Sweden-Number/dlls/wined3d
Daniel Ansorregui 5a961e8de7 wined3d: Simplify "glsl_generate_ffp" texture projection.
This is to simplify the code before adding the FETCH4
modifications. No change is intended in the shader generation.

Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:24:58 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture. 2018-11-26 20:24:54 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Simplify "glsl_generate_ffp" texture projection. 2018-11-26 20:24:58 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture. 2018-11-26 20:24:54 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h