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Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Cleanup user clip distances defines and fields a bit.
2016-10-13 16:14:26 +02:00
ati_fragment_shader.c
wined3d: Store pointer to device in wined3d_context.
2016-10-06 14:22:08 +02:00
buffer.c
wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
2016-10-31 15:40:54 +01:00
context.c
wined3d: Introduce wined3d_buffer_get_memory().
2016-10-21 13:37:58 +02:00
cs.c
wined3d: Send resource unmaps through the command stream.
2016-09-02 11:27:26 +09:00
device.c
wined3d: Explicitly track locations for buffers.
2016-10-19 08:09:50 -07:00
directx.c
wined3d: Ignore driver model if the requested driver model entry is missing.
2016-10-14 14:28:22 +02:00
drawprim.c
wined3d: Fix index offset for immediate mode draws.
2016-10-24 14:02:11 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Cleanup user clip distances defines and fields a bit.
2016-10-13 16:14:26 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Send palette destruction through the command stream.
2016-06-22 22:16:30 +09:00
query.c
wined3d: Issue queries through the command stream.
2016-07-29 20:17:52 +09:00
resource.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Add missing '\n' to FIXME() messages.
2016-10-10 21:10:25 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize SM5 rcp opcode.
2016-07-25 23:15:49 +09:00
state.c
wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
2016-10-19 08:09:48 -07:00
stateblock.c
wined3d: Rename wined3d_cull enum values.
2016-07-28 21:38:07 +09:00
surface.c
wined3d: Store blit quad texture coordinates in a struct wined3d_vec3 array.
2016-10-14 14:28:23 +02:00
swapchain.c
wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
2016-08-26 23:23:36 +09:00
texture.c
wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
2016-09-20 22:53:51 +09:00
utils.c
wined3d: Get wined3d creation flags from d3d_info.
2016-10-10 21:10:47 +02:00
version.rc
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vertexdeclaration.c
wined3d: Store vertex attribute size instead of component size in wined3d_format.
2016-07-19 19:59:31 +09:00
view.c
wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
2016-07-04 23:06:28 +09:00
wined3d.spec
d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
2016-09-02 11:27:22 +09:00
wined3d_gl.h
wined3d: Add ARB_clip_control extension.
2016-10-04 13:55:45 +02:00
wined3d_main.c
wined3d: Add compute shader type.
2016-06-22 00:58:56 +09:00
wined3d_private.h
wined3d: Get rid of WINED3DFMT_FLAG_GETDC.
2016-10-26 15:36:02 +02:00