93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2008 Andrew Fenn
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include "wine/debug.h"
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "xinput.h"
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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{
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switch(reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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void WINAPI XInputEnable(BOOL enable)
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{
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/* Setting to false will stop messages from XInputSetState being sent
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to the controllers. Setting to true will send the last vibration
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value (sent to XInputSetState) to the controller and allow messages to
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be sent */
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FIXME("(%d) Stub!\n", enable);
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}
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DWORD WINAPI XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
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{
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FIXME("(%d %p) Stub!\n", dwUserIndex, pVibration);
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if (dwUserIndex < XUSER_MAX_COUNT)
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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/* If controller exists then return ERROR_SUCCESS */
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}
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return ERROR_BAD_ARGUMENTS;
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}
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DWORD WINAPI XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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FIXME("(%u %p)\n", dwUserIndex, pState);
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if (dwUserIndex < XUSER_MAX_COUNT)
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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/* If controller exists then return ERROR_SUCCESS */
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}
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return ERROR_BAD_ARGUMENTS;
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}
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DWORD WINAPI XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities)
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{
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FIXME("(%d %d %p)\n", dwUserIndex, dwFlags, pCapabilities);
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if (dwUserIndex < XUSER_MAX_COUNT)
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{
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return ERROR_DEVICE_NOT_CONNECTED;
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/* If controller exists then return ERROR_SUCCESS */
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}
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return ERROR_BAD_ARGUMENTS;
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}
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