Sweden-Number/dlls/wined3d
Józef Kucia 42a378362a wined3d: Set load_local_constsF in shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-14 17:40:12 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM5 bfrev opcode. 2016-07-07 21:23:25 +09:00
ati_fragment_shader.c
buffer.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
context.c
cs.c wined3d: Synchronise WINED3D_CS_OP_DRAW resource access. 2016-07-10 22:26:34 +09:00
device.c wined3d: Send resource destruction through the command stream. 2016-07-08 22:35:01 +09:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Set load_local_constsF in shader_init(). 2016-07-14 17:40:12 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c
shader.c wined3d: Set load_local_constsF in shader_init(). 2016-07-14 17:40:12 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00
state.c wined3d: Fix a typo in comment. 2016-07-06 22:41:49 +09:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
utils.c wined3d: Add more D3D10+ vertex formats. 2016-07-08 23:07:20 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement immediate constant buffer in GLSL backend. 2016-07-08 23:07:21 +09:00