Sweden-Number/dlls/wined3d
Henri Verbeet 9f9731410b wined3d: Also update the container in wined3d_surface_update_desc().
This fixes a bug exposed by commit 415b803720.
In particular, wined3d_resource_update_draw_binding() uses the multisample
type to determine to appropriate draw binding, and since we never updated that
for the container, we could end up with an incorrect draw binding after a
device reset.
2014-08-22 12:53:01 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
ati_fragment_shader.c
buffer.c wined3d: Keep a reference to the resource in rendertarget views. 2014-08-21 12:24:21 +02:00
context.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
cs.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
directx.c wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays. 2014-08-20 14:07:07 +02:00
drawprim.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
gl_compat.c
glsl_shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain. 2014-08-20 13:29:52 +02:00
sampler.c
shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Also update the container in wined3d_surface_update_desc(). 2014-08-22 12:53:01 +02:00
swapchain.c wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
utils.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
volume.c wined3d: Keep a reference to the resource in rendertarget views. 2014-08-21 12:24:21 +02:00
wined3d.spec wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c
wined3d_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00