2159 lines
71 KiB
C
2159 lines
71 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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struct aon9_header
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{
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DWORD chunk_size;
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DWORD shader_version;
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DWORD unknown;
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DWORD byte_code_offset;
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};
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struct shader_handler_context
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{
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D3D_FEATURE_LEVEL feature_level;
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struct wined3d_shader_desc *desc;
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};
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static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
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{
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const struct shader_handler_context *ctx = context;
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struct wined3d_shader_desc *desc = ctx->desc;
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HRESULT hr;
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switch (tag)
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{
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case TAG_ISGN:
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if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
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{
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TRACE("Skipping shader input signature on feature level %#x.\n", ctx->feature_level);
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break;
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}
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if (FAILED(hr = shader_parse_signature(data, data_size, &desc->input_signature)))
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return hr;
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break;
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case TAG_OSGN:
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if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
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{
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TRACE("Skipping shader output signature on feature level %#x.\n", ctx->feature_level);
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break;
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}
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if (FAILED(hr = shader_parse_signature(data, data_size, &desc->output_signature)))
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return hr;
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break;
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case TAG_SHDR:
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case TAG_SHEX:
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if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
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{
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TRACE("Skipping SM4+ shader code on feature level %#x.\n", ctx->feature_level);
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break;
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}
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if (desc->byte_code)
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FIXME("Multiple shader code chunks.\n");
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desc->byte_code = (const DWORD *)data;
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desc->byte_code_size = data_size;
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desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4;
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break;
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case TAG_AON9:
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if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
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{
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const struct aon9_header *header = (const struct aon9_header *)data;
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unsigned int unknown_dword_count;
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const char *byte_code;
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if (data_size < sizeof(*header))
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{
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WARN("Invalid Aon9 data size %#x.\n", data_size);
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return E_FAIL;
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}
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byte_code = data + header->byte_code_offset;
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unknown_dword_count = (header->byte_code_offset - sizeof(*header)) / sizeof(DWORD);
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if (data_size - 2 * sizeof(DWORD) < header->byte_code_offset)
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{
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WARN("Invalid byte code offset %#x (size %#x).\n", header->byte_code_offset, data_size);
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return E_FAIL;
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}
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FIXME("Skipping %u unknown DWORDs.\n", unknown_dword_count);
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if (desc->byte_code)
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FIXME("Multiple shader code chunks.\n");
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desc->byte_code = (const DWORD *)byte_code;
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desc->byte_code_size = data_size - header->byte_code_offset;
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desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
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TRACE("Feature level 9 shader version 0%08x, 0%08x.\n", header->shader_version, *desc->byte_code);
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}
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else
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{
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TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
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}
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break;
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default:
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FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
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break;
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}
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return S_OK;
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}
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc,
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D3D_FEATURE_LEVEL feature_level)
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{
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struct shader_handler_context ctx = {feature_level, desc};
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HRESULT hr;
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desc->byte_code = NULL;
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desc->byte_code_size = 0;
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memset(&desc->input_signature, 0, sizeof(desc->input_signature));
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memset(&desc->output_signature, 0, sizeof(desc->output_signature));
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hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, &ctx);
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if (!desc->byte_code)
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hr = E_INVALIDARG;
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if (FAILED(hr))
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{
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FIXME("Failed to parse shader, hr %#x.\n", hr);
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shader_free_signature(&desc->input_signature);
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shader_free_signature(&desc->output_signature);
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}
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return hr;
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}
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static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
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{
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size_t len, max_len;
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if (offset >= data_size)
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{
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WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
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return NULL;
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}
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max_len = data_size - offset;
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len = strnlen(data + offset, max_len);
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if (len == max_len)
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return NULL;
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return data + offset;
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}
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HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
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{
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struct wined3d_shader_signature_element *e;
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const char *ptr = data;
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unsigned int i;
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DWORD count;
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if (!require_space(0, 2, sizeof(DWORD), data_size))
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{
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WARN("Invalid data size %#x.\n", data_size);
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return E_INVALIDARG;
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}
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read_dword(&ptr, &count);
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TRACE("%u elements\n", count);
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skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
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if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
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{
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WARN("Invalid count %#x (data size %#x).\n", count, data_size);
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return E_INVALIDARG;
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}
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if (!(e = d3d11_calloc(count, sizeof(*e))))
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{
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ERR("Failed to allocate input signature memory.\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < count; ++i)
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{
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UINT name_offset;
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read_dword(&ptr, &name_offset);
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if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
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{
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WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
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HeapFree(GetProcessHeap(), 0, e);
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return E_INVALIDARG;
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}
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read_dword(&ptr, &e[i].semantic_idx);
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read_dword(&ptr, &e[i].sysval_semantic);
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read_dword(&ptr, &e[i].component_type);
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read_dword(&ptr, &e[i].register_idx);
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read_dword(&ptr, &e[i].mask);
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TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
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"type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
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debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
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e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
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}
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s->elements = e;
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s->element_count = count;
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return S_OK;
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}
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struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
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const char *semantic_name, unsigned int semantic_idx)
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{
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struct wined3d_shader_signature_element *e = s->elements;
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unsigned int i;
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for (i = 0; i < s->element_count; ++i)
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{
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if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx)
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return &e[i];
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}
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return NULL;
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}
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void shader_free_signature(struct wined3d_shader_signature *s)
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{
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HeapFree(GetProcessHeap(), 0, s->elements);
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}
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/* ID3D11VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11VertexShader_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
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*object = &shader->ID3D10VertexShader_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedIncrement(&shader->refcount);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedDecrement(&shader->refcount);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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ID3D11Device *device = shader->device;
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wined3d_mutex_lock();
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wined3d_shader_decref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D11Device_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
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ID3D11Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = shader->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d11_vertex_shader_QueryInterface,
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d3d11_vertex_shader_AddRef,
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d3d11_vertex_shader_Release,
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/* ID3D11DeviceChild methods */
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d3d11_vertex_shader_GetDevice,
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d3d11_vertex_shader_GetPrivateData,
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d3d11_vertex_shader_SetPrivateData,
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d3d11_vertex_shader_SetPrivateDataInterface,
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};
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/* ID3D10VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d10_vertex_shader_QueryInterface,
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d3d10_vertex_shader_AddRef,
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d3d10_vertex_shader_Release,
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/* ID3D10DeviceChild methods */
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d3d10_vertex_shader_GetDevice,
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d3d10_vertex_shader_GetPrivateData,
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d3d10_vertex_shader_SetPrivateData,
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d3d10_vertex_shader_SetPrivateDataInterface,
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};
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|
|
static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_vertex_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_vertex_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
|
|
{
|
|
switch (feature_level)
|
|
{
|
|
case D3D_FEATURE_LEVEL_11_1:
|
|
case D3D_FEATURE_LEVEL_11_0:
|
|
return 5;
|
|
case D3D_FEATURE_LEVEL_10_1:
|
|
case D3D_FEATURE_LEVEL_10_0:
|
|
return 4;
|
|
case D3D_FEATURE_LEVEL_9_3:
|
|
return 3;
|
|
case D3D_FEATURE_LEVEL_9_2:
|
|
case D3D_FEATURE_LEVEL_9_1:
|
|
return 2;
|
|
default:
|
|
ERR("Unexpected feature_level %#x.\n", feature_level);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
|
|
shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
|
|
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d_vertex_shader **shader)
|
|
{
|
|
struct d3d_vertex_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created vertex shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
|
|
|
|
return impl_from_ID3D11VertexShader(iface);
|
|
}
|
|
|
|
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
|
|
|
|
return impl_from_ID3D10VertexShader(iface);
|
|
}
|
|
|
|
/* ID3D11HullShader methods */
|
|
|
|
static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11HullShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11HullShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_hull_shader_QueryInterface,
|
|
d3d11_hull_shader_AddRef,
|
|
d3d11_hull_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_hull_shader_GetDevice,
|
|
d3d11_hull_shader_GetPrivateData,
|
|
d3d11_hull_shader_SetPrivateData,
|
|
d3d11_hull_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_hull_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_hull_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
|
|
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_hull_shader **shader)
|
|
{
|
|
struct d3d11_hull_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created hull shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/* ID3D11DomainShader methods */
|
|
|
|
static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11DomainShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_domain_shader_QueryInterface,
|
|
d3d11_domain_shader_AddRef,
|
|
d3d11_domain_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_domain_shader_GetDevice,
|
|
d3d11_domain_shader_GetPrivateData,
|
|
d3d11_domain_shader_SetPrivateData,
|
|
d3d11_domain_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_domain_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_domain_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
|
|
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_domain_shader **shader)
|
|
{
|
|
struct d3d11_domain_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created domain shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/* ID3D11GeometryShader methods */
|
|
|
|
static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11GeometryShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
|
|
*object = &shader->ID3D10GeometryShader_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_geometry_shader_QueryInterface,
|
|
d3d11_geometry_shader_AddRef,
|
|
d3d11_geometry_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_geometry_shader_GetDevice,
|
|
d3d11_geometry_shader_GetPrivateData,
|
|
d3d11_geometry_shader_SetPrivateData,
|
|
d3d11_geometry_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
/* ID3D10GeometryShader methods */
|
|
|
|
static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_geometry_shader_QueryInterface,
|
|
d3d10_geometry_shader_AddRef,
|
|
d3d10_geometry_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_geometry_shader_GetDevice,
|
|
d3d10_geometry_shader_GetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_geometry_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_geometry_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_output_element *elements,
|
|
const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
|
|
const struct wined3d_shader_signature *os, D3D_FEATURE_LEVEL feature_level)
|
|
{
|
|
unsigned int i, j, mask;
|
|
|
|
for (i = 0; i < entry_count; ++i)
|
|
{
|
|
struct wined3d_stream_output_element *e = &elements[i];
|
|
const D3D11_SO_DECLARATION_ENTRY *f = &entries[i];
|
|
struct wined3d_shader_signature_element *output;
|
|
|
|
TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, "
|
|
"component count %u, output slot %u.\n",
|
|
f->Stream, debugstr_a(f->SemanticName), f->SemanticIndex,
|
|
f->StartComponent, f->ComponentCount, f->OutputSlot);
|
|
|
|
if (f->Stream >= D3D11_SO_STREAM_COUNT)
|
|
{
|
|
WARN("Invalid stream %u.\n", f->Stream);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (f->Stream && feature_level < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
WARN("Invalid stream %u for feature level %#x.\n", f->Stream, feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (f->Stream)
|
|
{
|
|
FIXME("Streams not implemented yet.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (f->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
|
|
{
|
|
WARN("Invalid output slot %u.\n", f->OutputSlot);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
e->stream_idx = f->Stream;
|
|
e->component_idx = f->StartComponent;
|
|
e->component_count = f->ComponentCount;
|
|
e->output_slot = f->OutputSlot;
|
|
|
|
if (!f->SemanticName)
|
|
{
|
|
if (f->SemanticIndex)
|
|
{
|
|
WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (e->component_idx || !e->component_count)
|
|
{
|
|
WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
e->register_idx = WINED3D_STREAM_OUTPUT_GAP;
|
|
}
|
|
else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex)))
|
|
{
|
|
if (e->component_idx > 3 || e->component_count > 4 || !e->component_count
|
|
|| e->component_idx + e->component_count > 4)
|
|
{
|
|
WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
if ((1u << j) & output->mask)
|
|
break;
|
|
}
|
|
e->component_idx += j;
|
|
mask = ((1u << e->component_count) - 1) << e->component_idx;
|
|
if ((output->mask & 0xff & mask) != mask)
|
|
{
|
|
WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
|
|
e->component_idx, e->component_count, mask, output->mask & 0xff);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
e->register_idx = output->register_idx;
|
|
TRACE("Register idx: %u, register component idx %u, register mask %#x.\n",
|
|
e->register_idx, e->component_idx, mask);
|
|
}
|
|
else
|
|
{
|
|
WARN("Failed to find output signature element for stream output entry.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < entry_count; ++i)
|
|
{
|
|
const struct wined3d_stream_output_element *e1 = &elements[i];
|
|
if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP)
|
|
continue;
|
|
|
|
for (j = i + 1; j < entry_count; ++j)
|
|
{
|
|
const struct wined3d_stream_output_element *e2 = &elements[j];
|
|
|
|
if (e1->register_idx == e2->register_idx
|
|
&& e1->component_idx < e2->component_idx + e2->component_count
|
|
&& e1->component_idx + e1->component_count > e2->component_idx)
|
|
{
|
|
WARN("Stream output elements %u and %u overlap.\n", i, j);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
|
|
{
|
|
unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
|
|
for (j = 0; j < entry_count; ++j)
|
|
{
|
|
const struct wined3d_stream_output_element *e = &elements[j];
|
|
|
|
if (e->stream_idx != i)
|
|
continue;
|
|
current_stride[e->output_slot] += 4 * e->component_count;
|
|
++element_count[e->output_slot];
|
|
if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP)
|
|
++gap_count[e->output_slot];
|
|
}
|
|
|
|
for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
|
|
{
|
|
if (!element_count[j])
|
|
continue;
|
|
if (element_count[j] == gap_count[j])
|
|
{
|
|
WARN("Stream %u, output slot %u contains only gaps.\n", i, j);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_stride_count)
|
|
{
|
|
if (buffer_stride_count <= j)
|
|
{
|
|
WARN("Buffer strides are required for all buffer slots.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4)
|
|
{
|
|
WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count)
|
|
{
|
|
for (j = 0; j < ARRAY_SIZE(element_count); ++j)
|
|
{
|
|
if (element_count[j] > 1)
|
|
{
|
|
WARN("Only one element per output slot is allowed.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
|
|
struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
|
|
unsigned int rasterizer_stream)
|
|
{
|
|
struct wined3d_stream_output_desc so_desc;
|
|
struct wined3d_shader_desc desc;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT)
|
|
{
|
|
WARN("Entry count %u is greater than %u.\n",
|
|
so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (so_entries && !so_entry_count)
|
|
{
|
|
WARN("Invalid SO entry count %u.\n", so_entry_count);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT)
|
|
{
|
|
WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if (rasterizer_stream)
|
|
{
|
|
WARN("Invalid rasterizer stream %u for feature level %#x.\n",
|
|
rasterizer_stream, device->feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_stride_count && buffer_stride_count != 1)
|
|
{
|
|
WARN("Invalid buffer stride count %u for feature level %#x.\n",
|
|
buffer_stride_count, device->feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
memset(&so_desc, 0, sizeof(so_desc));
|
|
if (so_entries)
|
|
{
|
|
so_desc.element_count = so_entry_count;
|
|
for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i)
|
|
so_desc.buffer_strides[i] = buffer_strides[i];
|
|
so_desc.buffer_stride_count = buffer_stride_count;
|
|
so_desc.rasterizer_stream_idx = rasterizer_stream;
|
|
|
|
if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements))))
|
|
{
|
|
ERR("Failed to allocate wined3d stream output element array memory.\n");
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
if (FAILED(hr = wined3d_so_elements_from_d3d11_so_entries(so_desc.elements,
|
|
so_entries, so_entry_count, buffer_strides, buffer_stride_count,
|
|
&desc.output_signature, device->feature_level)))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, so_desc.elements);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
|
|
shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
|
|
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
HeapFree(GetProcessHeap(), 0, so_desc.elements);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
|
|
struct d3d_geometry_shader **shader)
|
|
{
|
|
struct d3d_geometry_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
|
|
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
|
|
{
|
|
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created geometry shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
|
|
|
|
return impl_from_ID3D11GeometryShader(iface);
|
|
}
|
|
|
|
struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
|
|
|
|
return impl_from_ID3D10GeometryShader(iface);
|
|
}
|
|
|
|
/* ID3D11PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11PixelShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
|
|
*object = &shader->ID3D10PixelShader_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_pixel_shader_QueryInterface,
|
|
d3d11_pixel_shader_AddRef,
|
|
d3d11_pixel_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_pixel_shader_GetDevice,
|
|
d3d11_pixel_shader_GetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
/* ID3D10PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_pixel_shader_QueryInterface,
|
|
d3d10_pixel_shader_AddRef,
|
|
d3d10_pixel_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_pixel_shader_GetDevice,
|
|
d3d10_pixel_shader_GetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_pixel_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_pixel_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
|
|
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
|
|
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d_pixel_shader **shader)
|
|
{
|
|
struct d3d_pixel_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created pixel shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
|
|
|
|
return impl_from_ID3D11PixelShader(iface);
|
|
}
|
|
|
|
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
|
|
|
|
return impl_from_ID3D10PixelShader(iface);
|
|
}
|
|
|
|
/* ID3D11ComputeShader methods */
|
|
|
|
static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11ComputeShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11ComputeShader_AddRef(*object = iface);
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_AddRef(*device = shader->device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_compute_shader_QueryInterface,
|
|
d3d11_compute_shader_AddRef,
|
|
d3d11_compute_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_compute_shader_GetDevice,
|
|
d3d11_compute_shader_GetPrivateData,
|
|
d3d11_compute_shader_SetPrivateData,
|
|
d3d11_compute_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_compute_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_compute_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
|
|
{
|
|
WARN("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
|
|
|
|
hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
|
|
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&desc.input_signature);
|
|
shader_free_signature(&desc.output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_compute_shader **shader)
|
|
{
|
|
struct d3d11_compute_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created compute shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_compute_shader_vtbl);
|
|
|
|
return impl_from_ID3D11ComputeShader(iface);
|
|
}
|
|
|
|
/* ID3D11ClassLinkage methods */
|
|
|
|
static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11ClassLinkage_AddRef(*object = iface);
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
wined3d_private_store_cleanup(&class_linkage->private_store);
|
|
HeapFree(GetProcessHeap(), 0, class_linkage);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
FIXME("iface %p, device %p stub!\n", iface, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
|
|
const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
|
|
{
|
|
FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
|
|
iface, debugstr_a(instance_name), instance_index, class_instance);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
|
|
const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
|
|
UINT sampler_offset, ID3D11ClassInstance **class_instance)
|
|
{
|
|
FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
|
|
"sampler_offset %u, class_instance %p stub!\n",
|
|
iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
|
|
sampler_offset, class_instance);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_class_linkage_QueryInterface,
|
|
d3d11_class_linkage_AddRef,
|
|
d3d11_class_linkage_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_class_linkage_GetDevice,
|
|
d3d11_class_linkage_GetPrivateData,
|
|
d3d11_class_linkage_SetPrivateData,
|
|
d3d11_class_linkage_SetPrivateDataInterface,
|
|
/* ID3D11ClassLinkage methods */
|
|
d3d11_class_linkage_GetClassInstance,
|
|
d3d11_class_linkage_CreateClassInstance,
|
|
};
|
|
|
|
HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
|
|
{
|
|
struct d3d11_class_linkage *object;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
|
|
object->refcount = 1;
|
|
wined3d_private_store_init(&object->private_store);
|
|
|
|
TRACE("Created class linkage %p.\n", object);
|
|
*class_linkage = object;
|
|
|
|
return S_OK;
|
|
}
|