Sweden-Number/dlls/uianimation/main.c

538 lines
16 KiB
C

/*
* Uianimation main file.
*
* Copyright (C) 2018 Louis Lenders
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "oaidl.h"
#include "ocidl.h"
#include "initguid.h"
#include "uianimation.h"
#include "wine/heap.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
static HINSTANCE hinstance;
BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
{
TRACE("(%p %d %p)\n", dll, reason, reserved);
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
hinstance = dll;
DisableThreadLibraryCalls( dll );
break;
}
return TRUE;
}
struct class_factory
{
IClassFactory IClassFactory_iface;
HRESULT (*create_instance)(IUnknown *, REFIID, void **);
};
static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
{
return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
}
static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
{
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IClassFactory ))
{
IClassFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
{
return 2;
}
static ULONG WINAPI class_factory_Release( IClassFactory *iface )
{
return 1;
}
static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
IUnknown *outer, REFIID iid,
void **obj )
{
struct class_factory *This = impl_from_IClassFactory( iface );
TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
*obj = NULL;
return This->create_instance( outer, iid, obj );
}
static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
BOOL lock )
{
FIXME( "%d: stub!\n", lock );
return S_OK;
}
static const struct IClassFactoryVtbl class_factory_vtbl =
{
class_factory_QueryInterface,
class_factory_AddRef,
class_factory_Release,
class_factory_CreateInstance,
class_factory_LockServer
};
/***********************************************************************
* IUIAnimationManager
*/
struct manager
{
IUIAnimationManager IUIAnimationManager_iface;
LONG ref;
};
struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
{
return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
}
static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationManager ))
{
IUIAnimationManager_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
{
heap_free( This );
}
return ref;
}
static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, storyboard );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, max_time );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
if (update_result)
*update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
return S_OK;
}
static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, status );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%d)\n", This, mode );
return S_OK;
}
static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, handler );
return S_OK;
}
static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, delay );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
const struct IUIAnimationManagerVtbl manager_vtbl =
{
manager_QueryInterface,
manager_AddRef,
manager_Release,
manager_CreateAnimationVariable,
manager_ScheduleTransition,
manager_CreateStoryboard,
manager_FinishAllStoryboards,
manager_AbandonAllStoryboards,
manager_Update,
manager_GetVariableFromTag,
manager_GetStoryboardFromTag,
manager_GetStatus,
manager_SetAnimationMode,
manager_Pause,
manager_Resume,
manager_SetManagerEventHandler,
manager_SetCancelPriorityComparison,
manager_SetTrimPriorityComparison,
manager_SetCompressPriorityComparison,
manager_SetConcludePriorityComparison,
manager_SetDefaultLongestAcceptableDelay,
manager_Shutdown
};
static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
{
struct manager *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
This->ref = 1;
hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
return hr;
}
/***********************************************************************
* IUIAnimationTimer
*/
struct timer
{
IUIAnimationTimer IUIAnimationTimer_iface;
LONG ref;
};
struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
{
return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
}
static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface, REFIID iid, void **obj )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTimer ))
{
IUIAnimationTimer_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
IUIAnimationTimerUpdateHandler *update_handler,
UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p, %d)\n", This, update_handler, idle_behaviour );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
IUIAnimationTimerEventHandler *handler)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface, UI_ANIMATION_SECONDS *seconds)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p)\n", This, seconds );
return S_OK;
}
static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface, UINT32 frames_per_sec)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%d)\n", This, frames_per_sec );
return E_NOTIMPL;
}
const struct IUIAnimationTimerVtbl timer_vtbl =
{
timer_QueryInterface,
timer_AddRef,
timer_Release,
timer_SetTimerUpdateHandler,
timer_SetTimerEventHandler,
timer_Enable,
timer_Disable,
timer_IsEnabled,
timer_GetTime,
timer_SetFrameRateThreshold,
};
static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
{
struct timer *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This)
return E_OUTOFMEMORY;
This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
This->ref = 1;
hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
return hr;
}
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
/******************************************************************
* DllGetClassObject
*/
HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
{
IClassFactory *cf = NULL;
TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
cf = &manager_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
cf = &timer_cf.IClassFactory_iface;
if (!cf)
return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface( cf, iid, obj );
}
/******************************************************************
* DllCanUnloadNow
*/
HRESULT WINAPI DllCanUnloadNow( void )
{
TRACE( "()\n" );
return S_FALSE;
}
/***********************************************************************
* DllRegisterServer
*/
HRESULT WINAPI DllRegisterServer( void )
{
return __wine_register_resources( hinstance );
}
/***********************************************************************
* DllUnregisterServer
*/
HRESULT WINAPI DllUnregisterServer( void )
{
return __wine_unregister_resources( hinstance );
}