296 lines
9.0 KiB
C
296 lines
9.0 KiB
C
/*
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* IDirect3DVolume8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DVolume8Impl *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVolume8Impl, IDirect3DVolume8_iface);
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(IDirect3DVolume8 *iface, REFIID riid,
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void **ppobj)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVolume8Impl_AddRef(IDirect3DVolume8 *iface)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
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if (This->forwardReference) {
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/* Forward to the containerParent */
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TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
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return IUnknown_AddRef(This->forwardReference);
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} else {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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wined3d_mutex_lock();
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wined3d_volume_incref(This->wined3d_volume);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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}
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static ULONG WINAPI IDirect3DVolume8Impl_Release(IDirect3DVolume8 *iface)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
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if (This->forwardReference) {
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/* Forward to the containerParent */
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TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
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return IUnknown_Release(This->forwardReference);
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}
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else {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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wined3d_volume_decref(This->wined3d_volume);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface,
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IDirect3DDevice8 **device)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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IDirect3DResource8 *resource;
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HRESULT hr;
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TRACE("iface %p, device %p.\n", iface, device);
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hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
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if (SUCCEEDED(hr))
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{
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hr = IDirect3DResource8_GetDevice(resource, device);
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IDirect3DResource8_Release(resource);
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TRACE("Returning device %p.\n", *device);
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}
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid,
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const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid,
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void *pData, DWORD *pSizeOfData)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *iface, REFGUID refguid)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_free_private_data(resource, refguid);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(IDirect3DVolume8 *iface, REFIID riid,
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void **ppContainer)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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HRESULT res;
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TRACE("iface %p, riid %s, container %p.\n",
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iface, debugstr_guid(riid), ppContainer);
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if (!This->container) return E_NOINTERFACE;
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res = IUnknown_QueryInterface(This->container, riid, ppContainer);
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TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
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return res;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_resource = wined3d_volume_get_resource(This->wined3d_volume);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(IDirect3DVolume8 *iface,
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D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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HRESULT hr;
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TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
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iface, pLockedVolume, pBox, Flags);
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wined3d_mutex_lock();
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hr = wined3d_volume_map(This->wined3d_volume, (struct wined3d_mapped_box *)pLockedVolume,
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(const struct wined3d_box *)pBox, Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(IDirect3DVolume8 *iface)
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_volume_unmap(This->wined3d_volume);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
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{
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/* IUnknown */
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IDirect3DVolume8Impl_QueryInterface,
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IDirect3DVolume8Impl_AddRef,
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IDirect3DVolume8Impl_Release,
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/* IDirect3DVolume8 */
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IDirect3DVolume8Impl_GetDevice,
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IDirect3DVolume8Impl_SetPrivateData,
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IDirect3DVolume8Impl_GetPrivateData,
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IDirect3DVolume8Impl_FreePrivateData,
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IDirect3DVolume8Impl_GetContainer,
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IDirect3DVolume8Impl_GetDesc,
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IDirect3DVolume8Impl_LockBox,
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IDirect3DVolume8Impl_UnlockBox
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};
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static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
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{
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volume_wined3d_object_destroyed,
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};
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HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
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UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool)
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{
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HRESULT hr;
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volume->IDirect3DVolume8_iface.lpVtbl = &Direct3DVolume8_Vtbl;
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volume->ref = 1;
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hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage,
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format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wined3d_volume);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d volume, hr %#x.\n", hr);
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return hr;
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}
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return D3D_OK;
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}
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