Sweden-Number/dlls/wined3d
Matteo Bruni c0e49b0e2c wined3d: Do not apply fixed-function state in context_apply_blit_state().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 20:35:26 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Do not apply fixed-function state in context_apply_blit_state(). 2018-03-13 20:35:26 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Do not apply fixed-function state in context_apply_blit_state(). 2018-03-13 20:35:26 +01:00
cs.c wined3d: Pass a texture and sub-resource index to wined3d_surface_blt(). 2018-03-13 13:28:27 +01:00
device.c
directx.c wined3d: Remove PresentationIntervals from WINED3DCAPS. 2018-03-12 17:58:14 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Factor out get_viewport() function. 2018-03-02 10:52:01 +01:00
stateblock.c
surface.c wined3d: Do not apply fixed-function state in context_apply_blit_state(). 2018-03-13 20:35:26 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit(). 2018-03-13 13:28:23 +01:00
texture.c wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc(). 2018-03-13 13:28:36 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Do not apply fixed-function state in context_apply_blit_state(). 2018-03-13 20:35:26 +01:00