38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
This file contains information on the current implementation of the DirectSound
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API.
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The DirectSound API can be found in the Win32 DLL dsound.dll and in the
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IDirectSound* interfaces. It is implemented in multimedia/dsound.c.
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The current implementation uses the Linux/FreeBSD OpenSoundSystem. Some
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applications already work. There is only the basic part of the interfaces
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implemented, but it is the stuff used by 90% of the applications.
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It also uses multithreading, so it will only work on systems with working
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CreateThread.
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Tested with SoundBlaster(16) clone and Gravis UltraSound Classic.
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TODO:
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- Add support for other audiosystems.
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+ Sun Audio. (Solaris and probably the *BSDs except FreeBSD.)
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+ remote audio support (No clue as to what systems there are.
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Use some audio xextensions?)
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- Add support for mixing of different frequency and panning.
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- Fix all the multithread pending race conditions and the like.
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- Share filedescriptors and other stuff with mciwave/waveoutdevice code.
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Gamestatus:
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- Wing Commander 4/W95:
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The intromovie plays without problems. Nearly lipsynchron.
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- DiscWorld 2
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The sound works, but noticeable chunks are left out (from the sound
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and the animation). Don't know why yet.
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- Diablo:
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Sound works, but slows down the movieplayer. In the (hacked version)
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game the sound is positively weird.
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- Monkey Island 3:
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The background sound of the startscreen works.
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- WingCommander Prophecy Demo:
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Sound works for the intromovie.
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