410 lines
13 KiB
C
410 lines
13 KiB
C
/*
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* IDirect3DSurface8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
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}
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static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DSurface8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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ULONG refcount;
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TRACE("iface %p.\n", iface);
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if (surface->texture)
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{
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TRACE("Forwarding to %p.\n", surface->texture);
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return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
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}
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refcount = InterlockedIncrement(&surface->resource.refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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if (surface->parent_device)
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IDirect3DDevice8_AddRef(surface->parent_device);
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wined3d_mutex_lock();
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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wined3d_texture_incref(surface->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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ULONG refcount;
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TRACE("iface %p.\n", iface);
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if (surface->texture)
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{
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TRACE("Forwarding to %p.\n", surface->texture);
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return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
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}
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if (!surface->resource.refcount)
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{
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WARN("Surface does not have any references.\n");
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return 0;
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}
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refcount = InterlockedDecrement(&surface->resource.refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice8 *parent_device = surface->parent_device;
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wined3d_mutex_lock();
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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wined3d_texture_decref(surface->wined3d_texture);
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wined3d_mutex_unlock();
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if (parent_device)
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IDirect3DDevice8_Release(parent_device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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if (surface->texture)
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return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);
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*device = surface->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
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void *data, DWORD *data_size)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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return d3d8_resource_free_private_data(&surface->resource, guid);
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}
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static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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HRESULT hr;
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TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
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if (!surface->container)
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return E_NOINTERFACE;
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hr = IUnknown_QueryInterface(surface->container, riid, container);
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TRACE("Returning %p.\n", *container);
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return hr;
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}
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static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_sub_resource_desc wined3d_desc;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_box box;
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struct wined3d_map_desc map_desc;
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HRESULT hr;
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D3DRESOURCETYPE type;
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TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
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iface, locked_rect, wine_dbgstr_rect(rect), flags);
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wined3d_mutex_lock();
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if (surface->texture)
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type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
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else
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type = D3DRTYPE_SURFACE;
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if (rect)
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{
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D3DSURFACE_DESC desc;
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IDirect3DSurface8_GetDesc(iface, &desc);
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if (type != D3DRTYPE_TEXTURE
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&& ((rect->left < 0)
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|| (rect->top < 0)
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|| (rect->left >= rect->right)
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|| (rect->top >= rect->bottom)
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|| (rect->right > desc.Width)
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|| (rect->bottom > desc.Height)))
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{
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WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
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wined3d_mutex_unlock();
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locked_rect->Pitch = 0;
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locked_rect->pBits = NULL;
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return D3DERR_INVALIDCALL;
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}
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wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1);
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}
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hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
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&map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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locked_rect->Pitch = map_desc.row_pitch;
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locked_rect->pBits = map_desc.data;
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}
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else if (type != D3DRTYPE_TEXTURE)
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{
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locked_rect->Pitch = 0;
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locked_rect->pBits = NULL;
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
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wined3d_mutex_unlock();
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if (hr == WINEDDERR_NOTLOCKED)
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{
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D3DRESOURCETYPE type;
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if (surface->texture)
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type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
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else
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type = D3DRTYPE_SURFACE;
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hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
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}
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return hr;
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}
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static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
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{
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/* IUnknown */
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d3d8_surface_QueryInterface,
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d3d8_surface_AddRef,
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d3d8_surface_Release,
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/* IDirect3DResource8 */
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d3d8_surface_GetDevice,
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d3d8_surface_SetPrivateData,
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d3d8_surface_GetPrivateData,
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d3d8_surface_FreePrivateData,
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/* IDirect3DSurface8 */
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d3d8_surface_GetContainer,
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d3d8_surface_GetDesc,
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d3d8_surface_LockRect,
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d3d8_surface_UnlockRect,
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};
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static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
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{
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struct d3d8_surface *surface = parent;
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d3d8_resource_cleanup(&surface->resource);
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heap_free(surface);
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}
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static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
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{
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surface_wined3d_object_destroyed,
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};
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void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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const struct wined3d_parent_ops **parent_ops)
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{
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IDirect3DBaseTexture8 *texture;
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surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
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d3d8_resource_init(&surface->resource);
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surface->resource.refcount = 0;
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list_init(&surface->rtv_entry);
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surface->container = wined3d_texture_get_parent(wined3d_texture);
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surface->wined3d_texture = wined3d_texture;
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surface->sub_resource_idx = sub_resource_idx;
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if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
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&IID_IDirect3DBaseTexture8, (void **)&texture)))
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{
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surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
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IDirect3DBaseTexture8_Release(texture);
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}
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*parent_ops = &d3d8_surface_wined3d_parent_ops;
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}
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static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
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{
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struct d3d8_surface *surface = parent;
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/* If the surface reference count drops to zero, we release our reference
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* to the view, but don't clear the pointer yet, in case e.g. a
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* GetRenderTarget() call brings the surface back before the view is
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* actually destroyed. When the view is destroyed, we need to clear the
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* pointer, or a subsequent surface AddRef() would reference it again.
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*
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* This is safe because as long as the view still has a reference to the
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* texture, the surface is also still alive, and we're called before the
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* view releases that reference. */
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surface->wined3d_rtv = NULL;
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list_remove(&surface->rtv_entry);
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}
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static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
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{
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view_wined3d_object_destroyed,
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};
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struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface)
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{
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IDirect3DDevice8 *device;
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device = surface->texture ? surface->texture->parent_device : surface->parent_device;
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return impl_from_IDirect3DDevice8(device);
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}
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struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface)
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{
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HRESULT hr;
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/* The surface reference count can be equal to 0 when this function is
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* called. In order to properly manage the render target view reference
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* count, we temporarily increment the surface reference count. */
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d3d8_surface_AddRef(&surface->IDirect3DSurface8_iface);
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if (surface->wined3d_rtv)
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return surface->wined3d_rtv;
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if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
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surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
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{
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ERR("Failed to create rendertarget view, hr %#x.\n", hr);
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d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
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return NULL;
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}
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if (surface->texture)
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list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
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return surface->wined3d_rtv;
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}
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void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
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struct wined3d_rendertarget_view *rtv)
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{
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if (rtv)
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d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
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}
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struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d8_surface_vtbl);
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return impl_from_IDirect3DSurface8(iface);
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}
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