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Makefile.in
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arb_program_shader.c
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wined3d: Do not check for ARB_fragment_program in arbfp_blit_supported().
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2018-04-27 16:33:33 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
context.c
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wined3d: Invalidate number of viewports set for the context.
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2018-04-27 16:32:49 +02:00 |
cs.c
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wined3d: Implement copying for 1D textures.
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2018-04-27 16:33:28 +02:00 |
device.c
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wined3d: Implement clears for 1D render target views.
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2018-04-27 16:33:26 +02:00 |
directx.c
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…
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gl_compat.c
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glsl_shader.c
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wined3d: Implement copying for 1D textures.
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2018-04-27 16:33:28 +02:00 |
nvidia_texture_shader.c
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…
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palette.c
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…
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query.c
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resource.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
sampler.c
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…
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shader.c
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wined3d: Correctly check for absence of precise flags.
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2018-04-27 16:33:35 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Parse SM5 precise instruction modifier.
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2018-04-26 20:30:20 +02:00 |
state.c
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wined3d: Use fewer calls to set viewport data.
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2018-04-27 16:33:18 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple scissor rectangles.
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2018-04-24 00:25:15 +02:00 |
surface.c
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wined3d: Implement copying for 1D textures.
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2018-04-27 16:33:28 +02:00 |
swapchain.c
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…
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texture.c
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wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
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2018-04-16 21:38:15 +02:00 |
utils.c
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wined3d: Add support for setting multiple viewports.
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2018-04-16 20:42:56 +02:00 |
version.rc
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vertexdeclaration.c
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…
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view.c
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wined3d.spec
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wined3d: Add support for returning multiple scissor rectangles.
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2018-04-26 20:30:14 +02:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d_private.h
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wined3d: Parse SM5 precise instruction modifier.
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2018-04-26 20:30:20 +02:00 |