Sweden-Number/dlls/d3d11/shader.c

2159 lines
71 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
struct aon9_header
{
DWORD chunk_size;
DWORD shader_version;
DWORD unknown;
DWORD byte_code_offset;
};
struct shader_handler_context
{
D3D_FEATURE_LEVEL feature_level;
struct wined3d_shader_desc *desc;
};
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
{
const struct shader_handler_context *ctx = context;
struct wined3d_shader_desc *desc = ctx->desc;
HRESULT hr;
switch (tag)
{
case TAG_ISGN:
if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
{
TRACE("Skipping shader input signature on feature level %#x.\n", ctx->feature_level);
break;
}
if (FAILED(hr = shader_parse_signature(data, data_size, &desc->input_signature)))
return hr;
break;
case TAG_OSGN:
if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
{
TRACE("Skipping shader output signature on feature level %#x.\n", ctx->feature_level);
break;
}
if (FAILED(hr = shader_parse_signature(data, data_size, &desc->output_signature)))
return hr;
break;
case TAG_SHDR:
case TAG_SHEX:
if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
{
TRACE("Skipping SM4+ shader code on feature level %#x.\n", ctx->feature_level);
break;
}
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const DWORD *)data;
desc->byte_code_size = data_size;
desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4;
break;
case TAG_AON9:
if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
{
const struct aon9_header *header = (const struct aon9_header *)data;
unsigned int unknown_dword_count;
const char *byte_code;
if (data_size < sizeof(*header))
{
WARN("Invalid Aon9 data size %#x.\n", data_size);
return E_FAIL;
}
byte_code = data + header->byte_code_offset;
unknown_dword_count = (header->byte_code_offset - sizeof(*header)) / sizeof(DWORD);
if (data_size - 2 * sizeof(DWORD) < header->byte_code_offset)
{
WARN("Invalid byte code offset %#x (size %#x).\n", header->byte_code_offset, data_size);
return E_FAIL;
}
FIXME("Skipping %u unknown DWORDs.\n", unknown_dword_count);
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const DWORD *)byte_code;
desc->byte_code_size = data_size - header->byte_code_offset;
desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
TRACE("Feature level 9 shader version 0%08x, 0%08x.\n", header->shader_version, *desc->byte_code);
}
else
{
TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
}
break;
default:
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
break;
}
return S_OK;
}
static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc,
D3D_FEATURE_LEVEL feature_level)
{
struct shader_handler_context ctx = {feature_level, desc};
HRESULT hr;
desc->byte_code = NULL;
desc->byte_code_size = 0;
memset(&desc->input_signature, 0, sizeof(desc->input_signature));
memset(&desc->output_signature, 0, sizeof(desc->output_signature));
hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, &ctx);
if (!desc->byte_code)
hr = E_INVALIDARG;
if (FAILED(hr))
{
FIXME("Failed to parse shader, hr %#x.\n", hr);
shader_free_signature(&desc->input_signature);
shader_free_signature(&desc->output_signature);
}
return hr;
}
static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return NULL;
}
max_len = data_size - offset;
len = strnlen(data + offset, max_len);
if (len == max_len)
return NULL;
return data + offset;
}
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
{
struct wined3d_shader_signature_element *e;
const char *ptr = data;
unsigned int i;
DWORD count;
if (!require_space(0, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return E_INVALIDARG;
}
read_dword(&ptr, &count);
TRACE("%u elements\n", count);
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
{
WARN("Invalid count %#x (data size %#x).\n", count, data_size);
return E_INVALIDARG;
}
if (!(e = d3d11_calloc(count, sizeof(*e))))
{
ERR("Failed to allocate input signature memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
UINT name_offset;
read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{
WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
HeapFree(GetProcessHeap(), 0, e);
return E_INVALIDARG;
}
read_dword(&ptr, &e[i].semantic_idx);
read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_idx);
read_dword(&ptr, &e[i].mask);
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
}
s->elements = e;
s->element_count = count;
return S_OK;
}
struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
const char *semantic_name, unsigned int semantic_idx)
{
struct wined3d_shader_signature_element *e = s->elements;
unsigned int i;
for (i = 0; i < s->element_count; ++i)
{
if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx)
return &e[i];
}
return NULL;
}
void shader_free_signature(struct wined3d_shader_signature *s)
{
HeapFree(GetProcessHeap(), 0, s->elements);
}
/* ID3D11VertexShader methods */
static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
REFIID riid, void **object)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11VertexShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
*object = &shader->ID3D10VertexShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
ID3D11Device **device)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
{
/* IUnknown methods */
d3d11_vertex_shader_QueryInterface,
d3d11_vertex_shader_AddRef,
d3d11_vertex_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_vertex_shader_GetDevice,
d3d11_vertex_shader_GetPrivateData,
d3d11_vertex_shader_SetPrivateData,
d3d11_vertex_shader_SetPrivateDataInterface,
};
/* ID3D10VertexShader methods */
static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
REFIID riid, void **object)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
{
/* IUnknown methods */
d3d10_vertex_shader_QueryInterface,
d3d10_vertex_shader_AddRef,
d3d10_vertex_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_vertex_shader_GetDevice,
d3d10_vertex_shader_GetPrivateData,
d3d10_vertex_shader_SetPrivateData,
d3d10_vertex_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_vertex_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
{
d3d_vertex_shader_wined3d_object_destroyed,
};
static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
{
switch (feature_level)
{
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return 5;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return 4;
case D3D_FEATURE_LEVEL_9_3:
return 3;
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
return 2;
default:
ERR("Unexpected feature_level %#x.\n", feature_level);
}
return 0;
}
static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d_vertex_shader **shader)
{
struct d3d_vertex_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
return impl_from_ID3D11VertexShader(iface);
}
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
return impl_from_ID3D10VertexShader(iface);
}
/* ID3D11HullShader methods */
static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11HullShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11HullShader_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
ID3D11Device **device)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
{
/* IUnknown methods */
d3d11_hull_shader_QueryInterface,
d3d11_hull_shader_AddRef,
d3d11_hull_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_hull_shader_GetDevice,
d3d11_hull_shader_GetPrivateData,
d3d11_hull_shader_SetPrivateData,
d3d11_hull_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_hull_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
{
d3d11_hull_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_hull_shader **shader)
{
struct d3d11_hull_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created hull shader %p.\n", object);
*shader = object;
return S_OK;
}
/* ID3D11DomainShader methods */
static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11DomainShader_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
ID3D11Device **device)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
{
/* IUnknown methods */
d3d11_domain_shader_QueryInterface,
d3d11_domain_shader_AddRef,
d3d11_domain_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_domain_shader_GetDevice,
d3d11_domain_shader_GetPrivateData,
d3d11_domain_shader_SetPrivateData,
d3d11_domain_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_domain_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
{
d3d11_domain_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_domain_shader **shader)
{
struct d3d11_domain_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created domain shader %p.\n", object);
*shader = object;
return S_OK;
}
/* ID3D11GeometryShader methods */
static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
REFIID riid, void **object)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11GeometryShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
*object = &shader->ID3D10GeometryShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
ID3D11Device **device)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
{
/* IUnknown methods */
d3d11_geometry_shader_QueryInterface,
d3d11_geometry_shader_AddRef,
d3d11_geometry_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_geometry_shader_GetDevice,
d3d11_geometry_shader_GetPrivateData,
d3d11_geometry_shader_SetPrivateData,
d3d11_geometry_shader_SetPrivateDataInterface,
};
/* ID3D10GeometryShader methods */
static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
REFIID riid, void **object)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
{
/* IUnknown methods */
d3d10_geometry_shader_QueryInterface,
d3d10_geometry_shader_AddRef,
d3d10_geometry_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_geometry_shader_GetDevice,
d3d10_geometry_shader_GetPrivateData,
d3d10_geometry_shader_SetPrivateData,
d3d10_geometry_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_geometry_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
{
d3d_geometry_shader_wined3d_object_destroyed,
};
static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_output_element *elements,
const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
const struct wined3d_shader_signature *os, D3D_FEATURE_LEVEL feature_level)
{
unsigned int i, j, mask;
for (i = 0; i < entry_count; ++i)
{
struct wined3d_stream_output_element *e = &elements[i];
const D3D11_SO_DECLARATION_ENTRY *f = &entries[i];
struct wined3d_shader_signature_element *output;
TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, "
"component count %u, output slot %u.\n",
f->Stream, debugstr_a(f->SemanticName), f->SemanticIndex,
f->StartComponent, f->ComponentCount, f->OutputSlot);
if (f->Stream >= D3D11_SO_STREAM_COUNT)
{
WARN("Invalid stream %u.\n", f->Stream);
return E_INVALIDARG;
}
if (f->Stream && feature_level < D3D_FEATURE_LEVEL_11_0)
{
WARN("Invalid stream %u for feature level %#x.\n", f->Stream, feature_level);
return E_INVALIDARG;
}
if (f->Stream)
{
FIXME("Streams not implemented yet.\n");
return E_INVALIDARG;
}
if (f->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
{
WARN("Invalid output slot %u.\n", f->OutputSlot);
return E_INVALIDARG;
}
e->stream_idx = f->Stream;
e->component_idx = f->StartComponent;
e->component_count = f->ComponentCount;
e->output_slot = f->OutputSlot;
if (!f->SemanticName)
{
if (f->SemanticIndex)
{
WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex);
return E_INVALIDARG;
}
if (e->component_idx || !e->component_count)
{
WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count);
return E_INVALIDARG;
}
e->register_idx = WINED3D_STREAM_OUTPUT_GAP;
}
else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex)))
{
if (e->component_idx > 3 || e->component_count > 4 || !e->component_count
|| e->component_idx + e->component_count > 4)
{
WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count);
return E_INVALIDARG;
}
for (j = 0; j < 4; ++j)
{
if ((1u << j) & output->mask)
break;
}
e->component_idx += j;
mask = ((1u << e->component_count) - 1) << e->component_idx;
if ((output->mask & 0xff & mask) != mask)
{
WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
e->component_idx, e->component_count, mask, output->mask & 0xff);
return E_INVALIDARG;
}
e->register_idx = output->register_idx;
TRACE("Register idx: %u, register component idx %u, register mask %#x.\n",
e->register_idx, e->component_idx, mask);
}
else
{
WARN("Failed to find output signature element for stream output entry.\n");
return E_INVALIDARG;
}
}
for (i = 0; i < entry_count; ++i)
{
const struct wined3d_stream_output_element *e1 = &elements[i];
if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP)
continue;
for (j = i + 1; j < entry_count; ++j)
{
const struct wined3d_stream_output_element *e2 = &elements[j];
if (e1->register_idx == e2->register_idx
&& e1->component_idx < e2->component_idx + e2->component_count
&& e1->component_idx + e1->component_count > e2->component_idx)
{
WARN("Stream output elements %u and %u overlap.\n", i, j);
return E_INVALIDARG;
}
}
}
for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
{
unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
for (j = 0; j < entry_count; ++j)
{
const struct wined3d_stream_output_element *e = &elements[j];
if (e->stream_idx != i)
continue;
current_stride[e->output_slot] += 4 * e->component_count;
++element_count[e->output_slot];
if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP)
++gap_count[e->output_slot];
}
for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
{
if (!element_count[j])
continue;
if (element_count[j] == gap_count[j])
{
WARN("Stream %u, output slot %u contains only gaps.\n", i, j);
return E_INVALIDARG;
}
if (buffer_stride_count)
{
if (buffer_stride_count <= j)
{
WARN("Buffer strides are required for all buffer slots.\n");
return E_INVALIDARG;
}
if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4)
{
WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j);
return E_INVALIDARG;
}
}
}
if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count)
{
for (j = 0; j < ARRAY_SIZE(element_count); ++j)
{
if (element_count[j] > 1)
{
WARN("Only one element per output slot is allowed.\n");
return E_INVALIDARG;
}
}
}
}
return S_OK;
}
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
unsigned int rasterizer_stream)
{
struct wined3d_stream_output_desc so_desc;
struct wined3d_shader_desc desc;
unsigned int i;
HRESULT hr;
if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT)
{
WARN("Entry count %u is greater than %u.\n",
so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT);
return E_INVALIDARG;
}
if (so_entries && !so_entry_count)
{
WARN("Invalid SO entry count %u.\n", so_entry_count);
return E_INVALIDARG;
}
if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT)
{
WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
return E_INVALIDARG;
}
if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
{
if (rasterizer_stream)
{
WARN("Invalid rasterizer stream %u for feature level %#x.\n",
rasterizer_stream, device->feature_level);
return E_INVALIDARG;
}
if (buffer_stride_count && buffer_stride_count != 1)
{
WARN("Invalid buffer stride count %u for feature level %#x.\n",
buffer_stride_count, device->feature_level);
return E_INVALIDARG;
}
}
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
memset(&so_desc, 0, sizeof(so_desc));
if (so_entries)
{
so_desc.element_count = so_entry_count;
for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i)
so_desc.buffer_strides[i] = buffer_strides[i];
so_desc.buffer_stride_count = buffer_stride_count;
so_desc.rasterizer_stream_idx = rasterizer_stream;
if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements))))
{
ERR("Failed to allocate wined3d stream output element array memory.\n");
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
return E_OUTOFMEMORY;
}
if (FAILED(hr = wined3d_so_elements_from_d3d11_so_entries(so_desc.elements,
so_entries, so_entry_count, buffer_strides, buffer_stride_count,
&desc.output_signature, device->feature_level)))
{
HeapFree(GetProcessHeap(), 0, so_desc.elements);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
return hr;
}
}
shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
HeapFree(GetProcessHeap(), 0, so_desc.elements);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
struct d3d_geometry_shader **shader)
{
struct d3d_geometry_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
{
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created geometry shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
return impl_from_ID3D11GeometryShader(iface);
}
struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
return impl_from_ID3D10GeometryShader(iface);
}
/* ID3D11PixelShader methods */
static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
REFIID riid, void **object)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11PixelShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
*object = &shader->ID3D10PixelShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
ID3D11Device **device)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
{
/* IUnknown methods */
d3d11_pixel_shader_QueryInterface,
d3d11_pixel_shader_AddRef,
d3d11_pixel_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_pixel_shader_GetDevice,
d3d11_pixel_shader_GetPrivateData,
d3d11_pixel_shader_SetPrivateData,
d3d11_pixel_shader_SetPrivateDataInterface,
};
/* ID3D10PixelShader methods */
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
REFIID riid, void **object)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
{
/* IUnknown methods */
d3d10_pixel_shader_QueryInterface,
d3d10_pixel_shader_AddRef,
d3d10_pixel_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_pixel_shader_GetDevice,
d3d10_pixel_shader_GetPrivateData,
d3d10_pixel_shader_SetPrivateData,
d3d10_pixel_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_pixel_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
{
d3d_pixel_shader_wined3d_object_destroyed,
};
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d_pixel_shader **shader)
{
struct d3d_pixel_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created pixel shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
return impl_from_ID3D11PixelShader(iface);
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
return impl_from_ID3D10PixelShader(iface);
}
/* ID3D11ComputeShader methods */
static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ComputeShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11ComputeShader_AddRef(*object = iface);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface,
ID3D11Device **device)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = shader->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl =
{
/* IUnknown methods */
d3d11_compute_shader_QueryInterface,
d3d11_compute_shader_AddRef,
d3d11_compute_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_compute_shader_GetDevice,
d3d11_compute_shader_GetPrivateData,
d3d11_compute_shader_SetPrivateData,
d3d11_compute_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_compute_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
{
d3d11_compute_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&desc.input_signature);
shader_free_signature(&desc.output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface);
return S_OK;
}
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_compute_shader **shader)
{
struct d3d11_compute_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created compute shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_compute_shader_vtbl);
return impl_from_ID3D11ComputeShader(iface);
}
/* ID3D11ClassLinkage methods */
static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11ClassLinkage_AddRef(*object = iface);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
if (!refcount)
{
wined3d_private_store_cleanup(&class_linkage->private_store);
HeapFree(GetProcessHeap(), 0, class_linkage);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
{
FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
iface, debugstr_a(instance_name), instance_index, class_instance);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
UINT sampler_offset, ID3D11ClassInstance **class_instance)
{
FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
"sampler_offset %u, class_instance %p stub!\n",
iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
sampler_offset, class_instance);
return E_NOTIMPL;
}
static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
{
/* IUnknown methods */
d3d11_class_linkage_QueryInterface,
d3d11_class_linkage_AddRef,
d3d11_class_linkage_Release,
/* ID3D11DeviceChild methods */
d3d11_class_linkage_GetDevice,
d3d11_class_linkage_GetPrivateData,
d3d11_class_linkage_SetPrivateData,
d3d11_class_linkage_SetPrivateDataInterface,
/* ID3D11ClassLinkage methods */
d3d11_class_linkage_GetClassInstance,
d3d11_class_linkage_CreateClassInstance,
};
HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
{
struct d3d11_class_linkage *object;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
TRACE("Created class linkage %p.\n", object);
*class_linkage = object;
return S_OK;
}