsound->wfx.nBlockAlign;
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TRACE("primary back-samples=%ld\n",pmix);
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/* adjust for our frequency */
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pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
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/* multiply by our own sample size */
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pmix *= This->wfx.nBlockAlign;
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TRACE("this back-offset=%ld\n", pmix);
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/* subtract from our last mixed position */
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bplay = bmix;
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while (bplay < pmix) bplay += This->buflen; /* wraparound */
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bplay -= pmix;
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if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) {
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/* seems we haven't started playing yet */
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TRACE("this still in lead-in phase\n");
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bplay = This->startpos;
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}
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/* return the result */
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return bplay;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos
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) {
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HRESULT hres;
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%p,%p)\n",This,playpos,writepos);
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if (This->hwbuf) {
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hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos);
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if (hres)
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return hres;
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}
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else {
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if (playpos && (This->state != STATE_PLAYING)) {
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/* we haven't been merged into the primary buffer (yet) */
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*playpos = This->buf_mixpos;
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}
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else if (playpos) {
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DWORD pplay, pwrite, lplay, splay, pstate;
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/* let's get this exact; first, recursively call GetPosition on the primary */
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EnterCriticalSection(&(This->dsound->mixlock));
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DSOUND_PrimaryGetPosition(This->dsound, &pplay, &pwrite);
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/* detect HEL mode underrun */
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pstate = This->dsound->state;
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if (!(This->dsound->hwbuf || This->dsound->pwqueue)) {
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TRACE("detected an underrun\n");
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/* pplay = ? */
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if (pstate == STATE_PLAYING)
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pstate = STATE_STARTING;
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else if (pstate == STATE_STOPPING)
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pstate = STATE_STOPPED;
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}
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/* get data for ourselves while we still have the lock */
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pstate &= This->state;
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lplay = This->primary_mixpos;
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splay = This->buf_mixpos;
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if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->hwbuf) {
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/* calculate play position using this */
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*playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay);
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} else {
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/* (unless the app isn't using GETCURRENTPOSITION2) */
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/* don't know exactly how this should be handled...
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* the docs says that play cursor is reported as directly
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* behind write cursor, hmm... */
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/* let's just do what might work for Half-Life */
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DWORD wp;
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wp = (This->dsound->pwplay + ds_hel_margin) * This->dsound->fraglen;
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while (wp >= This->dsound->buflen)
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wp -= This->dsound->buflen;
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*playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay);
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}
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LeaveCriticalSection(&(This->dsound->mixlock));
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}
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if (writepos) *writepos = This->buf_mixpos;
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}
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if (writepos) {
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if (This->state != STATE_STOPPED)
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/* apply the documented 10ms lead to writepos */
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*writepos += This->writelead;
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while (*writepos >= This->buflen) *writepos -= This->buflen;
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}
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if (playpos) This->last_playpos = *playpos;
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TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
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LPDIRECTSOUNDBUFFER8 iface,LPDWORD status
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
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if (status == NULL)
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return DSERR_INVALIDPARAM;
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*status = 0;
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if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
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*status |= DSBSTATUS_PLAYING;
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if (This->playflags & DSBPLAY_LOOPING)
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*status |= DSBSTATUS_LOOPING;
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}
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TRACE("status=%lx\n", *status);
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
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LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
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) {
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ICOM_THIS(IDirectSoundBufferImpl,iface);
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TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
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if (wfsize>sizeof(This->wfx))
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wfsize = sizeof(This->wfx);
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if (lpwf) { /* NULL is valid */
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memcpy(lpwf,&(This->wfx),wfsize);
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if (wfwritten)
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|
*wfwritten = wfsize;
|
|
} else
|
|
if (wfwritten)
|
|
*wfwritten = sizeof(This->wfx);
|
|
else
|
|
return DSERR_INVALIDPARAM;
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
|
|
LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
|
|
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
|
|
This,
|
|
writecursor,
|
|
writebytes,
|
|
lplpaudioptr1,
|
|
audiobytes1,
|
|
lplpaudioptr2,
|
|
audiobytes2,
|
|
flags,
|
|
GetTickCount()
|
|
);
|
|
|
|
if (flags & DSBLOCK_FROMWRITECURSOR) {
|
|
DWORD writepos;
|
|
/* GetCurrentPosition does too much magic to duplicate here */
|
|
IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
|
|
writecursor += writepos;
|
|
}
|
|
while (writecursor >= This->buflen)
|
|
writecursor -= This->buflen;
|
|
if (flags & DSBLOCK_ENTIREBUFFER)
|
|
writebytes = This->buflen;
|
|
if (writebytes > This->buflen)
|
|
writebytes = This->buflen;
|
|
|
|
assert(audiobytes1!=audiobytes2);
|
|
assert(lplpaudioptr1!=lplpaudioptr2);
|
|
|
|
if ((writebytes == This->buflen) &&
|
|
((This->state == STATE_STARTING) ||
|
|
(This->state == STATE_PLAYING)))
|
|
/* some games, like Half-Life, try to be clever (not) and
|
|
* keep one secondary buffer, and mix sounds into it itself,
|
|
* locking the entire buffer every time... so we can just forget
|
|
* about tracking the last-written-to-position... */
|
|
This->probably_valid_to = (DWORD)-1;
|
|
else
|
|
This->probably_valid_to = writecursor;
|
|
|
|
if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
|
|
IDsDriverBuffer_Lock(This->hwbuf,
|
|
lplpaudioptr1, audiobytes1,
|
|
lplpaudioptr2, audiobytes2,
|
|
writecursor, writebytes,
|
|
0);
|
|
}
|
|
else {
|
|
BOOL remix = FALSE;
|
|
if (writecursor+writebytes <= This->buflen) {
|
|
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
|
|
*audiobytes1 = writebytes;
|
|
if (lplpaudioptr2)
|
|
*(LPBYTE*)lplpaudioptr2 = NULL;
|
|
if (audiobytes2)
|
|
*audiobytes2 = 0;
|
|
TRACE("->%ld.0\n",writebytes);
|
|
} else {
|
|
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
|
|
*audiobytes1 = This->buflen-writecursor;
|
|
if (lplpaudioptr2)
|
|
*(LPBYTE*)lplpaudioptr2 = This->buffer;
|
|
if (audiobytes2)
|
|
*audiobytes2 = writebytes-(This->buflen-writecursor);
|
|
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
|
|
}
|
|
if (This->state == STATE_PLAYING) {
|
|
/* if the segment between playpos and buf_mixpos is touched,
|
|
* we need to cancel some mixing */
|
|
/* we'll assume that the app always calls GetCurrentPosition before
|
|
* locking a playing buffer, so that last_playpos is up-to-date */
|
|
if (This->buf_mixpos >= This->last_playpos) {
|
|
if (This->buf_mixpos > writecursor &&
|
|
This->last_playpos < writecursor+writebytes)
|
|
remix = TRUE;
|
|
}
|
|
else {
|
|
if (This->buf_mixpos > writecursor ||
|
|
This->last_playpos < writecursor+writebytes)
|
|
remix = TRUE;
|
|
}
|
|
if (remix) {
|
|
TRACE("locking prebuffered region, ouch\n");
|
|
DSOUND_MixCancelAt(This, writecursor);
|
|
}
|
|
}
|
|
}
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
|
|
LPDIRECTSOUNDBUFFER8 iface,DWORD newpos
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
TRACE("(%p,%ld)\n",This,newpos);
|
|
|
|
/* **** */
|
|
EnterCriticalSection(&(This->lock));
|
|
|
|
while (newpos >= This->buflen)
|
|
newpos -= This->buflen;
|
|
This->buf_mixpos = newpos;
|
|
if (This->hwbuf)
|
|
IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
|
|
|
|
LeaveCriticalSection(&(This->lock));
|
|
/* **** */
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
|
|
LPDIRECTSOUNDBUFFER8 iface,LONG pan
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
LONG oldPan;
|
|
|
|
TRACE("(%p,%ld)\n",This,pan);
|
|
|
|
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
|
|
return DSERR_INVALIDPARAM;
|
|
|
|
/* You cannot use both pan and 3D controls */
|
|
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
|
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))
|
|
return DSERR_CONTROLUNAVAIL;
|
|
|
|
/* **** */
|
|
EnterCriticalSection(&(This->lock));
|
|
|
|
oldPan = This->volpan.lPan;
|
|
This->volpan.lPan = pan;
|
|
|
|
if (pan != oldPan) {
|
|
DSOUND_RecalcVolPan(&(This->volpan));
|
|
|
|
if (This->hwbuf) {
|
|
IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
|
|
}
|
|
else DSOUND_ForceRemix(This);
|
|
}
|
|
|
|
LeaveCriticalSection(&(This->lock));
|
|
/* **** */
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
|
|
LPDIRECTSOUNDBUFFER8 iface,LPLONG pan
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
TRACE("(%p,%p)\n",This,pan);
|
|
|
|
if (pan == NULL)
|
|
return DSERR_INVALIDPARAM;
|
|
|
|
*pan = This->volpan.lPan;
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
|
|
LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
DWORD probably_valid_to;
|
|
|
|
TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
|
|
|
|
#if 0
|
|
/* Preprocess 3D buffers... */
|
|
|
|
/* This is highly experimental and liable to break things */
|
|
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
|
|
DSOUND_Create3DBuffer(This);
|
|
#endif
|
|
|
|
if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
|
|
IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
|
|
}
|
|
|
|
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2;
|
|
else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1;
|
|
while (probably_valid_to >= This->buflen)
|
|
probably_valid_to -= This->buflen;
|
|
if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
|
|
((This->state == STATE_STARTING) ||
|
|
(This->state == STATE_PLAYING)))
|
|
/* see IDirectSoundBufferImpl_Lock */
|
|
probably_valid_to = (DWORD)-1;
|
|
This->probably_valid_to = probably_valid_to;
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
|
|
LPDIRECTSOUNDBUFFER8 iface
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
FIXME("(%p):stub\n",This);
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
|
|
LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
TRACE("(%p,%p)\n",This,freq);
|
|
|
|
if (freq == NULL)
|
|
return DSERR_INVALIDPARAM;
|
|
|
|
*freq = This->freq;
|
|
TRACE("-> %ld\n", *freq);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(
|
|
LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
DWORD u;
|
|
|
|
FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes);
|
|
|
|
if (pdwResultCodes)
|
|
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
|
|
|
|
return DSERR_CONTROLUNAVAIL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources(
|
|
LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
DWORD u;
|
|
|
|
FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes);
|
|
|
|
if (pdwResultCodes)
|
|
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
|
|
|
|
return DSERR_CONTROLUNAVAIL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath(
|
|
LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
|
|
FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject);
|
|
|
|
return DSERR_CONTROLUNAVAIL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
|
|
LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND8 dsound,LPDSBUFFERDESC dbsd
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
|
|
DPRINTF("Re-Init!!!\n");
|
|
return DSERR_ALREADYINITIALIZED;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
|
|
LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
TRACE("(%p)->(%p)\n",This,caps);
|
|
|
|
if (caps == NULL)
|
|
return DSERR_INVALIDPARAM;
|
|
|
|
/* I think we should check this value, not set it. See */
|
|
/* Inside DirectX, p215. That should apply here, too. */
|
|
caps->dwSize = sizeof(*caps);
|
|
|
|
caps->dwFlags = This->dsbd.dwFlags;
|
|
if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
|
|
else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
|
|
|
|
caps->dwBufferBytes = This->buflen;
|
|
|
|
/* This value represents the speed of the "unlock" command.
|
|
As unlock is quite fast (it does not do anything), I put
|
|
4096 ko/s = 4 Mo / s */
|
|
/* FIXME: hwbuf speed */
|
|
caps->dwUnlockTransferRate = 4096;
|
|
caps->dwPlayCpuOverhead = 0;
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
|
|
LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
|
|
) {
|
|
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
|
|
|
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
|
|
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
|
|
IDirectSoundNotifyImpl *dsn;
|
|
|
|
dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
|
|
dsn->ref = 1;
|
|
dsn->dsb = This;
|
|
IDirectSoundBuffer8_AddRef(iface);
|
|
ICOM_VTBL(dsn) = &dsnvt;
|
|
*ppobj = (LPVOID)dsn;
|
|
return S_OK;
|
|
}
|
|
|
|
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
|
|
if (!This->ds3db)
|
|
IDirectSound3DBufferImpl_Create(This, &This->ds3db);
|
|
*ppobj = This->ds3db;
|
|
if (*ppobj) {
|
|
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj);
|
|
return S_OK;
|
|
}
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
|
|
ERR("app requested IDirectSound3DListener on secondary buffer\n");
|
|
*ppobj = NULL;
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
|
|
if (!This->iks)
|
|
IKsPropertySetImpl_Create(This, &This->iks);
|
|
*ppobj = This->iks;
|
|
if (*ppobj) {
|
|
IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj);
|
|
return S_OK;
|
|
}
|
|
return E_FAIL;
|
|
}
|
|
|
|
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
|
|
|
|
*ppobj = NULL;
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ICOM_VTABLE(IDirectSoundBuffer8) dsbvt =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
IDirectSoundBufferImpl_QueryInterface,
|
|
IDirectSoundBufferImpl_AddRef,
|
|
IDirectSoundBufferImpl_Release,
|
|
IDirectSoundBufferImpl_GetCaps,
|
|
IDirectSoundBufferImpl_GetCurrentPosition,
|
|
IDirectSoundBufferImpl_GetFormat,
|
|
IDirectSoundBufferImpl_GetVolume,
|
|
IDirectSoundBufferImpl_GetPan,
|
|
IDirectSoundBufferImpl_GetFrequency,
|
|
IDirectSoundBufferImpl_GetStatus,
|
|
IDirectSoundBufferImpl_Initialize,
|
|
IDirectSoundBufferImpl_Lock,
|
|
IDirectSoundBufferImpl_Play,
|
|
IDirectSoundBufferImpl_SetCurrentPosition,
|
|
IDirectSoundBufferImpl_SetFormat,
|
|
IDirectSoundBufferImpl_SetVolume,
|
|
IDirectSoundBufferImpl_SetPan,
|
|
IDirectSoundBufferImpl_SetFrequency,
|
|
IDirectSoundBufferImpl_Stop,
|
|
IDirectSoundBufferImpl_Unlock,
|
|
IDirectSoundBufferImpl_Restore,
|
|
IDirectSoundBufferImpl_SetFX,
|
|
IDirectSoundBufferImpl_AcquireResources,
|
|
IDirectSoundBufferImpl_GetObjectInPath
|
|
};
|
|
|
|
HRESULT WINAPI SecondaryBuffer_Create(
|
|
IDirectSoundImpl *This,
|
|
IDirectSoundBufferImpl **pdsb,
|
|
LPDSBUFFERDESC dsbd)
|
|
{
|
|
IDirectSoundBufferImpl *dsb;
|
|
LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
|
|
HRESULT err = DS_OK;
|
|
DWORD capf = 0;
|
|
int use_hw;
|
|
|
|
if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
|
|
ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes);
|
|
return DSERR_INVALIDPARAM; /* FIXME: which error? */
|
|
}
|
|
|
|
dsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));
|
|
dsb->ref = 1;
|
|
dsb->dsound = This;
|
|
dsb->parent = NULL;
|
|
ICOM_VTBL(dsb) = &dsbvt;
|
|
|
|
memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd));
|
|
if (wfex)
|
|
memcpy(&dsb->wfx, wfex, sizeof(dsb->wfx));
|
|
|
|
TRACE("Created buffer at %p\n", dsb);
|
|
|
|
dsb->buflen = dsbd->dwBufferBytes;
|
|
dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec;
|
|
|
|
/* Check necessary hardware mixing capabilities */
|
|
if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
|
|
else capf |= DSCAPS_SECONDARYMONO;
|
|
if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
|
|
else capf |= DSCAPS_SECONDARY8BIT;
|
|
use_hw = (This->drvcaps.dwFlags & capf) == capf;
|
|
|
|
/* FIXME: check hardware sample rate mixing capabilities */
|
|
/* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
|
|
/* FIXME: check whether any hardware buffers are left */
|
|
/* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
|
|
|
|
/* Allocate system memory if applicable */
|
|
if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
|
|
dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen);
|
|
if (dsb->buffer == NULL)
|
|
err = DSERR_OUTOFMEMORY;
|
|
}
|
|
|
|
/* Allocate the hardware buffer */
|
|
if (use_hw && (err == DS_OK)) {
|
|
err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
|
|
&(dsb->buflen),&(dsb->buffer),
|
|
(LPVOID*)&(dsb->hwbuf));
|
|
}
|
|
|
|
if (err != DS_OK) {
|
|
if (dsb->buffer)
|
|
HeapFree(GetProcessHeap(),0,dsb->buffer);
|
|
HeapFree(GetProcessHeap(),0,dsb);
|
|
dsb = NULL;
|
|
return err;
|
|
}
|
|
/* calculate fragment size and write lead */
|
|
DSOUND_RecalcFormat(dsb);
|
|
|
|
/* It's not necessary to initialize values to zero since */
|
|
/* we allocated this structure with HEAP_ZERO_MEMORY... */
|
|
dsb->playpos = 0;
|
|
dsb->buf_mixpos = 0;
|
|
dsb->state = STATE_STOPPED;
|
|
|
|
dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) /
|
|
This->wfx.nSamplesPerSec;
|
|
dsb->nAvgBytesPerSec = dsb->freq *
|
|
dsbd->lpwfxFormat->nBlockAlign;
|
|
|
|
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
|
|
IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db);
|
|
}
|
|
else
|
|
DSOUND_RecalcVolPan(&(dsb->volpan));
|
|
|
|
InitializeCriticalSection(&(dsb->lock));
|
|
|
|
/* register buffer */
|
|
RtlAcquireResourceExclusive(&(This->lock), TRUE);
|
|
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
|
|
IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
|
|
if (newbuffers) {
|
|
This->buffers = newbuffers;
|
|
This->buffers[This->nrofbuffers] = dsb;
|
|
This->nrofbuffers++;
|
|
TRACE("buffer count is now %d\n", This->nrofbuffers);
|
|
} else {
|
|
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
|
|
err = DSERR_OUTOFMEMORY;
|
|
}
|
|
}
|
|
RtlReleaseResource(&(This->lock));
|
|
IDirectSound8_AddRef((LPDIRECTSOUND8)This);
|
|
|
|
if (err != DS_OK) {
|
|
/* oops... */
|
|
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)dsb);
|
|
*pdsb = NULL;
|
|
return err;
|
|
}
|
|
|
|
*pdsb = dsb;
|
|
return S_OK;
|
|
}
|