Sweden-Number/library
Alexandre Julliard a0b2b1d0f6 Release 971116
Sun Nov 16 07:42:44 1997  Alex Korobka <alex@trantor.pharm.sunysb.edu>

	* [windows/dce.c] [windows/clipboard.c] [windows/nonclient.c]
	Bug fixes.

	* [misc/shell.c] [resources/*]
	New "About" dialog.

Sat Nov 15 17:30:18 1997  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [configure.in] [Makefile.in]
	Replaced --with-library option by --disable-emulator. The default
 	is now to build both the library and the emulator.
	Renamed --with options to --enable to follow autoconf guidelines.

	* [loader/main.c] [miscemu/main.c] (New file)
	Split initialization in WinelibInit/EmulatorInit.

	* [loader/*.c]
	Removed all remaining #ifdef's WINELIB.

	* [controls/widgets.c] [windows/mdi.c]
	Converted MDIClientWndProc to 32-bit.

	* [debugger/break.c] [if1632/signal.c] [include/selectors.h]
	  [scheduler/thread.c]
	Code and data selector values are now computed at run-time.

	* [library/libres.c]
	Moved to loader/ directory.

	* [misc/main.c] [misc/version.c] (New file)
	Moved all version stuff to version.c. Cleaned up a bit.

	* [msdos/dpmi.c]
	Update the REALMODECALL structure on return from real-mode
	interrupt.

	* [windows/event.c] [windows/keyboard.c]
	Changed the way event coordinates are determined. Don't rely on
	the ConfigureNotify event values. This should fix all problems
	with cursor position in -desktop and -managed modes.

Sat Nov 15 16:09:36 1997  Slaven Rezic  <eserte@cs.tu-berlin.de>

	* [controls/button.c]
	(BUTTON_CheckAutoRadioButton): Prevent possible endless loop.

Wed Nov 12 03:42:45 1997  Chris Faherty <chrisf@america.com>

	* [misc/ver.c]
	Changed VerInstall32A to assume srcdir as destination if destdir
	is blank.  This was causing alot of DLL installation into SYSTEM
	directory to fail.

	* [loader/ne_image.c]
	NE_LoadSegment buffer[100] was too small and getting overruns.
	Changed it to buffer[200].

Sat Nov  8 06:09:57 1997  Len White <phreak@cgocable.net>

	* [misc/ddeml.c] [include/ddeml.h] [if1632/ddeml.spec]
	Added stub functions DdeConnectList(), DdeQueryNextServer(),
	DdeDisconnectList(), DdeSetUserHandle(), DdeAbandonTransaction(),
	DdePostAdvise(), DdeCreateDataHandle(), DdeAddData(), DdeGetData(),
	DdeAccessData(), DdeUnaccessData(), DdeEnableCallback(),
	DdeCmpStringHandles().

Fri Nov  7 19:44:26 1997  Olaf Flebbe  <o.flebbe@science-computing.de>

	* [files/directory.c]
	Fix typo in directory.c [broke loading of cdplayer on nt40]

	* [misc/main.c]
	Implemented -winver nt40.

	* [loader/resource.c] [user32.spec]
	Stubs for CopyAcceleratorTable, Destroy AcceleratorTable.

Thu Nov  6 22:37:04 1997  Morten Welinder  <welinder@rentec.com>

	* [files/drive.c]
	(GetDiskFreeSpace32A): Cap at 2GB.

	* [include/windows.h]
	Prototype DrawIconEx and CreateDIBSection32.
	Define OBM_RADIOCHECK.
	Add DI_* macros.

	* [objects/dib.c] [if1632/gdi.spec]
	CreateDIBSection is a WINAPI.  Renamed to CreateDIBSection32.
	Implement CreateDIBSection16.

	* [if1632/user.spec] [if1632/user32.spec]
	Add DrawIconEx.

	* [objects/cursoricon.c]
	(CopyIcon32): Fix bogus implementation.

	* [objects/bitmap.c]
	(CopyBitmap32): New function.
	(CopyImage32): Do bitmaps.

	* [graphics/x11drv/text.c]
	(X11DRV_ExtTextOut): Change ascent and descent default to avoid
	zero-thinkness overstrike line.

	* [include/debugstr.h] [misc/debugstr.c]
	New files.

	* [msdos/dpmi.c]
	Don't prototype do_mscdex. In INT_Int31Handler, handle real-mode
	int 0x21, ah=0x52.

	* [msdos/int2f.c]
	Add dummys for 0x1681 and 0x1682.

	* [misc/registry.c]
	Fix memory leaks in RegDeleteKey32W.

	* [objects/text.c]
	In TEXT_NextLine, fix another off-by-one bug.

	* [include/bitmaps/obm_radiocheck]
	New file.  (It a small circle used to radio-button menu items
	when selected.)
	
	* [objects/oembitmap.c]
	Add obm_radiocheck.

	* [include/windows.h] [if1632/user32.spec] [controls/menu.c]
	  [if1632/user.spec]
	Define CheckMenuRadioItem{16,32}.  Define GetMenuItemRect{16,32}.

Wed Nov  5 11:30:14 1997  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>
	* [misc/main.c]
	Auto adjust versions depending on binary.

Tue Nov  4 15:21:00 1997  Kristian Nielsen  <kristian.nielsen@risoe.dk>

	* [controls/listbox.c]
	Paint full background in listbox items with tab stops enabled.

	* [if1632/thunk.c]
	Copy some more message parameter structures (DRAWITEMSTRUCT16,
	COMPAREITEMSTRUCT16) to the stack segment to fix broken programs
	that need this.

	* [windows/dce.c]
	Only clip sibling windows when the parent has the WS_CLIPSIBLINGS
	style set.

	* [windows/focus.c]
	Make order of events in FOCUS_SwitchFocus() reflect API docs.

	* [windows/defdlg.c]
	Fix problem with loss of focus in some dialogs.

	* [win32/code_page.c]
	Fix return value for MultiByteToWideChar().

	* [BUGS]
	BCW now works.
1997-11-16 17:38:29 +00:00
..
Makefile.in Release 971116 1997-11-16 17:38:29 +00:00
README.resources Release 951226 1995-12-26 15:05:24 +00:00
winestub.c Release 971116 1997-11-16 17:38:29 +00:00

README.resources

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.